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Solidity的上溢与下溢_sanqima的专栏

6 人参与  2022年01月18日 13:25  分类 : 《关注互联网》  评论

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    Solidity是一种类似于JavaScript的语言,它面向对象,支持多继承,可以一次返回多个值。在开发智能合约的过程中,对应++、–这类操作要考虑变量的定义域,即要考虑变量的上溢与下溢问题。

  • 数据上溢
uint8 numA = 255;
numA++;

    uint8的定义域为[0,255],现在numA已经到顶了,numA++会使num变成0(由于256已经超过定义域,它会越过256,变成0),即数据发生上溢(越过上边界,叫上溢)。255 --> 256 -->0 上溢。

  • 数据下溢
uint8 numB = 0;
numB--;

    numB本身是低水位线,现在numB-- 会使num变成255(由于-1已经超过定义域,所以它会越过-1,变成255),即数据发生下溢(越过下边界,叫下溢)。0–> -1 --> 255 下溢。

    可以通过引用 OpenZeppelin的 SafeMath v2.5.x,或者自定义一个SafeMath合约,来避免该问题。
    库是 Solidity 中一种特殊的合约,它给原始数据类型增加了一些方法: add(), sub(), mul(), 以及 div()。
    先引用或者import SafeMath库,然后声明 using SafeMath for uint256 ,再通过变量名来调用这些方法。

import "./safemath.sol";          //1)引用库
using SafeMath for uint256;       //2)声明指定的类型

uint256 a = 5;
uint256 b = a.add(3); // 5 + 3 = 8  //3)用变量名来调用方法
uint256 c = a.mul(2); // 5 * 2 = 10

1、库合约

//safemath.sol

pragma solidity ^0.4.18;

/**
 * @title SafeMath
 * @dev Math operations with safety checks that throw on error
 */
library SafeMath {

  /**
  * @dev Multiplies two numbers, throws on overflow.
  */
  function mul(uint256 a, uint256 b) internal pure returns (uint256) {
    if (a == 0) {
      return 0;
    }
    uint256 c = a * b;
    assert(c / a == b);
    return c;
  }

  /**
  * @dev Integer division of two numbers, truncating the quotient.
  */
  function div(uint256 a, uint256 b) internal pure returns (uint256) {
    // assert(b > 0); // Solidity automatically throws when dividing by 0
    uint256 c = a / b;
    // assert(a == b * c + a % b); // There is no case in which this doesn't hold
    return c;
  }

  /**
  * @dev Substracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
  */
  function sub(uint256 a, uint256 b) internal pure returns (uint256) {
    assert(b <= a);
    return a - b;
  }

  /**
  * @dev Adds two numbers, throws on overflow.
  */
  function add(uint256 a, uint256 b) internal pure returns (uint256) {
    uint256 c = a + b;
    assert(c >= a);
    return c;
  }
}

/**
 * @title SafeMath32
 * @dev SafeMath library implemented for uint32
 */
library SafeMath32 {

  function mul(uint32 a, uint32 b) internal pure returns (uint32) {
    if (a == 0) {
      return 0;
    }
    uint32 c = a * b;
    assert(c / a == b);
    return c;
  }

  function div(uint32 a, uint32 b) internal pure returns (uint32) {
    // assert(b > 0); // Solidity automatically throws when dividing by 0
    uint32 c = a / b;
    // assert(a == b * c + a % b); // There is no case in which this doesn't hold
    return c;
  }

  function sub(uint32 a, uint32 b) internal pure returns (uint32) {
    assert(b <= a);
    return a - b;
  }

  function add(uint32 a, uint32 b) internal pure returns (uint32) {
    uint32 c = a + b;
    assert(c >= a);
    return c;
  }
}

/**
 * @title SafeMath16
 * @dev SafeMath library implemented for uint16
 */
library SafeMath16 {

  function mul(uint16 a, uint16 b) internal pure returns (uint16) {
    if (a == 0) {
      return 0;
    }
    uint16 c = a * b;
    assert(c / a == b);
    return c;
  }

  function div(uint16 a, uint16 b) internal pure returns (uint16) {
    // assert(b > 0); // Solidity automatically throws when dividing by 0
    uint16 c = a / b;
    // assert(a == b * c + a % b); // There is no case in which this doesn't hold
    return c;
  }

  function sub(uint16 a, uint16 b) internal pure returns (uint16) {
    assert(b <= a);
    return a - b;
  }

  function add(uint16 a, uint16 b) internal pure returns (uint16) {
    uint16 c = a + b;
    assert(c >= a);
    return c;
  }
}

library SafeMath8 {

  function mul(uint8 a, uint8 b) internal pure returns (uint8) {
    if (a == 0) {
      return 0;
    }
    uint8 c = a * b;
    assert(c / a == b);
    return c;
  }

  function div(uint8 a, uint8 b) internal pure returns (uint8) {
    // assert(b > 0); // Solidity automatically throws when dividing by 0
    uint8 c = a / b;
    // assert(a == b * c + a % b); // There is no case in which this doesn't hold
    return c;
  }

  function sub(uint8 a, uint8 b) internal pure returns (uint8) {
    assert(b <= a);
    return a - b;
  }

  function add(uint8 a, uint8 b) internal pure returns (uint8) {
    uint8 c = a + b;
    assert(c >= a);
    return c;
  }
}

2、自增修改

2.1 案例A 简单变量

//原文1

uint numA;
numA++;

//修改1

import "./safemath.sol";
using SafeMath for uint256;

uint numA;
//numA++;
numA = numA.add(1);

2.2 案例B map变量

//原文2

mapping(address => uint) ownerAppleCount;
ownerAppleCount[msg.sender]++;

//修改2

import "./safemath.sol";
using SafeMath for uint256;

mapping(address => uint) ownerAppleCount;
//ownerAppleCount[msg.sender]++;
ownerAppleCount[msg.sender] = ownerAppleCount[msg.sender].add(1);

2.3 案例C 结构体变量

//原文3

struct Apple {
    uint32 id;	
	uint   weight;
	string color;
}
Apple zhaoApple = Apple(100,150,"red");
zhaoApple.weight++;

//修改3

import "./safemath.sol";
using SafeMath for uint256;
using SafeMath32 for uint32;

struct Apple {
    uint32 id;	
	uint   weight;
	string color;
}
Apple zhaoApple = Apple(100,150,"red");
//zhaoApple.weight++;
zhaoApple.weight = zhaoApple.weight.add(1);

3、自减修改

3.1 案例D

//原文4

uint8 numB;
numB--;

//修改4

import "./safemath.sol";
using SafeMath8 for uint8;

uint8 numB;
numB--;
numB = numB.sub(1);

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