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Java编程实现三种等级的扫雷游戏(完整版)

3 人参与  2023年04月19日 13:11  分类 : 《随便一记》  评论

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大家好,我是陈橘又青,今天用Java编程实现图形化界面的扫雷游戏(三种难度),以下是完整的开发思路以及代码,供各位讨论交流。

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文章目录

一、效果展示初级难度中级难度高级难度测试界面 二、项目介绍项目背景功能分析 三、代码展示图形界面设计(gui包)用户操作设计(data包)游戏视图设计(view包) 四、代码测试五、项目结构六、设计总结


一、效果展示

初级难度

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中级难度

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高级难度

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测试界面

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二、项目介绍

项目背景

扫雷是一款大众类的益智小游戏。根据点击格子出现的数字找出所有非雷格子,同时避免踩雷,踩到一个雷即全盘皆输。这款游戏有着很长的历史,从扫雷被开发出来到现在进行了无数次的优化,这款游戏通过简单的玩法,加上一个好看的游戏界面,每一处的细节都体现了扫雷的魅力。

功能分析

完成 难度选择雷随机生成数字生成左右键翻开 等功能实现
游戏四种状态: 难度选择游戏状态游戏胜利游戏失败
游戏难度: 初级中级高级(不同难度对应不同的雷区大小和雷数量)
游戏核心: 二维数组 的相关操作
其他: 窗口绘制、界面规划、操作计数、重新开始。


三、代码展示

图形界面设计(gui包)

主类:AppWindows类

AppWindow类负责创建游戏的主窗口,该类含有main方法,程序从该类开始执行。

package ch8.gui;import java.awt.*;import javax.swing.*;import javax.swing.event.*;import java.awt.event.*;import ch8.view.MineArea;import ch8.view.ShowRecord;public class AppWindow extends JFrame implements MenuListener,ActionListener{     JMenuBar bar;     JMenu fileMenu;     JMenu gradeOne,gradeTwo,gradeThree;//扫雷级别     JMenuItem gradeOneList,gradeTwoList,gradeThreeList;//初,中,高级英雄榜     MineArea mineArea=null;                //扫雷区域     ShowRecord showHeroRecord=null;        //查看英雄榜     public AppWindow(){         bar=new JMenuBar();         fileMenu=new JMenu("扫雷游戏");         gradeOne=new JMenu("初级");         gradeTwo=new JMenu("中级");         gradeThree=new JMenu("高级");         gradeOneList=new JMenuItem("初级英雄榜");         gradeTwoList=new JMenuItem("中级英雄榜");         gradeThreeList=new JMenuItem("高级英雄榜");         gradeOne.add(gradeOneList);         gradeTwo.add(gradeTwoList);         gradeThree.add(gradeThreeList);         fileMenu.add(gradeOne);         fileMenu.add(gradeTwo);         fileMenu.add(gradeThree);         bar.add(fileMenu);         setJMenuBar(bar);         gradeOne.addMenuListener(this);         gradeTwo.addMenuListener(this);         gradeThree.addMenuListener(this);         gradeOneList.addActionListener(this);         gradeTwoList.addActionListener(this);         gradeThreeList.addActionListener(this);         mineArea=new MineArea(9,9,10,gradeOne.getText());//创建初级扫雷区         add(mineArea,BorderLayout.CENTER);         showHeroRecord=new ShowRecord();         setBounds(300,100,500,450);         setVisible(true);         setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);         validate();     }     public void menuSelected(MenuEvent e){        if(e.getSource()==gradeOne){              mineArea.initMineArea(9,9,10,gradeOne.getText());              validate();         }         else if(e.getSource()==gradeTwo){              mineArea.initMineArea(16,16,40,gradeTwo.getText());              validate();        }         else if(e.getSource()==gradeThree){              mineArea.initMineArea(22,30,99,gradeThree.getText());              validate();        }     }     public void menuCanceled(MenuEvent e){}     public void menuDeselected(MenuEvent e){}     public void actionPerformed(ActionEvent e){        if(e.getSource()==gradeOneList){              showHeroRecord.setGrade(gradeOne.getText());              showHeroRecord.showRecord();        }        else if(e.getSource()==gradeTwoList){              showHeroRecord.setGrade(gradeTwo.getText());              showHeroRecord.showRecord();        }        else if(e.getSource()==gradeThreeList){              showHeroRecord.setGrade(gradeThree.getText());              showHeroRecord.showRecord();        }    }    public static void main(String args[]){        new AppWindow();    }}

用户操作设计(data包)

Block类

package ch8.data;import javax.swing.ImageIcon;public class Block {     String name;                   //名字,比如"雷"或数字     int aroundMineNumber;          //如果不是类,此数据是周围雷的数目     ImageIcon mineIcon;            //雷的图标     public boolean isMine=false;   //是否是雷     boolean isMark=false;          //是否被标记     boolean isOpen=false;          //是否被挖开     ViewForBlock  blockView;       //方块的视图     public void setName(String name) {          this.name=name;      }     public void setAroundMineNumber(int n) {          aroundMineNumber=n;     }     public int getAroundMineNumber() {         return aroundMineNumber;     }     public String getName() {          return name;       }     public boolean isMine() {         return isMine;     }      public void setIsMine(boolean b) {         isMine=b;     }     public void setMineIcon(ImageIcon icon){         mineIcon=icon;     }     public ImageIcon getMineicon(){         return mineIcon;     }     public boolean getIsOpen() {         return isOpen;     }      public void setIsOpen(boolean p) {         isOpen=p;     }     public boolean getIsMark() {         return isMark;     }      public void setIsMark(boolean m) {         isMark=m;     }     public void setBlockView(ViewForBlock view){        blockView = view;        blockView.acceptBlock(this);     }      public ViewForBlock getBlockView(){        return  blockView ;     }}

LayMines类

package ch8.data;import java.util.LinkedList;import javax.swing.ImageIcon;public class LayMines {        ImageIcon mineIcon;      public LayMines() {          mineIcon=new ImageIcon("扫雷图片/mine.gif");     }     public void initBlock(Block [][] block){         for(int i=0;i<block.length;i++) {             for(int j=0;j<block[i].length;j++)                block[i][j].setIsMine(false);         }      }     public void layMinesForBlock(Block [][] block,int mineCount){ //在雷区布置mineCount个雷         initBlock(block);       //先都设置是无雷         int row=block.length;         int column=block[0].length;         LinkedList<Block> list=new LinkedList<Block>();          for(int i=0;i<row;i++) {             for(int j=0;j<column;j++)                list.add(block[i][j]);         }          while(mineCount>0){                  //开始布雷            int size=list.size();             // list返回节点的个数            int randomIndex=(int)(Math.random()*size);            Block b=list.get(randomIndex);            b.setIsMine(true);            b.setName("雷");            b.setMineIcon(mineIcon);            list.remove(randomIndex);        //list删除索引值为randomIndex的节点            mineCount--;        }         for(int i=0;i<row;i++){             //检查布雷情况,标记每个方块周围的雷的数目           for(int j=0;j<column;j++){              if(block[i][j].isMine()){                 block[i][j].setIsOpen(false);                 block[i][j].setIsMark(false);              }              else {                 int mineNumber=0;                 for(int k=Math.max(i-1,0);k<=Math.min(i+1,row-1);k++) {                       for(int t=Math.max(j-1,0);t<=Math.min(j+1,column-1);t++){                          if(block[k][t].isMine())                              mineNumber++;                        }                 }                 block[i][j].setIsOpen(false);                  block[i][j].setIsMark(false);                        block[i][j].setName(""+mineNumber);                 block[i][j].setAroundMineNumber(mineNumber); //设置该方块周围的雷数目              }           }         }        }}

PeopleScoutMine类

package ch8.data;import java.util.Stack;public class PeopleScoutMine {   public Block [][] block;    //雷区的全部方块   Stack<Block>  notMineBlock; //存放一个方块周围区域内不是雷的方块   int m,n ;                   //方块的索引下标   int row,colum;              //雷区的行和列   int mineCount;              //雷的数目   public PeopleScoutMine(){       notMineBlock = new Stack<Block>();   }   public void setBlock(Block [][] block,int mineCount){       this.block = block;       this.mineCount =  mineCount;       row = block.length;       colum = block[0].length;   }   public Stack<Block> getNoMineAroundBlock(Block bk){//得到方块bk附近区域不是雷的方块       notMineBlock.clear();       for(int i=0;i<row;i++) {   //寻找bk在雷区block中的位置索引             for(int j=0;j<colum;j++) {               if(bk == block[i][j]){                  m=i;                  n=j;                  break;               }             }        }        if(!bk.isMine()) {     //方块不是雷            show(m,n);        //见后面的递归方法        }        return notMineBlock;   }   public void show(int m,int n) {      if(block[m][n].getAroundMineNumber()>0&&block[m][n].getIsOpen()==false){          block[m][n].setIsOpen(true);          notMineBlock.push(block[m][n]); //将不是雷的方块压栈          return;      }      else if(block[m][n].getAroundMineNumber()==0&&block[m][n].getIsOpen()==false){          block[m][n].setIsOpen(true);          notMineBlock.push(block[m][n]); //将不是雷的方块压栈          for(int k=Math.max(m-1,0);k<=Math.min(m+1,row-1);k++) {             for(int t=Math.max(n-1,0);t<=Math.min(n+1,colum-1);t++)                 show(k,t);          }       }         }   public boolean verifyWin(){       boolean isOK = false;       int number=0;       for(int i=0;i<row;i++) {           for(int j=0;j<colum;j++) {              if(block[i][j].getIsOpen()==false)                 number++;           }       }       if(number==mineCount){           isOK =true;       }       return isOK;   }}

RecordOrShowRecord类

package ch8.data;import java.sql.*;public class RecordOrShowRecord{   Connection con;   String tableName ;   int heroNumber   = 3;   //英雄榜显示的最多英雄数目   public  RecordOrShowRecord(){      try{Class.forName("org.apache.derby.jdbc.EmbeddedDriver");      }      catch(Exception e){}   }   public void setTable(String str){      tableName = "t_"+str;      connectDatabase();//连接数据库           try {          Statement sta = con.createStatement();          String SQL="create table "+tableName+         "(p_name varchar(50) ,p_time int)";          sta.executeUpdate(SQL);//创建表          con.close();      }      catch(SQLException e) {//如果表已经存在,将触发SQL异常,即不再创建该表      }   }   public boolean addRecord(String name,int time){       boolean ok  = true;      if(tableName == null)         ok = false;      //检查time是否达到标准(进入前heroNumber名),见后面的verifyScore方法:       int amount = verifyScore(time);       if(amount >= heroNumber) {          ok = false;         }       else {          connectDatabase();  //连接数据库          try {              String SQL ="insert into "+tableName+" values(?,?)";             PreparedStatement sta  = con.prepareStatement(SQL);             sta.setString(1,name);             sta.setInt(2,time);             sta.executeUpdate();             con.close();             ok = true;          }          catch(SQLException e) {             ok = false;          }       }       return ok;   }   public String [][] queryRecord(){      if(tableName == null)         return null;      String [][] record  = null;      Statement sql;       ResultSet rs;      try {         sql=        con.createStatement       (ResultSet.TYPE_SCROLL_INSENSITIVE,ResultSet.CONCUR_READ_ONLY);        String str = "select * from "+tableName+" order by p_time ";        rs=sql.executeQuery(str);        boolean boo =rs.last();         if(boo == false)           return null;        int recordAmount =rs.getRow();//结果集中的全部记录        record = new String[recordAmount][2];        rs.beforeFirst();        int i=0;        while(rs.next()) {           record[i][0] = rs.getString(1);          record[i][1] = rs.getString(2);          i++;        }        con.close();      }      catch(SQLException e) {}      return record;   }   private void connectDatabase(){      try{           String uri ="jdbc:derby:record;create=true";         con=DriverManager.getConnection(uri); //连接数据库,如果不存在就创建               }      catch(Exception e){}    }   private int verifyScore(int time){      if(tableName == null)         return Integer.MAX_VALUE ;      connectDatabase();    //连接数据库      Statement sql;       ResultSet rs;      int amount = 0;      String str =      "select * from "+tableName+" where p_time < "+time;      try {         sql=con.createStatement();        rs=sql.executeQuery(str);        while(rs.next()){            amount++;        }                                con.close();      }      catch(SQLException e) {}      return amount;   }}

ViewForBlock接口

package ch8.data;public interface ViewForBlock {    public void acceptBlock(Block block);//确定是哪个方块的视图    public void setDataOnView(); //设置视图上需要显示的数据    public void seeBlockNameOrIcon();//显示图标方块上的名字或    public void seeBlockCover();     //显示视图上负责遮挡的组件    public Object getBlockCover();   //得到视图上的遮挡组件}

游戏视图设计(view包)

BlockView类

package ch8.view;import javax.swing.*;import java.awt.*;import ch8.data.*;public class BlockView extends JPanel implements ViewForBlock{      JLabel blockNameOrIcon; //用来显示Block对象的name、number和mineIcon属性     JButton blockCover;     //用来遮挡blockNameOrIcon.     CardLayout card;        //卡片式布局     Block block ;           //被提供视图的方块     BlockView(){        card=new CardLayout();        setLayout(card);        blockNameOrIcon=new JLabel("",JLabel.CENTER);        blockNameOrIcon.setHorizontalTextPosition(AbstractButton.CENTER);        blockNameOrIcon.setVerticalTextPosition(AbstractButton.CENTER);         blockCover=new JButton();         add("cover",blockCover);        add("view",blockNameOrIcon);     }     public void acceptBlock(Block block){         this.block = block;     }     public void setDataOnView(){        if(block.isMine()){           blockNameOrIcon.setText(block.getName());           blockNameOrIcon.setIcon(block.getMineicon());        }        else {           int n=block.getAroundMineNumber();           if(n>=1)             blockNameOrIcon.setText(""+n);           else             blockNameOrIcon.setText(" ");        }     }     public void seeBlockNameOrIcon(){        card.show(this,"view");        validate();     }     public void seeBlockCover(){        card.show(this,"cover");        validate();     }     public JButton getBlockCover(){        return blockCover;     } }

MineArea类

package ch8.view;import java.awt.*;import java.awt.event.*;import javax.swing.*;import ch8.data.*;import java.util.Stack;public class MineArea extends JPanel implements ActionListener,MouseListener{     JButton reStart;     Block [][] block;                  //雷区的方块     BlockView [][] blockView;          //方块的视图     LayMines lay;                      //负责布雷     PeopleScoutMine peopleScoutMine;   //负责扫雷     int row,colum,mineCount,markMount;//雷区的行数、列数以及地雷个数和用户给出的标记数     ImageIcon mark;                   //探雷作的标记     String grade;                     //游戏级别      JPanel pCenter,pNorth;            //布局用的面板     JTextField showTime,showMarkedMineCount; //显示用时和探雷作的标记数目(不一定是雷哦)     Timer time;                          //计时器     int spendTime=0;                     //扫雷的用时     Record record;                       //负责记录到英雄榜     PlayMusic playMusic;                 //负责播放雷爆炸的声音     public MineArea(int row,int colum,int mineCount,String grade) {         record = new Record(); //负责保存成绩到英雄榜         reStart=new JButton("重新开始");         mark=new ImageIcon("扫雷图片/mark.png");  //探雷标记         time=new Timer(1000,this);                //计时器,每个一秒触发ActionEvent事件一次         showTime=new JTextField(5);         showMarkedMineCount=new JTextField(5);         showTime.setHorizontalAlignment(JTextField.CENTER);         showMarkedMineCount.setHorizontalAlignment(JTextField.CENTER);         showMarkedMineCount.setFont(new Font("Arial",Font.BOLD,16));         showTime.setFont(new Font("Arial",Font.BOLD,16));                  pCenter=new JPanel();         pNorth=new JPanel();         lay=new LayMines();                      //创建布雷者         peopleScoutMine = new PeopleScoutMine(); //创建扫雷者         initMineArea(row,colum,mineCount,grade); //初始化雷区,见下面的initMineArea方法         reStart.addActionListener(this);         pNorth.add(new JLabel("剩余雷数(千万别弄错啊):"));         pNorth.add(showMarkedMineCount);         pNorth.add(reStart);         pNorth.add(new JLabel("用时:"));         pNorth.add(showTime);         setLayout(new BorderLayout());         add(pNorth,BorderLayout.NORTH);         add(pCenter,BorderLayout.CENTER);         playMusic = new PlayMusic();              //负责播放触雷爆炸的声音         playMusic.setClipFile("扫雷图片/mine.wav");    }    public void initMineArea(int row,int colum,int mineCount,String grade){       pCenter.removeAll();       spendTime=0;       markMount=mineCount;       this.row=row;       this.colum=colum;       this.mineCount=mineCount;        this.grade=grade;        block=new Block[row][colum];       for(int i=0;i<row;i++){         for(int j=0;j<colum;j++)              block[i][j]=new Block();       }       lay.layMinesForBlock(block,mineCount);     //布雷       peopleScoutMine.setBlock(block,mineCount); //准备扫雷          blockView=new BlockView[row][colum];       //创建方块的视图       pCenter.setLayout(new GridLayout(row,colum));       for(int i=0;i<row;i++) {          for(int j=0;j<colum;j++) {               blockView[i][j]=new BlockView();                block[i][j].setBlockView(blockView[i][j]); //方块设置自己的视图               blockView[i][j].setDataOnView();  //将block[i][j]的数据放入视图               pCenter.add(blockView[i][j]);               blockView[i][j].getBlockCover().addActionListener(this);//注册监视器               blockView[i][j].getBlockCover().addMouseListener(this);               blockView[i][j].seeBlockCover(); //初始时盖住block[i][j]的数据信息               blockView[i][j].getBlockCover().setEnabled(true);               blockView[i][j].getBlockCover().setIcon(null);          }       }      showMarkedMineCount.setText(""+markMount);       repaint();    }   public void setRow(int row){       this.row=row;   }   public void setColum(int colum){       this.colum=colum;   }   public void setMineCount(int mineCount){       this.mineCount=mineCount;   }   public void setGrade(String grade) {       this.grade=grade;   }   public void actionPerformed(ActionEvent e) {        if(e.getSource()!=reStart&&e.getSource()!=time) {          time.start();           int m=-1,n=-1;           for(int i=0;i<row;i++) { //找到单击的方块以及它的位置索引             for(int j=0;j<colum;j++) {               if(e.getSource()==blockView[i][j].getBlockCover()){                  m=i;                  n=j;                  break;               }             }          }           if(block[m][n].isMine()) { //用户输掉游戏             for(int i=0;i<row;i++) {                for(int j=0;j<colum;j++) {                   blockView[i][j].getBlockCover().setEnabled(false);//用户单击无效了                   if(block[i][j].isMine())                      blockView[i][j].seeBlockNameOrIcon(); //视图显示方块上的数据信息                }             }             time.stop();             spendTime=0;             //恢复初始值             markMount=mineCount;      //恢复初始值             playMusic.playMusic();    //播放类爆炸的声音         }         else {  //扫雷者得到block[m][n]周围区域不是雷的方块             Stack<Block> notMineBlock =peopleScoutMine.getNoMineAroundBlock(block[m][n]);             while(!notMineBlock.empty()){                Block bk = notMineBlock.pop();                ViewForBlock viewforBlock = bk.getBlockView();                viewforBlock.seeBlockNameOrIcon();//视图显示方块上的数据信息                System.out.println("ookk");             }         }      }      if(e.getSource()==reStart) {         initMineArea(row,colum,mineCount,grade);         repaint();         validate();      }      if(e.getSource()==time){         spendTime++;         showTime.setText(""+spendTime);      }      if(peopleScoutMine.verifyWin()) {  //判断用户是否扫雷成功         time.stop();         record.setGrade(grade);                  record.setTime(spendTime);         record.setVisible(true);       //弹出录入到英雄榜对话框      }    }    public void mousePressed(MouseEvent e){ //探雷:给方块上插一个小旗图标(再次单击取消)        JButton source=(JButton)e.getSource();        for(int i=0;i<row;i++) {            for(int j=0;j<colum;j++) {              if(e.getModifiers()==InputEvent.BUTTON3_MASK&&                 source==blockView[i][j].getBlockCover()){                 if(block[i][j].getIsMark()) {                        source.setIcon(null);                        block[i][j].setIsMark(false);                        markMount=markMount+1;                        showMarkedMineCount.setText(""+markMount);                 }                 else{                        source.setIcon(mark);                        block[i][j].setIsMark(true);                        markMount=markMount-1;                        showMarkedMineCount.setText(""+markMount);                 }              }                }        }   }   public void mouseReleased(MouseEvent e){}   public void mouseEntered(MouseEvent e){}   public void mouseExited(MouseEvent e){}   public void mouseClicked(MouseEvent e){}} 

PlayMusic类

package ch8.view;import java.net.URI;import java.net.URL;import java.io.File;import java.applet.Applet;import java.applet.AudioClip;public class PlayMusic implements Runnable {      String musicName;      Thread threadPlay;      AudioClip clip = null;      public PlayMusic(){         threadPlay = new Thread(this);      }      public void run() {          clip.play();       }      public void playMusic(){          threadPlay = new Thread(this);          try{             threadPlay.start();          }          catch(Exception exp) {}          }      public void setClipFile(String name){           musicName = name;          if(musicName == null)             musicName = "扫雷图像/mine.wav";          File file=new File(musicName);          try { URI uri=file.toURI();                URL url=uri.toURL();                clip=Applet.newAudioClip(url);          }          catch(Exception ee){}       }}

Record类

package ch8.view;import javax.swing.*;import java.awt.event.*;import ch8.data.RecordOrShowRecord;public class Record extends JDialog implements ActionListener{   int time=0;   String grade=null;   String key=null;   String message=null;   JTextField textName;    JLabel label=null;    JButton confirm,cancel;   public Record(){      setTitle("记录你的成绩");      this.time=time;       this.grade=grade;      setBounds(100,100,240,160);      setResizable(false);      setModal(true);       confirm=new JButton("确定");      cancel=new JButton("取消");      textName=new JTextField(8);      textName.setText("匿名");      confirm.addActionListener(this);      cancel.addActionListener(this);      setLayout(new java.awt.GridLayout(2,1));      label=new JLabel("输入您的大名看是否可上榜");      add(label);      JPanel p=new JPanel();      p.add(textName);      p.add(confirm);      p.add(cancel);      add(p);      setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);  }  public void setGrade(String grade){      this.grade=grade;  }  public void setTime(int time){      this.time=time;  }  public void actionPerformed(ActionEvent e){     if(e.getSource()==confirm){         String name = textName.getText();         writeRecord(name,time);         setVisible(false);     }     if(e.getSource()==cancel){         setVisible(false);     }    }  public void  writeRecord(String name,int time){     RecordOrShowRecord rd = new RecordOrShowRecord();     rd.setTable(grade);     boolean boo= rd.addRecord(name,time);     if(boo){       JOptionPane.showMessageDialog          (null,"恭喜您,上榜了","消息框", JOptionPane.WARNING_MESSAGE);      }     else {       JOptionPane.showMessageDialog          (null,"成绩不能上榜","消息框", JOptionPane.WARNING_MESSAGE);      }   }}

ShowRecord类

package ch8.view;import java.awt.*;import javax.swing.*;import ch8.data.RecordOrShowRecord;public class ShowRecord extends JDialog {   String [][] record;   JTextArea showMess;   RecordOrShowRecord rd;//负责查询数据库的对象   public ShowRecord() {      rd = new RecordOrShowRecord();      showMess = new JTextArea();      showMess.setFont(new Font("楷体",Font.BOLD,15));      add(new JScrollPane(showMess));      setTitle("显示英雄榜");      setBounds(400,200,400,300);      setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);   }   public void setGrade(String grade){      rd.setTable(grade);   }   public void setRecord(String [][]record){      this.record=record;   }   public void showRecord() {       showMess.setText(null);       record = rd.queryRecord();       if(record == null ) {         JOptionPane.showMessageDialog            (null,"没人上榜呢","消息框", JOptionPane.WARNING_MESSAGE);       }         else {         for(int i =0 ;i<record.length;i++){              int m = i+1;              showMess.append("\n英雄"+m+":"+record[i][0]+"         "+"成绩:"+record[i][1]);              showMess.append("\n--------------------------------");         }         setVisible(true);      }   }} 

四、代码测试

这里我们创建test包,实现AppTest类来进行代码的测试,代码如下:

package ch8.test;import ch8.data.*;import java.util.Stack;public class AppTest {   public static void main(String [] args) {       Block block[][] = new Block[5][10];  //雷区       for(int i=0;i<block.length;i++) {              for(int j = 0;j<block[i].length;j++) {             block[i][j] = new Block();           }       }       LayMines layMines = new LayMines();                        //布雷者       PeopleScoutMine peopleScoutMine  = new PeopleScoutMine();  //扫雷者       layMines.layMinesForBlock(block,10); //在雷区布雷       System.out.println("雷区情况:");       intputShow(block);       peopleScoutMine.setBlock(block,10);  //准备扫雷        Stack<Block> stack = peopleScoutMine.getNoMineAroundBlock(block[0][0]);//扫雷       if(block[0][0].isMine()){          System.out.println("我的天啊,踩着地雷了啊");          return;       }       System.out.println("扫雷情况:");       intputProcess(block,stack);       System.out.println("成功了吗:"+peopleScoutMine.verifyWin());       if(block[3][3].isMine()){          System.out.println("我的天啊,踩着地雷了啊");          return;       }       stack = peopleScoutMine.getNoMineAroundBlock(block[3][3]);//扫雷       System.out.println("扫雷情况:");       intputProcess(block,stack);       System.out.println("成功了吗:"+peopleScoutMine.verifyWin());   }   static void intputProcess(Block [][] block,Stack<Block> stack){       int k = 0;       for(int i=0;i<block.length;i++) {           for(int j = 0;j<block[i].length;j++){              if(!stack.contains(block[i][j])&&block[i][j].getIsOpen()==false){                 System.out.printf("%2s","■ "); //输出■表示未挖开方块              }              else {                 int m = block[i][j].getAroundMineNumber();//显示周围雷的数目                 System.out.printf("%2s","□"+m);              }           }           System.out.println();       }     }   static void intputShow(Block [][] block){       int k = 0;       for(int i=0;i<block.length;i++) {           for(int j = 0;j<block[i].length;j++){              if(block[i][j].isMine()){                 System.out.printf("%2s","#"); //输出#表示是地雷              }              else {                 int m = block[i][j].getAroundMineNumber();//显示周围雷的数目                 System.out.printf("%2s",m);              }           }           System.out.println();       }     }}

五、项目结构

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六、设计总结

本次项目设计是通过 Java语言编制一个扫雷游戏,Java语言是当今较为流行的网络编程语言,它具有面向对象、跨平台、分布应用等特点。这次设计,还有利于加深对 Java课程的进一步了解,也可以巩固所学 Java语言基本知识,增进 Java语言编辑基本功,拓宽常用类库的应用。采用面向对象思想的程序,锻炼了面向对象的设计能力,使编程者通过该教学环节与手段,把所学课程及相关知识加以融会贯通,全面掌握 Java语言的编程思想及面向对象程序设计的方法。


在这里插入图片描述


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