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python 小游戏《2048》字符版非图形界面

16 人参与  2024年03月03日 18:01  分类 : 《随便一记》  评论

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参考链接: 闲谈2048小游戏和数组的旋转及翻转和转置

目录

2048 

一、方阵类

二、随机插入1或2

三、 合并和递增

四、 判断和移动

五、 键盘控制

完整源代码

玩法过程


2048 

上回说到2048小游戏中数组的各种旋转、翻转的方法,就是为代码编程作准备的;有了这些再就加上二维数组各行列上元素的合并、能否被合并的判断、成功失败的判断等等;以及再加上键盘按键的控制,小游戏就基本完成了。

一、方阵类

方阵就是高宽相同的矩阵,2048用方阵就行了,写代码也省事一点,方阵的类如下:

>>> from random import sample
>>> class Matrix:
...     def __init__(self, order=4):
...         self.order = order
...         self.matrix = self.new()
...     def __repr__(self):
...         m, n = [], len(str(2**max(sum(self.matrix,[]))))
...         for mat in self.matrix:
...             m.append(', '.join(f'{2**x if x else 0:>{n}}' for x in mat))
...         return '],\n ['.join(m).join(['[[',']]'])
...     def new(self):
...         n = self.order
...         m = sample([0]*(n*n-2)+sample([0,1,1],2),n*n)
...         return  [m[i*n:i*n+n] for i in range(n)]
... 
...     
>>> Matrix()
[[0, 0, 2, 0],
 [0, 0, 0, 0],
 [0, 0, 2, 0],
 [0, 0, 0, 0]]
>>> Matrix()
[[0, 0, 0, 0],
 [0, 0, 0, 0],
 [0, 0, 2, 0],
 [0, 0, 0, 0]]

在方阵中随机产生1~2个1,sample([0,1,1],2) 生成的1个还是2个,比例为2:1;

在__repr__方法中显示时,这些1作为2的指数,所以显示为2^1=2。

二、随机插入数字

    def insert(self):
        n = self.order
        m = [i for i,n in enumerate(sum(self.matrix,[])) if not n]
        if m:
            i = sample(m, 1)[0]
            self.matrix[i//n][i%n] = sum(sample([1,1,1,2],1))

或者:

    def insert(self):
        n = self.order
        m = [(i,j) for j in range(n) for i in range(n) if not self.matrix[i][j]]
        if m:
            i, j = sample(m, 1)[0]
            self.matrix[i][j] = sum(sample([1,1,1,2],1))

为加快数字的拼合速度,从5队开始,除了只插入1和2,可以考虑加入更大的数字:

self.matrix[i][j] = sum(sample([1,1,1,2]*3+([1,2,3,3]+[i for i in range(n+4,n,-1)] if n>4 else []),1))

如 n = 5 时,拟插入的各数字比例为:

>>> n = 5
>>> t = [1,1,1,2]*3+[1,2,3,3]+[i for i in range(n+4,n,-1)]
>>> for i in set(t):
...     print([i,t.count(i)/20])
... 
...     
[1, 0.5]
[2, 0.2]
[3, 0.1]
[6, 0.05]
[7, 0.05]
[8, 0.05]
[9, 0.05] 

三、 合并和递增

   ......     
   for i,array in enumerate(self.matrix):
            self.matrix[i] = Matrix.update(array)
    ......
    def update(array):
        split = lambda a: [_ for _ in a if _]+[_ for _ in a if not _]
        array = split(array)
        for i,a in enumerate(array):
            if i and a and a==array[i-1]:
                array[i-1] += 1
                array[i] = 0
        return split(array)

四、 判断和移动

略……写得有点复杂,可以到完整代码中阅读。

五、 键盘控制

引入keyboard库控制键盘,示例如下:

import keyboard    def keys0():      print("Left key pressed")    def keys1():      print("Right key pressed")    def keys2():      print("Up key pressed")    def keys3():      print("Down key pressed")    def restart():      print("Enter key pressed")    # 添加热键  keyboard.add_hotkey('left', keys0)  keyboard.add_hotkey('right', keys1)  keyboard.add_hotkey('up', keys2)  keyboard.add_hotkey('down', keys3)  keyboard.add_hotkey('enter', restart)    # 等待用户按下esc键  print("Waiting for ESC to exit...")  keyboard.wait('esc')    # 在这里移除所有热键  print("Removing all hotkeys...")  keyboard.unhook_all_hotkeys()

Waiting for ESC to exit...
Left key pressed
Right key pressed
Up key pressed
Down key pressed
Enter key pressed
Removing all hotkeys...
>>> 

注:最后一行代码keyboard.unhook_all_hotkeys()很关键,一定都有否则即使按了ESC键退出程序,热键还是驻留在内存里,键盘还会响应keyboard.add_hotkey()添加的热键。


完整源代码

import keyboardfrom random import sampleclass Matrix:    def __init__(self, order=4):        self.over = False        self.order = order        self.matrix = self.new()        self.victory = False    def __repr__(self):        m, n = [], len(str(2**max(sum(self.matrix,[]))))        for mat in self.matrix:            m.append(', '.join(f'{2**x if x else 0:>{n}}' for x in mat))        return '],\n ['.join(m).join(['[[',']]'])    def new(self):        n = self.order        m = sample([0]*(n*n-2)+sample([0,1,1],2),n*n)        return  [m[i*n:i*n+n] for i in range(n)]    def show(self):        if self.over or self.victory:            print('Enter to restart...')        else:            print(self)            print()    def insert(self):        n = self.order        m = [(i,j) for j in range(n) for i in range(n) if not self.matrix[i][j]]        if m:            i, j = sample(m, 1)[0]            self.matrix[i][j] = sum(sample([1,1,1,2],1))    def full(self):        return all(sum(self.matrix,[]))    def move(self, direction=0):        if self.over or self.victory: return        direction %= 4        if direction == 0:  #left            if self.cannotmove(0): return        elif direction == 1:  #right            if self.cannotmove(1): return            self.matrix = self.flipH()        elif direction == 2:  #up            if self.cannotmove(2): return            self.matrix = self.rotL()        elif direction == 3:  #down            if self.cannotmove(3): return            self.matrix = self.rotR()        for i,array in enumerate(self.matrix):            self.matrix[i] = Matrix.update(array)        if direction == 1:            self.matrix = self.flipH()        elif direction == 2:            self.matrix = self.rotR()        elif direction == 3:            self.matrix = self.rotL()        indexmax = max(sum(self.matrix,[]))        if self.order==2 and indexmax==4 or self.order==3 and indexmax==7 or indexmax==self.order+7:            self.victory = True            print(self)            print('Win! Enter to restart...')            return        self.insert()        self.over = self.cannotmove()        if self.over:            print(self)            print('Gave over!')    def cannotmove(self, direction = 4):        m, n = self.matrix, self.rotR()        p, q = self.rotL(), self.flipH()        if direction==0:            return all(n[0]) and Matrix.cannotupdate(m)        elif direction==1:            return all(n[-1]) and Matrix.cannotupdate(q)        elif direction==2:            return all(m[0]) and Matrix.cannotupdate(n)        elif direction==3:            return all(m[-1]) and Matrix.cannotupdate(p)        else:            return (self.full() and self.cannotmove(0) and self.cannotmove(1)                and self.cannotmove(2) and self.cannotmove(3))    def cannotupdate(matrix):        return all([m==Matrix.update(m) for m in matrix])    def update(array):        split = lambda a: [_ for _ in a if _]+[_ for _ in a if not _]        array = split(array)        for i,a in enumerate(array):            if i and a and a==array[i-1]:                array[i-1] += 1                array[i] = 0        return split(array)    def flipH(self):        m, n = self.matrix, self.order        return [[m[i][n-j-1] for j in range(n)] for i in range(n)]    def flipV(self):        m, n = self.matrix, self.order        return [[m[n-j-1][i] for i in range(n)] for j in range(n)]    def rotL(self):        m, n = self.matrix, self.order        return [[m[j][n-i-1] for j in range(n)] for i in range(n)]    def rotR(self):        m, n = self.matrix, self.order        return [[m[n-j-1][i] for j in range(n)] for i in range(n)]def move(i):    mat.move(i)    mat.show()def keys0():      move(0)def keys1():      move(1)def keys2():      move(2)def keys3():      move(3)def restart():    global mat    if mat.victory:        mat.order += 1        mat = Matrix(mat.order)        mat.show()    if mat.over:        if mat.order>3:            mat.order -= 1        mat = Matrix(mat.order)        mat.show()if __name__ == '__main__':    print("《2048小游戏》")    print("上下左右前头控制方向,按ESC退出...")     mat = Matrix(2)    mat.show()    keyboard.add_hotkey('left', keys0)    keyboard.add_hotkey('right', keys1)     keyboard.add_hotkey('up', keys2)    keyboard.add_hotkey('down', keys3)    keyboard.add_hotkey('enter', restart)    keyboard.wait('esc')  # 等待用户按下esc键退出    print('bye!')    keyboard.unhook_all_hotkeys()  # 退出后移除所有热键

玩法过程

《2048小游戏》
上下左右前头控制方向,按ESC退出...
[[0, 0],
 [0, 2]]

[[0, 0],
 [2, 2]]

[[0, 4],
 [0, 4]]

[[0, 2],
 [0, 8]]

[[2, 2],
 [8, 0]]

[[4, 2],
 [8, 0]]

[[4, 4],
 [8, 2]]

[[8, 2],
 [8, 2]]

[[ 0,  0],
 [16,  4]]
Win! Enter to restart...
Enter to restart...
[[0, 2, 0],
 [0, 0, 2],
 [0, 0, 0]]

[[0, 0, 0],
 [2, 0, 0],
 [0, 2, 2]]

[[4, 0, 0],
 [0, 0, 2],
 [0, 0, 4]]

[[0, 2, 0],
 [0, 0, 2],
 [4, 0, 4]]

[[0, 0, 2],
 [0, 0, 2],
 [4, 0, 8]]

[[0, 0, 2],
 [0, 2, 2],
 [0, 4, 8]]

[[0, 0, 0],
 [0, 2, 4],
 [2, 4, 8]]

[[2, 0, 0],
 [2, 4, 0],
 [2, 4, 8]]

[[2, 0, 0],
 [2, 0, 0],
 [4, 8, 8]]

[[ 0,  2,  2],
 [ 0,  0,  2],
 [ 0,  4, 16]]

[[ 0,  0,  0],
 [ 2,  2,  4],
 [ 0,  4, 16]]

[[ 0,  0,  0],
 [ 0,  4,  4],
 [ 4,  4, 16]]

[[ 2,  0,  0],
 [ 0,  0,  4],
 [ 4,  8, 16]]

[[ 2,  0,  0],
 [ 2,  0,  4],
 [ 4,  8, 16]]

[[ 2,  0,  0],
 [ 4,  0,  4],
 [ 4,  8, 16]]

[[ 0,  4,  0],
 [ 2,  0,  4],
 [ 8,  8, 16]]

[[ 0,  2,  4],
 [ 0,  2,  4],
 [ 0, 16, 16]]

[[ 2,  2,  4],
 [ 0,  2,  4],
 [ 0,  0, 32]]

[[ 0,  0,  0],
 [ 2,  0,  8],
 [ 2,  4, 32]]

[[ 0,  0,  0],
 [ 2,  0,  8],
 [ 4,  4, 32]]

[[ 0,  0,  2],
 [ 0,  2,  8],
 [ 0,  8, 32]]

[[ 0,  0,  2],
 [ 0,  2,  8],
 [ 2,  8, 32]]

[[ 2,  0,  4],
 [ 2,  8,  0],
 [ 2,  8, 32]]

[[ 0,  0,  2],
 [ 2,  0,  4],
 [ 4, 16, 32]]

[[ 2,  0,  2],
 [ 2,  4,  0],
 [ 4, 16, 32]]

[[ 0,  0,  4],
 [ 4,  4,  2],
 [ 4, 16, 32]]

[[ 2,  0,  4],
 [ 0,  4,  2],
 [ 8, 16, 32]]

[[ 2,  2,  4],
 [ 0,  4,  2],
 [ 8, 16, 32]]

[[ 0,  4,  4],
 [ 2,  4,  2],
 [ 8, 16, 32]]

[[ 2,  0,  4],
 [ 2,  8,  2],
 [ 8, 16, 32]]

[[ 0,  2,  4],
 [ 4,  8,  2],
 [ 8, 16, 32]]

[[ 2,  4,  2],
 [ 4,  8,  2],
 [ 8, 16, 32]]

[[ 2,  4,  2],
 [ 4,  8,  4],
 [ 8, 16, 32]]
Gave over!
Enter to restart...

注:二阶方阵玩出16就过关,三阶方阵玩出128就过关,四阶就要到2048才能过关,五阶则要到4096才过关,六阶以上类推。演示时玩到三阶方阵就over了,如果三阶方阵过关会自动升级到四阶方阵,以此类推。


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