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python版的羊了个羊,你见过没?

20 人参与  2022年11月05日 10:10  分类 : 《随便一记》  评论

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 最近不是出了个超火的游戏嘛,周围小伙伴都说好难玩,玩不过

看了下,发现就是个变种的连连看嘛,就尝试下写一个出来玩玩,当作是练手了

刚好找到一位大佬用C语言写的羊羊,结果发现是windows版的,编译起来贼麻烦

就想着用python写一个,方便大家学习其中的原理,不然光看代码不运行,技术是提高不了的

运行环境为python2,需要安装pygame,安装好之后,就可以运行了

pip2 install pygame

运行效果图就不放了,保持一点神秘感^^

废话不多说,直接上源码

# -*- coding: utf-8 -*-import pygamefrom pygame.locals import *from sys import exitfrom random import randintimport randomwindows_width = 400windows_height = 760icoSize = 48whiteColor=pygame.Color(255,255,255)redColor=pygame.Color(255,0,0)blackColor=pygame.Color(0,0,0)greyColor=pygame.Color(150,150,150)blueColor=pygame.Color(0,0,255)greenColor=pygame.Color(0,255,0)aaa=pygame.Color(128,255,0)bbb=pygame.Color(255,255,0)ccc=pygame.Color(255,255,0)sheepList=[redColor,blueColor,greenColor,greyColor,blackColor,aaa,bbb,ccc]class Point():    def __init__(self,x=0,y=0):        self.x=x        self.y=ydef main():    totalScore=0    score=0    itemCount=5     pygame.init()    fpsClock=pygame.time.Clock()    playSurface=pygame.display.set_mode((windows_width,windows_height))    #pygame.display.set_caption("羊了个羊Python版")     defaultFont=pygame.font.get_default_font()    font=pygame.font.SysFont(defaultFont,24)        data=[[i+1 for i in range(3)] for j in range(3)]        for r in range(3):        for c in range(3):            r1 = random.randint(1,100) % 3;            c1 = random.randint(1,100) % 3;            t = data[r1][c1];            data[r1][c1] = data[r][c];            data[r][c] = t;     store=[0,0,0,0,0,0,0]     offsetX = (windows_width - (2 * (48 + icoSize) + 48)) / 2    offsetY = (windows_height - (2 * (48 + icoSize) + 48)) / 2    while True:                        pygame.display.update()        #pygame.draw.rect(playSurface,whiteColor,Rect(0,0,windows_width,windows_height))        playSurface.fill(whiteColor)                color = (255, 0, 0)        s="mission "+str(itemCount-4)        text=font.render(s,True,color)        playSurface.blit(text,(5,45))        color = (0, 255, 0)        text=font.render("score: "+str(totalScore),True,color)        playSurface.blit(text,(5,65))                for r in range(3):            for c in range(3):                if (data[r][c]):                    pygame.draw.rect(playSurface,sheepList[data[r][c]-1],Rect(offsetX + c * (48 + icoSize), offsetY + r * (48 + icoSize),48,48))                for i in range(7):            if store[i]:                pygame.draw.rect(playSurface,sheepList[store[i]-1],Rect((i*50)+26,620,48,48))         for event in pygame.event.get():            msg=Point()             if event.type==MOUSEBUTTONUP:                (x,y)=event.pos                print(x,y)                msg=Point(x,y)            else:                continue                    for r in range(3):                for c in range(3):                    x = offsetX + c * (48 + icoSize)                    y = offsetY + r * (48 + icoSize)                                        if (msg.x > x and msg.x < x + 48 and msg.y>y and msg.y < y + 48):                                                col = int((msg.x - offsetX)  /  (48 + icoSize))                        row = int((msg.y - offsetY)  / (48 + icoSize))                        print("row:", row, col);                                                for i in range(7):                            if (store[i] == 0):                                store[i] = data[row][col];                                break;                                                cnt = 0;                                                for i in range(7):                            if (store[i] == data[row][col]):                                cnt+=1                        if (cnt == 3):                            for i in range(7):                                if (store[i] == data[row][col]):                                    store[i] = 0                            score+=1                            totalScore+=1                            if score>10:                                itemCount+=1                                score=0                                    data[row][col] = random.randint(1,100) % itemCount+1;      while True:        sleep(1)    return 0;    if __name__=="__main__":    main()

游戏只设计了几关,已经能玩,如果想更好玩,那就自己改吧~~以下是一些改造建议

1.将方块换成各式各样的图标

2.当前方块是点击一个就随机生成一个,满10个消除进入下一关,后面可以改成一次性生成100个作为一关

3.添加通关时间限制

4.增加更多格子和图标

5.添加排行榜

6.添加地区排行榜

7添加广告

8.添加特色道具


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