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unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

18 人参与  2024年04月13日 14:18  分类 : 《随便一记》  评论

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unity发布webGL压缩方式的gzip,使用nginx作为web服务器时的配置文件

Unity版本是:2021.3
nginx的版本是:nginx-1.25.4

Unity发布webgl时的测试

设置压缩方式是gzip
设置压缩方式是gzip

nginx配置文件

worker_processes  1;events {    worker_connections  1024;}http {    include       mime.types;    default_type  application/octet-stream;    sendfile        on;    keepalive_timeout  65;    server {        listen       7963;        server_name  localhost;        location / {            root   html;            index  index.html index.htm;                    add_header Access-Control-Allow-Origin *;            add_header Access-Control-Allow-Methods 'GET, POST, OPTIONS';            add_header Access-Control-Allow-Headers 'DNT,X-Mx-ReqToken,Keep-Alive,User-Agent,X-Requested-With,If-Modified-Since,Cache-Control,Content-Type,Authorization';                     }        # On-disk Brotli-precompressed data files should be served with compression enabled:        location ~ .+\.(data|symbols\.json)\.br$ {            # Because this file is already pre-compressed on disk, disable the on-demand compression on it.            # Otherwise nginx would attempt double compression.            gzip off;            add_header Content-Encoding br;            default_type application/octet-stream;        }        # On-disk Brotli-precompressed JavaScript code files:        location ~ .+\.js\.br$ {            gzip off; # Do not attempt dynamic gzip compression on an already compressed file            add_header Content-Encoding br;            default_type application/javascript;        }        # On-disk Brotli-precompressed WebAssembly files:        location ~ .+\.wasm\.br$ {            gzip off; # Do not attempt dynamic gzip compression on an already compressed file            add_header Content-Encoding br;            # Enable streaming WebAssembly compilation by specifying the correct MIME type for            # Wasm files.            default_type application/wasm;        }        # On-disk gzip-precompressed data files should be served with compression enabled:        location ~ .+\.(data|symbols\.json)\.gz$ {            gzip off; # Do not attempt dynamic gzip compression on an already compressed file            add_header Content-Encoding gzip;            default_type application/octet-stream;        }        # On-disk gzip-precompressed JavaScript code files:        location ~ .+\.js\.gz$ {            gzip off; # Do not attempt dynamic gzip compression on an already compressed file            add_header Content-Encoding gzip;            default_type application/javascript;        }        # On-disk gzip-precompressed WebAssembly files:        location ~ .+\.wasm\.gz$ {            gzip off; # Do not attempt dynamic gzip compression on an already compressed file            add_header Content-Encoding gzip;            # Enable streaming WebAssembly compilation by specifying the correct MIME type for            # Wasm files.            default_type application/wasm;        }        error_page   500 502 503 504  /50x.html;        location = /50x.html {            root   html;        }    }}

参考文档有:
文档链接:WebGL:压缩构建和服务器配置:https://docs.unity.cn/cn/2020.3/Manual/webgl-deploying.html
文档链接:WebGL:服务器配置代码示例:https://docs.unity.cn/cn/2020.3/Manual/webgl-server-configuration-code-samples.html

Enjoy

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