当前位置:首页 » 《随便一记》 » 正文

【双十一特辑】爱心代码(程序员的浪漫)-李峋

18 人参与  2023年01月02日 11:53  分类 : 《随便一记》  评论

点击全文阅读


前言

最近《点燃我温暖你》中李峋的爱心代码超级火,看着特别心动,这不,光棍节快到了,给兄弟们教学一波爱心代码,赶在双十一前表白,让这个双十一不在是孤单一个人!

目录

前言

C语言简易爱心代码

原理

代码

执行结果

C语言动态爱心代码

涉及知识点

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),字体色)

sheep()

代码

执行结果

Python简易爱心代码

准备工作

​编辑

涉及知识点

np.linspace()

np.sin(​)

np.cos(​)

plt.plot()

plt.show()

原理

 代码

 执行结果

Python动态爱心代码

代码

执行结果

HTML动态爱心代码

代码

执行结果

真表白使用的(不懂编程也能学会)

代码

​效果图

彩蛋-红色炫酷爱心

链接

效果图


C语言简易爱心代码

原理

心形线直角坐标式(x^2+y^2-1)^3=x^2*y^3

让a=x^2+y^2-1,那么a*a*a就是(x^2+y^2-1)^3,有数学定理易得(x^2+y^2-1)^3<=x^2*y^3是为心形线里面的部分包括心形线,那么只要满足(x^2+y^2-1)^3<=x^2*y^3就输出某个指定符号,不满足就输出空格,就可以获得由这个字符组成的爱心,下面我使用的是'v'当指定字符,用三目运算符判断是否满足(x^2+y^2-1)^3<=x^2*y^3,注意输出完一行要换行。

代码

#include <stdio.h>int main() {for (float y = 2.0f; y > -2.0f; y -= 0.1f) {for (float x = -2.0f; x < 2.0f; x += 0.05f) {float a = x * x + y * y - 1;putchar(a * a * a - x * x * y * y * y <= 0.0f ? 'v' : ' ');}putchar('\n');}}

执行结果

C语言动态爱心代码

涉及知识点

SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),字体色)

SetConsoleTextAttribute()是Windows系统中一个可以设置控制台窗口字体颜色和背景色的计算机函数,常用的几种颜色:

0=黑色 1=蓝色 2=绿色 4=红色 3=湖蓝色 5=紫色 6=黄色 7=白色 8=灰色

sheep()

执行挂起一段时间

代码

#include <stdio.h>#include <math.h>#include <windows.h>#include <tchar.h>float f(float x, float y, float z) {float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;}float h(float x, float z) {for (float y = 1.0f; y >= 0.0f; y -= 0.001f)if (f(x, y, z) <= 0.0f)return y;return 0.0f;}int main() {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),                        0xc);//SetConsoleTextAttribute()是Windows系统中一个可以设置控制台窗口字体颜色和背景色的计算机函数HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);// GetStdHandle()检索指定标准设备的句柄(标准输入、标准输出或标准错误)_TCHAR buffer[25][80] = { _T(' ') };_TCHAR ramp[] = _T("vvvvvvvv");int count = 0;int count1 = 0;for (float t = 0.0f;; t += 0.1f) {int sy = 0;float s = sinf(t);float a = s * s * s * s * 0.2f;for (float z = 1.3f; z > -1.2f; z -= 0.1f) {_TCHAR *p = &buffer[sy++][0];float tz = z * (1.2f - a);for (float x = -1.5f; x < 1.5f; x += 0.05f) {float tx = x * (1.2f + a);float v = f(tx, 0.0f, tz);if (v <= 0.0f) {float y0 = h(tx, tz);float ny = 0.01f;float nx = h(tx + ny, tz) - y0;float nz = h(tx, tz + ny) - y0;float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);float d = (nx + ny - nz) * nd * 0.5f + 0.5f;*p++ = ramp[(int)(d * 5.0f)];} else*p++ = ' ';}}for (sy = 0; sy < 25; sy++) {COORD coord = { 0, sy };SetConsoleCursorPosition(o, coord);//作用是设置控制台(cmd)光标位置WriteConsole(o, buffer[sy], 79, NULL, 0);//从当前光标位置开始,将字符串写入控制台屏幕缓冲区}if (count <= 22) {printf("I Love You") ;//表白内容printf("            To CSDN");// 被表白者的名字count++;} else {printf("You Are My Best Lover.\n");count++;if (count >= 44) {count = 0;}}Sleep(36);//Sleep函数:执行挂起一段时间,也就是等待一段时间在继续执行}}

执行结果

Python简易爱心代码

准备工作

下载matplotlib软件包

涉及知识点

np.linspace()

用于返回指定区间等间隔的数组,例如np.linspace(0,2*np.pi)就是0到2π等间隔的数组

np.sin(\theta)

对中\theta元素取正弦值 

np.cos(\theta)

对中\theta元素取余弦值 

plt.plot()

是matplotlib.pyplot模块下的一个函数, 用于画图,它可以绘制点和线

plt.show()

展示图像

原理

原始的心形线的极坐标方程为r=a(1-cos\theta)

与其对应的参数方程是:

x(\theta)=2r(sin\theta-(sin2\theta)/2)

y(\theta)= 2r(cos\theta-(cos2\theta)/2),(0<=\theta<=2π)

 代码

import numpy as npimport matplotlib.pyplot as pltt=np.linspace(0,2*np.pi)#用于返回指定区间等间隔的数组x=2*1*(np.cos(t)-np.cos(2*t)/2)y=2*1*(np.sin(t)-np.sin(2*t)/2)plt.plot(y,x,c='purple')#c=''控制颜色plt.show()

 执行结果

Python动态爱心代码

这个也是最还原的,代码过长,下面仅展示爱心的基础函数,需要的朋友可以去《点燃我温暖你》中李峋的同款爱心代码-Python文档类资源-CSDN文库下载,我设置的是免费下载

代码

    x = 16 * (sin(t) ** 3)    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))

执行结果

HTML动态爱心代码

代码

由于代码过长,源码放在资源html网页做的动态爱心(超好看)-Javascript文档类资源-CSDN文库里,可以免费下载

执行结果

真表白使用的(不懂编程也能学会)

直达:?

代码

<!DOCTYPE html><html>  <head>    <meta charset="utf-8" />    <title>?</title>    <style>      html,      body {        height: 100%;        padding: 0;        margin: 0;        background: #000;      }      canvas {        position: absolute;        width: 100%;        height: 100%;        animation: anim 1.5s ease-in-out infinite;        -webkit-animation: anim 1.5s ease-in-out infinite;        -o-animation: anim 1.5s ease-in-out infinite;        -moz-animation: anim 1.5s ease-in-out infinite;      }      #name {        position: absolute;        top: 50%;        left: 50%;        transform: translate(-50%, -50%);        margin-top: -20px;        font-size: 46px;        color: #ea80b0;      }      @keyframes anim {        0% {          transform: scale(0.8);        }        25% {          transform: scale(0.7);        }        50% {          transform: scale(1);        }        75% {          transform: scale(0.7);        }        100% {          transform: scale(0.8);        }      }      @-webkit-keyframes anim {        0% {          -webkit-transform: scale(0.8);        }        25% {          -webkit-transform: scale(0.7);        }        50% {          -webkit-transform: scale(1);        }        75% {          -webkit-transform: scale(0.7);        }        100% {          -webkit-transform: scale(0.8);        }      }      @-o-keyframes anim {        0% {          -o-transform: scale(0.8);        }        25% {          -o-transform: scale(0.7);        }        50% {          -o-transform: scale(1);        }        75% {          -o-transform: scale(0.7);        }        100% {          -o-transform: scale(0.8);        }      }      @-moz-keyframes anim {        0% {          -moz-transform: scale(0.8);        }        25% {          -moz-transform: scale(0.7);        }        50% {          -moz-transform: scale(1);        }        75% {          -moz-transform: scale(0.7);        }        100% {          -moz-transform: scale(0.8);        }      }    </style>  </head>  <body>    <canvas id="pinkboard"></canvas>    <!-- 在下面加名字 -->     <div id="name" style="color: blue;">CSDN</div>     <script>      var settings = {        particles: {          length: 500,           duration: 2,           velocity: 100,           effect: -0.75,          size: 30,         },      };      (function () {        var b = 0;        var c = ["ms", "moz", "webkit", "o"];        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];          window.cancelAnimationFrame =            window[c[a] + "CancelAnimationFrame"] ||            window[c[a] + "CancelRequestAnimationFrame"];        }        if (!window.requestAnimationFrame) {          window.requestAnimationFrame = function (h, e) {            var d = new Date().getTime();            var f = Math.max(0, 16 - (d - b));            var g = window.setTimeout(function () {              h(d + f);            }, f);            b = d + f;            return g;          };        }        if (!window.cancelAnimationFrame) {          window.cancelAnimationFrame = function (d) {            clearTimeout(d);          };        }      })();      var Point = (function () {        function Point(x, y) {          this.x = typeof x !== "undefined" ? x : 0;          this.y = typeof y !== "undefined" ? y : 0;        }        Point.prototype.clone = function () {          return new Point(this.x, this.y);        };        Point.prototype.length = function (length) {          if (typeof length == "undefined")            return Math.sqrt(this.x * this.x + this.y * this.y);          this.normalize();          this.x *= length;          this.y *= length;          return this;        };        Point.prototype.normalize = function () {          var length = this.length();          this.x /= length;          this.y /= length;          return this;        };        return Point;      })();      var Particle = (function () {        function Particle() {          this.position = new Point();          this.velocity = new Point();          this.acceleration = new Point();          this.age = 0;        }        Particle.prototype.initialize = function (x, y, dx, dy) {          this.position.x = x;          this.position.y = y;          this.velocity.x = dx;          this.velocity.y = dy;          this.acceleration.x = dx * settings.particles.effect;          this.acceleration.y = dy * settings.particles.effect;          this.age = 0;        };        Particle.prototype.update = function (deltaTime) {          this.position.x += this.velocity.x * deltaTime;          this.position.y += this.velocity.y * deltaTime;          this.velocity.x += this.acceleration.x * deltaTime;          this.velocity.y += this.acceleration.y * deltaTime;          this.age += deltaTime;        };        Particle.prototype.draw = function (context, image) {          function ease(t) {            return --t * t * t + 1;          }          var size = image.width * ease(this.age / settings.particles.duration);          context.globalAlpha = 1 - this.age / settings.particles.duration;          context.drawImage(            image,            this.position.x - size / 2,            this.position.y - size / 2,            size,            size          );        };        return Particle;      })();      var ParticlePool = (function () {        var particles,          firstActive = 0,          firstFree = 0,          duration = settings.particles.duration;        function ParticlePool(length) {          particles = new Array(length);          for (var i = 0; i < particles.length; i++)            particles[i] = new Particle();        }        ParticlePool.prototype.add = function (x, y, dx, dy) {          particles[firstFree].initialize(x, y, dx, dy);          firstFree++;          if (firstFree == particles.length) firstFree = 0;          if (firstActive == firstFree) firstActive++;          if (firstActive == particles.length) firstActive = 0;        };        ParticlePool.prototype.update = function (deltaTime) {          var i;          if (firstActive < firstFree) {            for (i = firstActive; i < firstFree; i++)              particles[i].update(deltaTime);          }          if (firstFree < firstActive) {            for (i = firstActive; i < particles.length; i++)              particles[i].update(deltaTime);            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);          }          while (            particles[firstActive].age >= duration &&            firstActive != firstFree          ) {            firstActive++;            if (firstActive == particles.length) firstActive = 0;          }        };        ParticlePool.prototype.draw = function (context, image) {          if (firstActive < firstFree) {            for (i = firstActive; i < firstFree; i++)              particles[i].draw(context, image);          }          if (firstFree < firstActive) {            for (i = firstActive; i < particles.length; i++)              particles[i].draw(context, image);            for (i = 0; i < firstFree; i++) particles[i].draw(context, image);          }        };        return ParticlePool;      })();      (function (canvas) {        var context = canvas.getContext("2d"),          particles = new ParticlePool(settings.particles.length),          particleRate =            settings.particles.length / settings.particles.duration,           time;        function pointOnHeart(t) {          return new Point(            160 * Math.pow(Math.sin(t), 3),            130 * Math.cos(t) -              50 * Math.cos(2 * t) -              20 * Math.cos(3 * t) -              10 * Math.cos(4 * t) +              25          );        }        var image = (function () {          var canvas = document.createElement("canvas"),            context = canvas.getContext("2d");          canvas.width = settings.particles.size;          canvas.height = settings.particles.size;          function to(t) {            var point = pointOnHeart(t);            point.x =              settings.particles.size / 2 +              (point.x * settings.particles.size) / 350;            point.y =              settings.particles.size / 2 -              (point.y * settings.particles.size) / 350;            return point;          }          context.beginPath();          var t = -Math.PI;          var point = to(t);          context.moveTo(point.x, point.y);          while (t < Math.PI) {            t += 0.01;            point = to(t);            context.lineTo(point.x, point.y);          }          context.closePath();          context.fillStyle = "#ea80b0";          context.fill();          var image = new Image();          image.src = canvas.toDataURL();          return image;        })();        function render() {          requestAnimationFrame(render);          var newTime = new Date().getTime() / 1000,            deltaTime = newTime - (time || newTime);          time = newTime;          context.clearRect(0, 0, canvas.width, canvas.height);          var amount = particleRate * deltaTime;          for (var i = 0; i < amount; i++) {            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());            var dir = pos.clone().length(settings.particles.velocity);            particles.add(              canvas.width / 2 + pos.x,              canvas.height / 2 - pos.y,              dir.x,              -dir.y            );          }          particles.update(deltaTime);          particles.draw(context, image);        }        function onResize() {          canvas.width = canvas.clientWidth;          canvas.height = canvas.clientHeight;        }        window.onresize = onResize;        setTimeout(function () {          onResize();          render();        }, 10);      })(document.getElementById("pinkboard"));    </script>  </body></html>

首先建一个txt文件

打开将代码粘进去并保存

 

找到     <!-- 在下面加名字 -->

<div id="name" style="color: blue;">这里加你想要加的文字</div> 

如果你想要修改文字颜色的话,将上面的blue修改为你想要的颜色

然后保存退出,将文件名修改为表白.html,回车双击

如果修改完文件名还是代码就看看文件>查看>文件拓展名选了没

 效果图

彩蛋-红色炫酷爱心

链接

直达:?

下载:http://t.csdn.cn/80ICX

效果图

 ?+✏️+⭐️是对博主最大的鼓励与支持!!!


点击全文阅读


本文链接:http://zhangshiyu.com/post/50846.html

<< 上一篇 下一篇 >>

  • 评论(0)
  • 赞助本站

◎欢迎参与讨论,请在这里发表您的看法、交流您的观点。

关于我们 | 我要投稿 | 免责申明

Copyright © 2020-2022 ZhangShiYu.com Rights Reserved.豫ICP备2022013469号-1