现在才发现C++游戏的支持率这么高,那就发几篇吧
零、前情提要
此篇为
制作,由于他没有CSDN,于是由我代发
一、基本介绍
支持Dev-C++5.11版本(务必调为英文输入法),基本操作看游戏里的介绍,怎么做的……懒得说,能看懂就看注释,没有的自己猜,如果你很固执……私我吧
二、代码部分
#include <bits/stdc++.h>#include <windows.h>#include <stdio.h>#include <conio.h>#include <time.h>using namespace std;const double pi = 3.1415926536;int toint (float a) {return ((int) (a * 10 + 5)) / 10;}void Color (int a) { if (a == 0 || a == 14 || a == 20) { SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 1 || a == 12) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 2) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);} else if (a == 3) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);} else if (a == 4 || a == 11) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);} else if (a == 5 || a == 13) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);} else if (a == 7) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 15) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);} else if (a == 16) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);} else if (a == 17) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);} else if (a == 8) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);} else if (a == 6) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);} else if (a == 9) {SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);}}void SetPos (float x, float y) { int xx = toint (x), yy = toint (y); COORD pos;pos.X = yy * 2;pos.Y = xx;SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);}struct node { int W, W2, S, mS; float X, Y; float vx, vy; float ax, ay; bool go, boom;} blt[100001], pig[100001], boo[100001];int T, yX, yY, Xy, put, K, K2, Sle, What;int Bot, Pit, Blt, Pig, Sco, pigk, scok;int m[41][41];void Cout (int a, int x, int y) { if (a == 1) { SetPos (x, y);Color (5);cout << put << ' ';}if (y == 202) { SetPos (pig[a].X, pig[a].Y);cout << ". "; if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) { SetPos (pig[a].X - 2, pig[a].Y);cout << ". ";SetPos (pig[a].X - 1, pig[a].Y);cout << ". ";} else if (pig[a].W == 4) { SetPos (pig[a].X, pig[a].Y - 1);cout << ". ";} else if(pig[a].W == 5) {SetPos (pig[a].X - 1, pig[a].Y);cout << ". ";SetPos (pig[a].X - 1, pig[a].Y - 1);cout << ". ";} } if (a == 2) { for (int i = 0; i <= 40; i++) { for (int j = 0; j <= 40; j++) { if (i <= 18 && m[i][j] == 1) { SetPos (i, j);Color (7);cout << "■";}if (m[i][j] >= 2 && m[i][j] <= 19) {SetPos (i, j);Color (5);cout << "█";m[i][j]++;}if (m[i][j] > 19 && m[i][j] <= 29) {SetPos (i, j);Color (0);cout << "█";m[i][j]++;if (m[i][j] == 30) {SetPos (i, j);Color (0);cout << " ";m[i][j] = 0;}if (m[i][j] >= 31 && m[i][j] <= 49) {SetPos (i, j);Color (0);cout << "■";m[i][j]++;}if (m[i][j] == 50) {SetPos (i, j);Color (7);cout << "■";m[i][j] = 1;}}}}} if (y == 666) { SetPos (blt[a].X, blt[a].Y); Color (10 + blt[a].W);cout<<"●"; }Color (0);}void Go (int a) { SetPos (blt[a].X, blt[a].Y);cout << ".."; blt[a].X += blt[a].vx / 2;blt[a].Y += blt[a].vy / 2;blt[a].vx += blt[a].ax / 2;blt[a].vy += blt[a].ay / 2; if (blt[a].X >= 20) { blt[a].X = 19;} if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) { blt[a].go = 1;} if (blt[a].W2 == 1 && blt[a].Y >= Xy) {blt[a].go = 1;Sle = 0;//地跑鸟} if (blt[a].W2 == 0) { for (int i = 0; i <= blt[a].vx / 2 + 1; i++) { if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) { if (blt[a].W != 5) { blt[a].boom = 1;} blt[a].X = toint (blt[a].X) + i - 1;blt[a].Y += blt[a].vy / 2;blt[a].vx = -blt[a].vx * 0.4;blt[a].vy = blt[a].vy * 0.8; if (blt[a].W == 3) { blt[a].ax = 0.5;}if (blt[a].W == 7) {blt[a].vx *= 2;} if (blt[a].W == 10) { blt[a].go = 1;Bot++;boo[Bot].X = blt[a].X;boo[Bot].Y = blt[a].Y;boo[Bot].S = 1;boo[Bot].mS = 4;} } if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) { if (blt[a].W != 5) { blt[a].boom = 1;} blt[a].X = toint (blt[a].X) + i + 1;blt[a].Y += blt[a].vy / 2;blt[a].vx = -blt[a].vx;blt[a].vy=blt[a].vy * 0.8; if (blt[a].W == 3) { blt[a].ax = 0.5;}if (blt[a].W == 7) {blt[a].vx *= 2;} if (blt[a].W == 10) { blt[a].go = 1;Bot++;boo[Bot].X = blt[a].X;boo[Bot].Y = blt[a].Y;boo[Bot].S = 1;boo[Bot].mS = 4;} } } if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) { blt[a].go = 1; if (blt[a].W == 5) { Bot++;boo[Bot].X = blt[a].X;boo[Bot].Y = blt[a].Y;boo[Bot].S = 1;boo[Bot].mS = 4;blt[a].go = 1;} } } if (blt[a].go == 0) { Cout (a, 0, 666);}}void Kill (int a) { if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202);pig[a].Y = 16;} if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) { pig[a].W = 1;} int R = rand () % 50;Cout (a, 202, 202); //清除猪猪 pig[a].X += pig[a].vx / 2;pig[a].Y += pig[a].vy / 2;pig[a].vx += pig[a].ax / 2;pig[a].vy += pig[a].ay / 2; for (int i = -2; i <= pig[a].vx / 2 + 1; i++) { if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) { pig[a].X = toint (pig[a].X) + i - 1;pig[a].Y += pig[a].vy / 2;pig[a].vx = -pig[a].vx * 0.5;pig[a].vy = pig[a].vy * 0.8;} } for (int i = Blt - 10; i <= Blt; i++) { if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1&& abs (pig[a].Y - blt[i].Y) <= 1) {m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;pig[a].W2++;Sco += 2;break;} if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;pig[a].W2++;Sco += 2;break;} if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) { if (pig[a].W == 6) { Bot++;boo[Bot].X = pig[a].X;boo[Bot].Y = pig[a].Y;boo[Bot].S = 1;boo[Bot].mS = 4;blt[i].go = 1;} m[toint (pig[a].X)][toint (pig[a].Y)] = 2;pig[a].go = 1;Pig--;Sco+=10;break; } if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&m[toint (pig[a].X)][toint (pig[a].Y)] < 30) { if (pig[a].W == 6) { Bot++;boo[Bot].X = pig[a].X;boo[Bot].Y = pig[a].Y;boo[Bot].S = 1;boo[Bot].mS = 4;} pig[a].go = 1;Pig--;Sco += 10;break; } if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 &&abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {m[toint (pig[a].X)][toint (pig[a].Y)] = 2;pig[a].go = 1;Pig--;Sco += 10;break;} if ((pig[a].W == 2 || pig[a].W == 3) &&m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2&& m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {pig[a].go = 1;Pig--;Sco += 10;break;} } //弄死猪猪 if (pig[a].go == 0) { if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202);pig[a].Y = 16;} if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) { pig[a].W = 1;} int Xx = toint (pig[a].X), Xy = toint (pig[a].Y); if (pig[a].W == 6) { SetPos (pig[a].X, pig[a].Y);Color (9);cout << "C4";Color (0);} else { SetPos (pig[a].X, pig[a].Y);Color (2);cout << "●"; if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) { SetPos (pig[a].X - 2, pig[a].Y);Color (0);cout << "○";SetPos (pig[a].X - 1, pig[a].Y);cout << "|";} else if (pig[a].W == 4) {SetPos (pig[a].X, pig[a].Y - 1);Color (2);cout << "﹃";} else if (pig[a].W == 5) { SetPos (pig[a].X - 1, pig[a].Y);Color (8);SetPos (pig[a].X - 1, pig[a].Y - 1);cout << "▁"; if (pig[a].W2 == 0) { cout << "▅";} else if (pig[a].W2 == 1) {cout << "▃";} else if (pig[a].W2 == 2) {cout << "▂";} else if (pig[a].W2 == 3) {pig[a].W = 1;pig[a].W2 = 0;SetPos (pig[a].X - 1, pig[a].Y - 1);cout << " ";} } } //输出猪猪 if (pig[a].W == 2 && pig[a].X > pig[a].S) { pig[a].W = 3;pig[a].ax = -0.4;pig[a].vx = 1.5;} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {pig[a].W = 2;pig[a].ax = 0.4;pig[a].vx = -1.5;} if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) { pig[a].vy *= -1;} if (pig[a].W == 4 && R == 0 && pig[a].X == 20) { pig[a].vx = -((rand () % 40) / 10);} if(pig[a].W == 4) { int r = rand () % 20; for (int i = Blt - 10; i <= Blt; i++) { if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 &&abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {r = 0;break;}} if (r == 0) { m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2; for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) { for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1)&& blt[i].W2 == 0 && toint (blt[i].Y) == j&& abs (blt[i].X - pig[a].X) <= 2) {blt[i].vy = -2;}} for (int i = Pit - 50; i <= Pit; i++) { if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) { pig[i].vy = -1;}} } } } //移动猪猪 if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) { Cout (a, 202, 202);pig[a].Y = 16;} if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {pig[a].W = 1;} if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) { pig[a].go = 1;Pig--;Cout (a, 202, 202);} //清除猪猪 }}void Creat (int a, int p) { if (a == -1 && p == -1) { Blt++;blt[Blt].W = What;blt[Blt].W2 = 1; blt[Blt].vy = 1;blt[Blt].X = 19;blt[Blt].Y = 0;blt[Blt].boom = 1; } else if (a == 0 && p == -1) { int u = rand () % 7 + 1, U = rand() % 30; if (u >= 5) { Pit++;pig[Pit].Y = rand () % 15 + 20;pig[Pit].X = 2;pig[Pit].ax = 0.5;pig[Pit].W = 1;} else if (u == 1) {Pit++;pig[Pit].Y = rand () % 15 + 20;pig[Pit].X = 2;pig[Pit].vy = 0.5;pig[Pit].ax = 0.5;pig[Pit].S = rand () % 5 + 7;pig[Pit].W = 2;} else if (u == 2) {Pit++;pig[Pit].Y = rand () % 15 + 20;pig[Pit].X = 2;pig[Pit].ax = 0.5;pig[Pit].W = 4;} else if (u == 3) {Pit++;pig[Pit].Y = rand () % 15 + 20;pig[Pit].X = 2;pig[Pit].ax = 0.5;pig[Pit].W = 5;} else if (u == 4) {Pit++;pig[Pit].Y = rand () % 15 + 20;pig[Pit].X = 2;pig[Pit].ax = 0.5;pig[Pit].W = 6;} if (U == 1) { Bot++;boo[Bot].Y = rand () % 13 + 15;boo[Bot].X = (rand () % 4) * 3 + 8;boo[Bot].S = 0;boo[Bot].mS = rand () % 2 + 2;boo[Bot].W2 = 1;} } else { Blt++;blt[Blt].W = What; if (a == 1) {blt[Blt].X = yX;blt[Blt].Y = yY;blt[Blt].ax = 0.5; //抛物线} blt[Blt].vx = -3.5 * sin (p * pi / 180); blt[Blt].vy = 3 * cos (p * pi / 180); if (p <= 45) { blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));} if (p >= 45) { blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));} if (blt[Blt].W == 6) { blt[Blt].vy *= 1.2;blt[Blt].ax = 0.4;} }}void Boom (int a) { if (boo[a].W2 == 0) { int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y; if (s == ms) { return ;} for (int i = x - s; i <= x + s; i++) { for (int j = y - s; j <= y + s; j++) { float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s; if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) { m[i][j] = 2;}}} boo[a].S++; } if (boo[a].W2 == 1) { int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y; if (s == ms) { return ;} if (y - s > 10) { m[x][y-s] = 31 - 31 * (boo[a].W2 - 1);} if (y + s < 40) { m[x][y+s] = 31 - 31 * (boo[a].W2 - 1);} boo[a].S++; }}void Move (int a) { Color (5); if (a == -2) { SetPos (17, Xy);cout << " ";SetPos (18, Xy);cout << " ";SetPos (19, Xy);cout << " ";SetPos (20, Xy);cout << " ";} if (a == -1) { SetPos (17, Xy);cout << " ";SetPos (18, Xy);cout << " ┃ ┃";SetPos (19, Xy);cout << " ╰┳╯";SetPos (20, Xy);cout << " ▏";} if (a == 0) { SetPos (18, Xy);cout << " ┃";Color (What + 10);cout << "●";Color (5);cout << "┃";SetPos (19, Xy);cout << " ╰┳╯";SetPos (20, Xy);cout << " ▏";} if (a == 1) { SetPos (18, Xy);cout << " ";Color (What + 10);cout << "●";Color (5);cout << " ┃";SetPos (19, Xy);cout << " ╰┳╯";SetPos (20, Xy);cout << " ▏";} if (a == 2) { SetPos (18, Xy);Color (What + 10);cout << "●";Color (5);cout << "┃ ┃";SetPos (19, Xy);cout << " ╰┳╯";SetPos (20, Xy);cout << " ▏";} if (a == 3) { SetPos (18, Xy);cout << " ┃ ┃";SetPos (19, Xy);Color (What + 10);cout << "●";Color (5);cout << "╰┳╯";SetPos (20, Xy);cout << " ▏";} if (a == 4) { SetPos (18, Xy);cout << " ┃ ┃";SetPos (19, Xy);cout << " ╰┳╯";SetPos (20, Xy);Color (What + 10);cout << "●";Color (5);cout << " ▏";} if (a == 5) { SetPos (18, Xy);cout << " ┃ ┃";SetPos (19, Xy);cout << " ╰┳╯";SetPos (20, Xy);cout << " ";Color (What + 10);cout << "●";Color (5);cout << " ▏";} if (a == 6) { SetPos (18, Xy);cout << " ┃ ┃";SetPos (19, Xy);cout << " ╰┳╯";SetPos (20, Xy);cout << " ";Color (What + 10);cout << "●";Color (5);cout << " ";} Color (0);}void Start () { char g;Color (5);system ("cls"); SetPos (1, 1);cout << "------- 愤 怒 的 小 鸟 -------";Color (0); SetPos (3, 1);cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓"; SetPos (5, 1);cout << "猪猪技能自动触发,空中会有墙出现。"; SetPos (7, 1);cout << "危险值由命中率,猪的存活时间计算!"; SetPos (9, 1);cout << "危险值点满后失败!1500分通关!"; SetPos (1, 20);cout << "-------- 小 鸟 技 能 --------"; SetPos (3, 20);Color (11);cout << "●";Color (0);cout << ":无技能"; SetPos (5, 20);Color (12);cout << "●";Color (0);cout << ":分身!不同分身初速度大小相同,"; SetPos(6,20);cout<<" 方向不同。"; SetPos (7, 20);Color (13);cout << "●";Color (0);cout << ":加速!以当前速度做匀速直线运动,"; SetPos (8, 20);cout << " 且免疫狙击猪的冲击。"; SetPos (9, 20);Color (14);cout << "●";Color (0);cout << ":投蛋!并获得向上速度做匀速直线"; SetPos (10, 20);cout << " 运动,快达可以穿墙。"; SetPos (11, 20);Color (15);cout << "●";Color (0);cout << ":爆炸!"; SetPos (13, 20);Color (16);cout << "●";Color (0);cout << ":回旋!开始做向左加速运动!发射"; SetPos (14, 20);cout << " 时获得双倍水平速度。"; SetPos (15, 20);Color (17);cout << "●";Color (0);cout << ":[被动] 弹跳力为普通鸟三倍。发射"; SetPos (16, 20);cout << " 时获得1.5倍水平、竖直速度。"; SetPos (11, 1);cout << "-------- 猪 猪 技 能 --------"; SetPos (13, 2);Color (2);cout << "●";Color (0);cout << ":无技能"; SetPos (14, 1);Color (8);cout << "▁▅"; SetPos (15, 2);Color (2);cout << "●";Color (0);cout << ":防御力为普通猪三倍"; SetPos (16, 2);cout << "○"; SetPos (17, 2);cout << "│:做空中简谐运动,受死范围"; SetPos (18, 2);Color (2);cout << "●";Color (0);cout << " 为普通猪两倍。"; SetPos (19, 2);cout << " 有几率跳起或发射冲击波,冲"; SetPos (20, 1);Color (2);cout << "﹃●";Color (0);cout << ":开小鸟与同类,可以引爆TNT!"; SetPos (18, 20);Color (5);cout << "按 y 开始游戏!";A:if (kbhit ()) {g = _getch ();} if(g != 'y') {goto A;}}int main () { system ("mode con cols=79 lines=22"); CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info); srand ((unsigned)time(NULL));St:Start ();system ("cls"); memset (blt, 0, sizeof (blt));memset (pig, 0, sizeof (pig)); memset (boo, 0, sizeof (boo));memset (m, 0, sizeof (m)); T = put = K = K2 = Sle = What = Pig = Sco = 0;pigk = scok = -1; Xy = 4;yX = 18;yY = 6;Blt = 20;Bot = 20;Pit = 60;Color (7); SetPos (19, 14);cout << "■"; SetPos (20, 13);cout << " █▍";m[19][14] = m[20][13] = m[20][14] = 1; SetPos (21, 0);for (int i = 0; i < 39; i++) {cout << "■";m[21][i] = 1;} Color (0);What = rand () % 5 + 1; while (1) { if (Sco >= 1500) { break;} T++;K = 0;Color (0); if (Sco != scok) { SetPos (1, 1);cout << "分数:" << Sco << ' ';} if (Pig != pigk) {SetPos (3, 1);cout << "危险值:";int aa = min (Sco / 100, 10);Pig += aa; SetPos (3, 5);if (Pig <= 2) {Color (2);} else if (Pig <= 4) {Color (16);} else if (Pig <= 6) {Color (7);} else if (Pig <= 9) {Color (6);} else if (Pig <= 12) {Color (3);} else if (Pig <= 15) {Color (17);} else {Color (11);} for (int i = 1; i <= Pig; i++) { cout << "■";}Color (0);cout << ' ' << Pig;for (int i = 1; i <= 5; i++) {cout << " ";} if (Pig > 18) { break;}Pig -= aa;} scok = Sco;pigk = Pig; if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) { Move (-2);Xy--;K = 1;} if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) { Move (-2);Xy++;K = 1;} if (K == 1) { if (put == 0 && Sle == 0) { Move (0);} else {Move (-1);} } if (kbhit ()) { char g = _getch (); if (g == 'x' || g == 'X') { for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) { blt[i].boom = 1; if (blt[i].W == 2) { Blt++;blt[Blt].W = 2;blt[Blt].vy = blt[i].vy * 1.2;blt[Blt].vx = blt[i].vx + 1; blt[Blt].ax = blt[i].ax;blt[Blt].X = blt[i].X;blt[Blt].Y = blt[i].Y;blt[Blt].boom = 1; Blt++;blt[Blt].W = 2;blt[Blt].vy = blt[i].vy * 0.7;blt[Blt].vx = blt[i].vx - 1; blt[Blt].ax = blt[i].ax;blt[Blt].X = blt[i].X;blt[Blt].Y = blt[i].Y;blt[Blt].boom = 1; } if (blt[i].W == 3) { blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);blt[Blt].vx++;blt[i].ax = 0;} if (blt[i].W == 4) { blt[i].vx = -3;blt[i].ax = 0.1;Blt++;blt[Blt].boom = 1;blt[Blt].W = 10; blt[Blt].X = blt[i].X;blt[Blt].Y = blt[i].Y;blt[Blt].ax = blt[i].ax;blt[Blt].vx = 1; } if (blt[i].W == 5) { Bot++;boo[Bot].X = blt[i].X;boo[Bot].Y = blt[i].Y;boo[Bot].S = 1;boo[Bot].mS = 5;blt[i].go = 1;} if (blt[i].W == 6) { blt[i].ay = -1;blt[i].ax = 0.3;blt[i].vx = min (blt[i].vx / 2, (float)0);} break;}} } } if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) { if (put <= 5) { Move (1);yX = 18;yY = Xy + 1;} else if (put <= 20) {Move (2);yX = 18;yY = Xy;} else if (put <= 40) {Move (3);yX = 19;yY = Xy;} else if (put <= 60) {Move (4);yX = 20;yY = Xy;} else if (put <= 80) { Move (5);yX = 20;yY = Xy + 1;} else {Move (6);yX = 20;yY = Xy + 2;} if (put == 0) { K2 = 1;}if (put == 90) {K2 = -1;} if (K2 == 1) { put += min (rand () % 7 + 1, 90 - put);} if (K2 == -1) { put-=min(rand()%7+1,put);} Cout (1, 17, Xy + 2); } if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) { Move (-1);Creat (1, put);put = 0;yX = 18;yY = 5;Sle = 1;What = rand () % 7 + 1;Creat (-1, -1);Sco = max (Sco - 5, 0);} for (int i = Blt - 10; i <= Blt; i++) { if (blt[i].go == 0) { Go (i);}} for (int i = Bot - 10; i <= Bot; i++) { if (boo[i].go == 0) { Boom (i);Cout (2, 0, 0);}} for (int i = Pit - 50; i <= Pit; i++) { if (pig[i].go == 0) { Kill (i);}} if (Sle != 0) { Move (-1);} else if (put == 0) {Move (0);} if (T % 300 == 0) { system ("cls");pigk = scok = -1;} if (T % 100 == 0) { Color (7); for (int i = 0; i <= 18; i++) { for (int j = 0; j <= 40; j++) { if (m[i][j] == 1 && T % 100 == 0) { SetPos (i, j);cout << "■";}}} SetPos (19, 14);cout << "■";SetPos (20, 13);cout <<" █▍"; SetPos (21, 0);for (int i = 0; i < 39; i++) {cout << "■";Color (0);} } if (T % min (50, (2000 - Sco) / 30) == 0) { Pig++;Creat (0, -1);} Sleep (15); } if (Sco < 500) {if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {goto St;} else {return 0;}} else {if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {goto St;} else {return 0;}} return 0;}