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html--瀑布效果

14 人参与  2024年05月10日 13:50  分类 : 《休闲阅读》  评论

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<!doctype html><html><head><meta charset="utf-8"><title>瀑布效果</title><style>body {  background: #222;  color: white;  overflow:hidden;}#container {  box-shadow: inset 0 1px 0 #444, 0 -1px 0 #000;  height: 100vh;  width: 100vw;  position: absolute;  left: 0;  top: 0;  margin: 0;  will-change: transform;  -webkit-transform: translateZ(0);          transform: translateZ(0);}canvas#waterfall {  display: block;  margin: 0 auto;  width: 30%;  height: 55%;  will-change: transform;  -webkit-transform: translateZ(0);          transform: translateZ(0);}.emma {  height: 100vh;  width: 100%;  position: absolute;  left: 0;  top: 0;  margin: 0;}h1 {  color: #0af;  font-size: 30vw;}canvas#surface {  -webkit-animation: fade-in 3000ms forwards;          animation: fade-in 3000ms forwards;  display: block;  left: 0;  position: absolute;  top: 0;  z-index: -1;}@-webkit-keyframes fade-in {  0% {    opacity: 0;  }  100% {    opacity: 1;  }}@keyframes fade-in {  0% {    opacity: 0;  }  100% {    opacity: 1;  }}</style></head><body><div id="container"><canvas id="waterfall"></canvas>    <div class="emma flex">        <div> </div>    </div></div><script type="text/javascript" src="js/pixi.min.js"></script><script type="text/javascript" src="js/tinycolor.min.js"></script><script type="text/javascript">+!~-(function(PIXI, window, document, undefined) {  var waterfallCanvas = function(c, cw, ch) {    var _this = this;    this.c = c;    this.ctx = c.getContext('2d');    this.cw = cw;    this.ch = ch;    this.particles = [];    this.particleRate = 6;    this.gravity = 0.15;    this.init = function() {      this.loop();    };    this.reset = function() {      this.ctx.clearRect(0, 0, this.cw, this.ch);      this.particles = [];    };    this.rand = function(rMi, rMa) {      return ~~((Math.random() * (rMa - rMi + 1)) + rMi);    };    this.Particle = function() {      var newWidth = _this.rand(1, 20);      var newHeight = _this.rand(1, 45);      this.x = _this.rand(10 + (newWidth / 2), _this.cw - 10 - (newWidth / 2));      this.y = -newHeight;      this.vx = 0;      this.vy = 0;      this.width = newWidth;      this.height = newHeight;      this.hue = _this.rand(200, 220);      this.saturation = _this.rand(30, 60);      this.lightness = _this.rand(30, 60);    };    this.Particle.prototype.update = function(i) {      this.vx += this.vx;      this.vy += _this.gravity;      this.x += this.vx;      this.y += this.vy;    };    this.Particle.prototype.render = function() {      _this.ctx.strokeStyle = 'hsla(' + this.hue + ', ' + this.saturation + '%, ' + this.lightness + '%, .05)';      _this.ctx.beginPath();      _this.ctx.moveTo(this.x, this.y);      _this.ctx.lineTo(this.x, this.y + this.height);      _this.ctx.lineWidth = this.width / 2;      _this.ctx.lineCap = 'round';      _this.ctx.stroke();    };    this.Particle.prototype.renderBubble = function() {      _this.ctx.fillStyle = 'hsla(' + this.hue + ', 40%, 40%, 1)';      _this.ctx.fillStyle = 'hsla(' + this.hue + ', ' + this.saturation + '%, ' + this.lightness + '%, .3)';      _this.ctx.beginPath();      _this.ctx.arc(this.x + this.width / 2, _this.ch - 20 - _this.rand(0, 10), _this.rand(1, 8), 0, Math.PI * 2, false);      _this.ctx.fill();    };    this.createParticles = function() {      var i = this.particleRate;      while (i--) {        this.particles.push(new this.Particle());      }    };    this.removeParticles = function() {      var i = this.particleRate;      while (i--) {        var p = this.particles[i];        if (p.y > _this.ch - 20 - p.height) {          p.renderBubble();          _this.particles.splice(i, 1);        }      }    };    this.updateParticles = function() {      var i = this.particles.length;      while (i--) {        var p = this.particles[i];        p.update(i);      }    };    this.renderParticles = function() {      var i = this.particles.length;      while (i--) {        var p = this.particles[i];        p.render();      }    };    this.clearCanvas = function() {      this.ctx.globalCompositeOperation = 'destination-out';      this.ctx.fillStyle = 'rgba(255,255,255,.06)';      this.ctx.fillRect(0, 0, this.cw, this.ch);      this.ctx.globalCompositeOperation = 'lighter';    };    this.loop = function() {      var loopIt = function() {        requestAnimationFrame(loopIt, _this.c);        _this.clearCanvas();        _this.createParticles();        _this.updateParticles();        _this.renderParticles();        _this.removeParticles();      };      loopIt();    };  };  var isCanvasSupported = function() {    var elem = document.createElement('canvas');    return !!(elem.getContext && elem.getContext('2d'));  };  var setupRAF = function() {    var lastTime = 0;    var vendors = ['ms', 'moz', 'webkit', 'o'];    for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {      window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame'];      window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame'];    }    if (!window.requestAnimationFrame) {      window.requestAnimationFrame = function(callback, element) {        var currTime = new Date().getTime();        var timeToCall = Math.max(0, 16 - (currTime - lastTime));        var id = window.setTimeout(function() {          callback(currTime + timeToCall);        }, timeToCall);        lastTime = currTime + timeToCall;        return id;      };    }    if (!window.cancelAnimationFrame) {      window.cancelAnimationFrame = function(id) {        clearTimeout(id);      };    }  };  if (isCanvasSupported()) {    var c = document.getElementById('waterfall');    var cw = c.width = Math.max(document.getElementById('waterfall').scrollWidth, document.getElementById('waterfall').offsetWidth, document.getElementById('waterfall').clientWidth, document.getElementById('waterfall').scrollWidth, document.getElementById('waterfall').offsetWidth);    var ch = c.height = Math.max(document.getElementById('waterfall').scrollHeight, document.getElementById('waterfall').offsetHeight, document.getElementById('waterfall').clientHeight, document.getElementById('waterfall').scrollHeight, document.getElementById('waterfall').offsetHeight);    var waterfall = new waterfallCanvas(c, cw, ch);    setupRAF();    waterfall.init();  } /* Second plugin */  var w, h, renderer, stage, waveGraphics, partGraphics, waveTexture, partTexture, waveCount, partCount, waves, parts;  function init() {    renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight / 2, {      backgroundColor: '0x' + tinycolor('hsl(200, 50%, 10%)').toHex()    });    stage = new PIXI.Container();    waveCount = 2000;    partCount = 1000;    waves = [];    parts = [];    document.body.appendChild(renderer.view);    reset();    for (var i = 0; i < 300; i++) {      step();    }    loop();  }  function reset() {    w = window.innerWidth;    h = window.innerHeight;    renderer.resize(w, h);    waveGraphics = null;    waveTexture = null;    partGraphics = null;    partTexture = null;    waveGraphics = new PIXI.Graphics();    waveGraphics.cacheAsBitmap = true;    waveGraphics.beginFill('0x' + tinycolor('hsl(200, 74%, 40%)').toHex(), 0.15);    waveGraphics.drawCircle(0, 0, 20);    waveGraphics.endFill();    waveTexture = waveGraphics.generateTexture();    partGraphics = new PIXI.Graphics();    partGraphics.cacheAsBitmap = true;    partGraphics.beginFill('0x' + tinycolor('hsl(200, 70%, 40%)').toHex(), 0.2);    partGraphics.drawCircle(0, 0, 15);    partGraphics.endFill();    partTexture = partGraphics.generateTexture();  }  function step() {    if (waves.length < waveCount) {      for (var i = 0; i < 10; i++) {        var wave = new PIXI.Sprite(waveTexture),          scale = 0.2 + Math.random() * 0.8;        wave.position.x = w / 2;        wave.position.y = h / 2;        wave.anchor.x = 0.5;        wave.anchor.y = 0.5;        wave.scale.x = scale * 10;        wave.scale.y = scale * 0.5;        wave.blendMode = PIXI.BLEND_MODES.SCREEN;        waves.push({          sprite: wave,          x: wave.position.x,          y: wave.position.y,          vx: 0,          vy: 0,          angle: Math.PI / 2 + Math.random() * Math.PI + Math.PI * 1.5,          speed: 0.01 + Math.random() / 10        });        stage.addChild(wave);      }    }    for (var i = 0, length = waves.length; i < length; i++) {      var wave = waves[i];      wave.sprite.position.x = wave.x;      wave.sprite.position.y = wave.y;      wave.vx = Math.cos(wave.angle) * wave.speed;      wave.vy = Math.sin(wave.angle) * wave.speed;      wave.x += wave.vx;      wave.y += wave.vy;      wave.speed *= 1.01;      if (wave.x > w + 200 || wave.x < -200 || wave.y > h + 200) {        wave.x = w / 2;        wave.y = h / 2;        wave.speed = 0.01 + Math.random() / 10;      }    }    if (parts.length < partCount) {      var part = new PIXI.Sprite(partTexture),        scale = 0.2 + Math.random() * 0.8,        type = Math.random() > 0.5 ? 1 : 0;      part.position.x = w / 2 + Math.random() * 380 - 190;      part.position.y = h / 2 + 0;      part.anchor.x = 0.5;      part.anchor.y = 0.5;      part.scale.x = type ? scale : scale * 0.5;      part.scale.y = type ? scale : scale * 15;      part.blendMode = PIXI.BLEND_MODES.SCREEN;      parts.push({        sprite: part,        ox: part.position.x,        oy: part.position.y,        x: part.position.x,        y: part.position.y,        vx: 0,        vy: 0,        angle: (-Math.PI * 0.5) + (w / 2 - part.position.x) / 750,        speed: 0.0001 + Math.random() / 50      });      stage.addChild(part);    }    for (var i = 0, length = parts.length; i < length; i++) {      var part = parts[i];      part.sprite.position.x = part.x;      part.sprite.position.y = part.y;      part.vx = Math.cos(part.angle) * part.speed;      part.vy = Math.sin(part.angle) * part.speed;      part.x += part.vx;      part.y += part.vy;      part.speed *= 1.01;      if (part.x > w + 50 || part.x < -50 || part.y < -50) {        part.x = part.ox;        part.y = part.oy;        part.speed = 0.01 + Math.random() / 50;      }    }    renderer.render(stage);  }  function loop() {    step();    requestAnimationFrame(loop);  }  window.addEventListener('resize', reset);  init();})(PIXI, this, document);</script></body></html>

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由于js文件过多,整个文件已放下载区,欢迎下载,free
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