文章目录
- 一、界面
- 二、代码
- 1.播放音频
- 2.播放图片
- 3.登录和退出游戏
- 4.命令交互
- 5.信息展示
- 6.最终代码
- 三、效果
- 四、总结
- 五、参考
- 六、源码
一、界面
- 左上方播放音频按钮和停止播放
- 下面是图片展示
- 再下面是进入游戏以及退出游戏
- 最后是命令输入框
- 右边是消息框
二、代码
1.播放音频
需要用到WindowsMediaPlayer组件,在常规组件的选择项里面可以找到。
实现代码
private void start_Click(object sender, EventArgs e)
{
//新建线程打开音频文件
new Thread(new ThreadStart(beginPlay)).Start();
}
private void stop_Click(object sender, EventArgs e)
{
//暂定播放
axWindowsMediaPlayer1.Ctlcontrols.pause();
}
public void beginPlay()
{
string s = @"G:\VisualStudioProject\GameWindows\resources\music.mp3";
axWindowsMediaPlayer1.URL = s;
}
2.播放图片
使用定时器,使能并且设置每1000ms触发一次事件
事件函数
private String[] pictures={ "\\1.jpg", "\\2.jpg","\\3.jpg","\\4.jpg","5.jpg","6.jpg"};
private int postion = 0;
private void timer1_Tick(object sender, EventArgs e)
{
pictureBox1.Image = Image.FromFile("G:\\VisualStudioProject\\GameWindows\\resources\\"+pictures[(++postion)%pictures.Length]);
}
3.登录和退出游戏
采用tcp协议和服务器建立连接
public void connection()
{
try
{
//向指定的IP地址的服务器发出连接请求
tcpClient.Connect("10.1.230.74", 3900);
messages.Items.Add("连接成功!");
stream = tcpClient.GetStream();
byte[] data = new byte[1024];
//判断网络流是否可读
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg1 = msg.Split(str1);
for (int j = 0; j < msg1.Length; j++)
{
messages.Items.Add(msg1[j]);
}
}
}
catch (System.Exception ex)
{
messages.Items.Add(ex.Message);
}
}
登录游戏建立tcp连接,并且禁用登录按钮使能退出按钮
private void beginGame_Click(object sender, EventArgs e)
{
Thread thread = new Thread(new ThreadStart(connection));
thread.Start();
beginGame.Enabled = false;
quitGame.Enabled = true;
}
退出游戏则端口tcp连接,并且禁用退出按钮以及使能登录按钮
private void quitGame_Click(object sender, EventArgs e)
{
tcpClient.Close();
beginGame.Enabled = true;
quitGame.Enabled = false;
}
4.命令交互
通过tcp向服务器发送数据
private void sendButton_Click(object sender, EventArgs e)
{
sendCommand();
}
public void sendCommand()
{
if (tcpClient.Connected)
{
//向服务器发送数据
string msg = command.Text;
Byte[] outbytes = System.Text.Encoding.Default.GetBytes(msg + "\n");
stream.Write(outbytes, 0, outbytes.Length);
byte[] data = new byte[1024];
//接收服务器回复数据
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg1 = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg2 = msg1.Split(str1);
for (int j = 0; j < msg2.Length; j++)
{
messages.Items.Add(msg2[j]);
}
}
}
else
{
messages.Items.Add("连接已断开");
}
}
5.信息展示
通过listbox展示所有接收到的消息
6.最终代码
using System;
using System.Drawing;
using System.Net;
using System.Net.Sockets;
using System.Windows.Forms;
using System.Text;
using System.Threading;
namespace GameWindows
{
public partial class Form1 : Form
{
private NetworkStream stream;
private TcpClient tcpClient = new TcpClient();
private String[] pictures={ "\\1.jpg", "\\2.jpg","\\3.jpg","\\4.jpg","5.jpg","6.jpg"};
private int postion = 0;
public Form1()
{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;
quitGame.Enabled = false;
axWindowsMediaPlayer1.Hide();
pictureBox1.Image = Image.FromFile("G:\\VisualStudioProject\\GameWindows\\resources\\"+pictures[postion]);
}
private void start_Click(object sender, EventArgs e)
{
//新建线程打开音频文件
new Thread(new ThreadStart(beginPlay)).Start();
}
private void stop_Click(object sender, EventArgs e)
{
//暂定播放
axWindowsMediaPlayer1.Ctlcontrols.pause();
}
private void beginGame_Click(object sender, EventArgs e)
{
Thread thread = new Thread(new ThreadStart(connection));
thread.Start();
beginGame.Enabled = false;
quitGame.Enabled = true;
}
private void quitGame_Click(object sender, EventArgs e)
{
tcpClient.Close();
beginGame.Enabled = true;
quitGame.Enabled = false;
}
private void timer1_Tick(object sender, EventArgs e)
{
pictureBox1.Image = Image.FromFile("G:\\VisualStudioProject\\GameWindows\\resources\\"+pictures[(++postion)%pictures.Length]);
}
private void sendButton_Click(object sender, EventArgs e)
{
sendCommand();
}
public void connection()
{
try
{
//向指定的IP地址的服务器发出连接请求
tcpClient.Connect("10.1.230.74", 3900);
messages.Items.Add("连接成功!");
stream = tcpClient.GetStream();
byte[] data = new byte[1024];
//判断网络流是否可读
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg1 = msg.Split(str1);
for (int j = 0; j < msg1.Length; j++)
{
messages.Items.Add(msg1[j]);
}
}
}
catch (System.Exception ex)
{
messages.Items.Add(ex.Message);
}
}
public void beginPlay()
{
string s = @"G:\VisualStudioProject\GameWindows\resources\music.mp3";
axWindowsMediaPlayer1.URL = s;
}
public void sendCommand()
{
if (tcpClient.Connected)
{
//向服务器发送数据
string msg = command.Text;
Byte[] outbytes = System.Text.Encoding.Default.GetBytes(msg + "\n");
stream.Write(outbytes, 0, outbytes.Length);
byte[] data = new byte[1024];
//接收服务器回复数据
if (stream.CanRead)
{
int len = stream.Read(data, 0, data.Length);
string msg1 = Encoding.Default.GetString(data, 0, data.Length);
string str = "\r\n";
char[] str1 = str.ToCharArray();
string[] msg2 = msg1.Split(str1);
for (int j = 0; j < msg2.Length; j++)
{
messages.Items.Add(msg2[j]);
}
}
}
else
{
messages.Items.Add("连接已断开");
}
}
}
}
三、效果
为了方便展示图片,播放间隔设置的1000ms。
四、总结
C#在网络编程上特别的方便。
五、参考
https://blog.csdn.net/qq_43279579/article/details/109693257
六、源码
https://github.com/TangtangSix/GameWindows