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python爱心源代码集锦(18款)

16 人参与  2023年05月06日 10:17  分类 : 《随便一记》  评论

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python爱心源代码集锦(18款)

        本文目录:

一、代码效果预览索引图

二、爱心源代码集锦

(1)、爱心图形1(弧线型)(显示的文字写在代码里)

(2)、爱心图形2(直线型)(显示的文字写在代码里)

(3)、爱心图形3(弧线型)(通过输入方式显示文字)

(4)、用python绘制爱心树

(5)、粒子系统组成爱心,中间加字

(6)、粒子系统组成爱心

(7)、粒子系统组成爱心

(8)、最先复现“李峋爱心”代码的作者

(9)、跳动爱心

(10)、空心爱心

(11)、空心立体爱心

(12)、李峋同款爱心代码【有声版】

 三、python字符画爱心 

(1)、一行代码画爱心

(2)、用字符输出 I 爱 U (2种形式)

(3)、输出五个爱心,由Dear I love you forever! 五个单词填充而成

(4)、字符输出爱心曲线公式爱心1

(5)、字符输出爱心曲线公式爱心2


  这篇文章是python 绘制爱心动画的源码集锦合集,每篇都附有原作者的名字博客链接。使用时将代码复制后在相关的编程语言环境下运行。

  代码仅供学习参考,请尊重原作者的创作和版权!

  如果代码作者转载地址有错,请原作者留言,我会更正相应的代码原作者博客链接。

一、代码效果预览索引图

  本文收集的python绘制的爱心动画源代码,主要涉及的模块有turtle、tkinter、math等。代码涉及的库,学习研究运行前需确保代码需要的库函数有安装。

11、空心立体爱心12、李峋同款爱心代码【有声版】

8、最先复现李峋爱心代码的作者9、跳动爱心10、爱心

5、粒子组成爱心,中间加字

6、粒子组成爱心

7、粒子组成爱心

1、(弧线型)(显示文字)

2、(直线型)(显示文字)

3、(弧线型)(输入显示文字)

4、爱心树

python字符画爱心

此部分的代码会显示在终端,如果你没有打开终端会看不到效果。如果你没有专业的代码编辑器,只想试试效果,运行方式:

1、安装python配置好环境

2、将代码完整复制,保存成:你的文件名.py

3、同时按window+R键,输入cmd,打开命令提示符窗口

输入:python 你的文件名.py

(1)一行代码画爱心(2)用字符输出 I 爱 U (2种形式)(2)用字符输出 I 爱 U (2种形式)

(3)输出五个爱心(Dear I love you forever! )五个单词填充而成(4)爱心(5)爱心

二、爱心源代码集锦

如果你没有专业的代码编辑器,只想试试效果,运行方式:

1、安装python配置好环境

2、将代码完整复制,保存成:你的文件名.py

3、同时按window+R键,输入cmd,打开命令提示符窗口

输入:python 你的文件名.py(注:python后面有空格)

 (1)、爱心图形1(弧线型)(显示的文字写在代码里)

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import turtleimport timedef LittleHeart():    for i in range(200):        turtle.right(1)        turtle.forward(2)# love = input('请输入表白语句,然后回车,默认为"I Love You":\n')# me = input('请输入要表白的人:\n')# if love=='':# # 如果未输入表白语句,则使用默认语句#     love='I Love you'love='I Love you'me = '卧槽,这年轻人。'turtle.setup(width=900,height=600)  # 爱心的画布的大小turtle.color('red','red')          # 爱心的颜色及外边笔的颜色turtle.pensize(5)                   # 画笔的粗细turtle.speed(1000000)               # 绘制速度turtle.up()                         # 画笔向上turtle.hideturtle()turtle.goto(0,-180)turtle.showturtle()turtle.down()turtle.speed(5)turtle.begin_fill()# 开始填充turtle.left(140)turtle.forward(224)LittleHeart()turtle.left(120)LittleHeart()turtle.forward(224)turtle.end_fill()turtle.pensize(5)turtle.up()turtle.hideturtle()turtle.goto(0,0)turtle.showturtle()turtle.color('#CD5C5C','pink')turtle.write(love,font=('gungsuh',30,),align="center")turtle.up()turtle.hideturtle()if me !='':    turtle.color('black', 'pink')    time.sleep(2)    turtle.goto(180,-180)    turtle.showturtle()    turtle.write(me, font=(20,), align="center", move=True)    window=turtle.Screen()    window.exitonclick()


 

(2)、爱心图形2(直线型)(显示的文字写在代码里)

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import turtleimport mathturtle.pen()t=turtlet.up()t.goto(0,150)t.down()t.color('red')t.begin_fill()t.fillcolor('red')t.speed(1)t.left(45)t.forward(150)t.right(45)t.forward(100)t.right(45)t.forward(100)t.right(45)t.forward(100)t.right(45)t.forward(250+math.sqrt(2)*100)t.right (90)t.speed(2)t.forward(250+100*math.sqrt(2))t.right(45)t.forward(100)t.right(45)t.forward(100)t.right(45)t.forward(100)t.right(45)t.forward(150)t.end_fill()t.goto(-10,0)t.pencolor('white')# Lt.pensize(10)t.goto(-50,0)t.goto(-50,80)t.up ()# It.goto(-100,0)t.down()t.goto(-160,0)t.goto(-130,0)t.goto(-130,80)t.goto(-160,80)t.goto(-100,80)t.up()# Ot.goto(10,25)t.down()t.right(45)t.circle(25,extent=180)t.goto(60,55)t.circle(25,extent=180)t.goto(10,25)t.up()t.goto(75,80)t.down()t.goto(100,0)t.goto(125,80)t.up()t.goto(180,80)t.down()t.goto(140,80)t.goto(140,0)t.goto(180,0)t.up()t.goto(180,40)t.down()t.goto(140,40)# Ut.up()t.goto(-40,-30)t.down()t.goto(-40,-80)t.circle(40,extent=180)t.goto(40,-30)t.hideturtle()window=turtle.Screen()window.exitonclick()

(3)、爱心图形3(弧线型)(通过输入方式显示文字)

请输入表白语句,然后回车,(例如"I Love You"):

请输入要表白的人(例如"李思思"):

转载地址:https://changxin.blog.csdn.net/article/details/109842795 

# coding: utf-8 import turtleimport timedef LittleHeart():    for i in range(200):        turtle.right(1)        turtle.forward(2)love=input('请输入表白语句,然后回车,(例如"I Love You"):\n')me=input('请输入要表白的人(例如"李思思"):\n')if love=='':                        love='I Love you'turtle.setup(width=900,height=600)turtle.color('red','pink')turtle.pensize(15)turtle.speed(1000)turtle.up()turtle.hideturtle()turtle.goto(0,-180)turtle.showturtle()turtle.down()turtle.speed(500)turtle.begin_fill()turtle.left(140)turtle.forward(224)LittleHeart()turtle.left(120)LittleHeart()turtle.forward(224)turtle.end_fill()turtle.pensize(12)turtle.up()turtle.hideturtle()turtle.goto(0,-20)turtle.showturtle()turtle.color('#CD5C5C','pink')turtle.write(love,font=('gungsuh',50,),align="center")turtle.up()turtle.hideturtle()if me !='':    turtle.color('black', 'pink')    time.sleep(1)turtle.goto(180,-180)turtle.showturtle()turtle.write(me, font=(20,25), align="center", move=True)window=turtle.Screen()window.exitonclick()

(4)、用python绘制爱心树

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import turtleimport randomdef love(x, y):         # 在(x,y)处画爱心lalala    lv = turtle.Turtle()    lv.hideturtle()    lv.up()    lv.goto(x, y)       # 定位到(x,y)    def curvemove():    # 画圆弧        for i in range(20):            lv.right(10)            lv.forward(2)    lv.color('red', 'pink')    lv.speed(10000000)    lv.pensize(1)    # 开始画爱心lalala    lv.down()    lv.begin_fill()    lv.left(140)    lv.forward(22)    curvemove()    lv.left(120)    curvemove()    lv.forward(22)    lv.write("YZ", font=("Arial", 12, "normal"), align="center")  # 写上表白的人的名字    lv.left(140)  # 画完复位    lv.end_fill()def tree(branchLen, t):    if branchLen > 5:       # 剩余树枝太少要结束递归        if branchLen < 20:  # 如果树枝剩余长度较短则变绿            t.color("green")            t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))            t.down()            t.forward(branchLen)            love(t.xcor(), t.ycor())  # 传输现在turtle的坐标            t.up()            t.backward(branchLen)            t.color("brown")            return        t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))        t.down()        t.forward(branchLen)        # 以下递归        ang = random.uniform(15, 45)        t.right(ang)        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度        t.left(2 * ang)        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度        t.right(ang)        t.up()        t.backward(branchLen)myWin = turtle.Screen()t = turtle.Turtle()t.hideturtle()t.speed(1000)t.left(90)t.up()t.backward(200)t.down()t.color("brown")t.pensize(32)t.forward(60)tree(100, t)myWin.exitonclick()

(5)、粒子系统组成爱心,中间加字

注释

调参改变下面这里的代码 text=“”位置 改成自己想要的文字, 不想要可以直接去掉代码

text:想要表现的文本   fg:文字颜色   bg文字的背景颜色(其实有瑕疵的因为文字是更上一层的图层会有覆盖)

    text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")
    text1.place(x=650, y=500)
 
    text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #
    text2.place(x=460, y=350)

https://blog.csdn.net/CL_Young/article/details/127893960 

# Beating Heart# default inputimport randomfrom math import sin, cos, pi, logfrom tkinter import * CANVAS_WIDTH = 980  # frame_widthCANVAS_HEIGHT = 720  # frame_heightCANVAS_CENTER_X = CANVAS_WIDTH / 2  # frame_center_xCANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # center_yIMAGE_ENLARGE = 11  # ratio# color listHEART_COLOR_LIST = ["#d974ff", "#be77fa", "#a478f3", "#8b78ea", "#7377e0",                    "#4871c6", "#5c74d3", "#fa6ea9", "#dc6db1", "#ec2c2c",                    "#e91e41", "#8b4593", "#2bd3ec", "#00be93", "#2bec62"]  def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):    """    create a heart    :param shrink_ratio: ratio    :param t: parameter    :return: x, y    """    # basic function, size    x = 16 * (sin(t) ** 3)    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))     # zoom    x *= shrink_ratio    y *= shrink_ratio     # center    x += CANVAS_CENTER_X    y += CANVAS_CENTER_Y     return int(x), int(y)  def scatter_inside(x, y, beta=1.15):    """    random inner spreading    :param x: orig x    :param y: orig y    :param beta: strength    :return: new x, y    """    ratio_x = - beta * log(random.random())    ratio_y = - beta * log(random.random())     dx = ratio_x * (x - CANVAS_CENTER_X)    dy = ratio_y * (y - CANVAS_CENTER_Y)     return x - dx, y - dy  def shrink(x, y, ratio):    """    shrink    :param x: orig x    :param y: orig y    :param ratio: ratio    :return: new x,y    """    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...    dx = ratio * force * (x - CANVAS_CENTER_X)    dy = ratio * force * (y - CANVAS_CENTER_Y)    return x - dx, y - dy  def curve(p):    """    tune beating period    :param p: parameter    :return: sin    """    # alg    return 2 * (2 * sin(4 * p)) / (2 * pi)  class Heart:    def __init__(self, generate_frame=20):        self._points = set()        self._edge_diffusion_points = set()        self._center_diffusion_points = set()        self.all_points = {}        self.build(2000)        self.random_halo = 1000        self.generate_frame = generate_frame        for frame in range(generate_frame):            self.calc(frame)     def build(self, number):        # heart        for _ in range(number):            t = random.uniform(0, 2 * pi)            x, y = heart_function(t)            self._points.add((x, y))         # inner heart 1        for _x, _y in list(self._points):            for _ in range(3):                x, y = scatter_inside(_x, _y, 0.05)                self._edge_diffusion_points.add((x, y))         # inner heart 2        point_list = list(self._points)        for _ in range(6000):            x, y = random.choice(point_list)            x, y = scatter_inside(x, y, 0.17)            self._center_diffusion_points.add((x, y))     @staticmethod    def calc_position(x, y, ratio):        # tune ratio        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # alg         dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)         return x - dx, y - dy     def calc(self, generate_frame):        ratio = 10 * curve(generate_frame / 10 * pi)  # curve         halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))        halo_number = int(3000 + 6000 * abs(curve(generate_frame / 10 * pi) ** 2))         all_points = []         # ring        heart_halo_point = set()  # x,y of ring pts        for _ in range(halo_number):            t = random.uniform(0, 2 * pi)            x, y = heart_function(t, shrink_ratio=11.6)  # alg            x, y = shrink(x, y, halo_radius)            if (x, y) not in heart_halo_point:                # new pts                heart_halo_point.add((x, y))                x += random.randint(-14, 14)                y += random.randint(-14, 14)                size = random.choice((1, 2, 2))                all_points.append((x, y, size))         # appearance        for x, y in self._points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 3)            all_points.append((x, y, size))         # content        for x, y in self._edge_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))         for x, y in self._center_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))         self.all_points[generate_frame] = all_points     def render(self, render_canvas, render_frame):        for x, y, size in self.all_points[render_frame % self.generate_frame]:            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=random.choice(HEART_COLOR_LIST))  def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):    render_canvas.delete('all')    render_heart.render(render_canvas, render_frame)    main.after(70, draw, main, render_canvas, render_heart, render_frame + 1)  if __name__ == '__main__':    root = Tk()  # Tk    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)    canvas.pack()    heart = Heart()    draw(root, canvas, heart)  # draw    text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")    text1.place(x=650, y=500)     text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #    text2.place(x=460, y=350)     root.mainloop()

(6)、粒子系统组成爱心

https://blog.csdn.net/CL_Young/article/details/127808312

import randomfrom math import sin, cos, pi, logfrom tkinter import * CANVAS_WIDTH = 840  # 画布的宽CANVAS_HEIGHT = 680  # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标IMAGE_ENLARGE = 11  # 放大比例 HEART_COLOR = "#EEAEEE"  #引号内修改颜色!颜色代码放在文章末尾 def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):    """    “爱心函数生成器”    :param shrink_ratio: 放大比例    :param t: 参数    :return: 坐标    """    # 基础函数    x = 17 * (sin(t) ** 3)    y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t))     # 放大    #x *= shrink_ratio    #y *= shrink_ratio    x*=IMAGE_ENLARGE    y*=IMAGE_ENLARGE    # 移到画布中央    x += CANVAS_CENTER_X    y += CANVAS_CENTER_Y     return int(x), int(y)  def scatter_inside(x, y, beta=0.15):    """    随机内部扩散    :param x: 原x    :param y: 原y    :param beta: 强度    :return: 新坐标    """    ratio_x = - beta * log(random.random())    ratio_y = - beta * log(random.random())     dx = ratio_x * (x - CANVAS_CENTER_X)    dy = ratio_y * (y - CANVAS_CENTER_Y)     return x - dx, y - dy  def shrink(x, y, ratio):    """    抖动    :param x: 原x    :param y: 原y    :param ratio: 比例    :return: 新坐标    """    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...    dx = ratio * force * (x - CANVAS_CENTER_X)    dy = ratio * force * (y - CANVAS_CENTER_Y)    return x - dx, y - dy  def curve(p):    """    自定义曲线函数,调整跳动周期    :param p: 参数    :return: 正弦    """    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)    return 2 * (2 * sin(4 * p)) / (2 * pi)  class Heart:    """    爱心类    """     def __init__(self, generate_frame=20):        self._points = set()  # 原始爱心坐标集合        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合        self.all_points = {}  # 每帧动态点坐标        self.build(2000)         self.random_halo = 1000         self.generate_frame = generate_frame        for frame in range(generate_frame):            self.calc(frame)     def build(self, number):        # 爱心        for _ in range(number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t)            self._points.add((x, y))         # 爱心内扩散        for _x, _y in list(self._points):            for _ in range(3):                x, y = scatter_inside(_x, _y, 0.05)                self._edge_diffusion_points.add((x, y))         # 爱心内再次扩散        point_list = list(self._points)        for _ in range(10000):            x, y = random.choice(point_list)            x, y = scatter_inside(x, y, 0.27)            self._center_diffusion_points.add((x, y))     @staticmethod    def calc_position(x, y, ratio):        # 调整缩放比例        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420)  # 魔法参数         dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)         return x - dx, y - dy     def calc(self, generate_frame):        ratio = 15 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例         halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))         all_points = []         # 光环        heart_halo_point = set()  # 光环的点坐标集合        for _ in range(halo_number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t, shrink_ratio=-15)  # 魔法参数            x, y = shrink(x, y, halo_radius)            if (x, y) not in heart_halo_point:                # 处理新的点                heart_halo_point.add((x, y))                x += random.randint(-60, 60)                y += random.randint(-60, 60)                size = random.choice((1, 1, 2))                all_points.append((x, y, size))                all_points.append((x+20, y+20, size))                all_points.append((x-20, y -20, size))                all_points.append((x+20, y - 20, size))                all_points.append((x - 20, y +20, size))         # 轮廓        for x, y in self._points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 3)            all_points.append((x, y, size))         # 内容        for x, y in self._edge_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))         for x, y in self._center_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))         self.all_points[generate_frame] = all_points     def render(self, render_canvas, render_frame):        for x, y, size in self.all_points[render_frame % self.generate_frame]:            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)  def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):    render_canvas.delete('all')    render_heart.render(render_canvas, render_frame)    main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)  if __name__ == '__main__':    root = Tk()    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)    canvas.pack()    heart = Heart()    draw(root, canvas, heart)    root.mainloop()

 (7)、粒子系统组成爱心

https://blog.csdn.net/CL_Young/article/details/1270831

import randomfrom math import sin, cos, pi, logfrom tkinter import * CANVAS_WIDTH = 640  # 画布的宽CANVAS_HEIGHT = 480  # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标IMAGE_ENLARGE = 11  # 放大比例HEART_COLOR = "pink"  # 心的颜色  def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):    """    “爱心函数生成器”    :param shrink_ratio: 放大比例    :param t: 参数    :return: 坐标    """    # 基础函数    x = 16 * (sin(t) ** 3)    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))     # 放大    x *= shrink_ratio    y *= shrink_ratio     # 移到画布中央    x += CANVAS_CENTER_X    y += CANVAS_CENTER_Y     return int(x), int(y)  def scatter_inside(x, y, beta=0.15):    """    随机内部扩散    :param x: 原x    :param y: 原y    :param beta: 强度    :return: 新坐标    """    ratio_x = - beta * log(random.random())    ratio_y = - beta * log(random.random())     dx = ratio_x * (x - CANVAS_CENTER_X)    dy = ratio_y * (y - CANVAS_CENTER_Y)     return x - dx, y - dy  def shrink(x, y, ratio):    """    抖动    :param x: 原x    :param y: 原y    :param ratio: 比例    :return: 新坐标    """    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...    dx = ratio * force * (x - CANVAS_CENTER_X)    dy = ratio * force * (y - CANVAS_CENTER_Y)    return x - dx, y - dy  def curve(p):    """    自定义曲线函数,调整跳动周期    :param p: 参数    :return: 正弦    """    return 4 * (2 * sin(4 * p)) / (2 * pi)  class Heart:    """    爱心类    """     def __init__(self, generate_frame=20):        self._points = set()  # 原始爱心坐标集合        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合        self.all_points = {}  # 每帧动态点坐标        self.build(2000)         self.random_halo = 1000         self.generate_frame = generate_frame        for frame in range(generate_frame):            self.calc(frame)     def build(self, number):        # 爱心        for _ in range(number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t)            self._points.add((x, y))         # 爱心内扩散        for _x, _y in list(self._points):            for _ in range(3):                x, y = scatter_inside(_x, _y, 0.05)                self._edge_diffusion_points.add((x, y))         # 爱心内再次扩散        point_list = list(self._points)        for _ in range(4000):            x, y = random.choice(point_list)            x, y = scatter_inside(x, y, 0.17)            self._center_diffusion_points.add((x, y))     @staticmethod    def calc_position(x, y, ratio):        # 调整缩放比例        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)         dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)         return x - dx, y - dy     def calc(self, generate_frame):        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例         halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))         all_points = []         # 光环        heart_halo_point = set()  # 光环的点坐标集合        for _ in range(halo_number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t, shrink_ratio=11)            x, y = shrink(x, y, halo_radius)            if (x, y) not in heart_halo_point:                # 处理新的点                heart_halo_point.add((x, y))                x += random.randint(-11, 11)                y += random.randint(-11, 11)                size = random.choice((1, 2, 2))#控制外围粒子的大小                all_points.append((x, y, size))         # 轮廓        for x, y in self._points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 3)            all_points.append((x, y, size))         # 内容        for x, y in self._center_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))         self.all_points[generate_frame] = all_points     def render(self, render_canvas, render_frame):        for x, y, size in self.all_points[render_frame % self.generate_frame]:            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)  def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):    render_canvas.delete('all')    render_heart.render(render_canvas, render_frame)    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)  if __name__ == '__main__':    root = Tk()  # 一个Tk    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)    canvas.pack()    heart = Heart()  # 心    draw(root, canvas, heart)  # 开始画画~    root.mainloop()

 (8)、最先复现“李峋爱心”代码的作者

电视剧 【点燃我,温暖你】让“李峋爱心”红起来,网上有很多转载的,原来的作者是谁,我一直找不到,刚刚才发现作者Littlesbai,“李峋爱心代码”发布博客时间是 2022.11.08,而且文中有对代码优化的部分,应该是最先复现“李峋爱心”代码的作者。原创不易,请大家多支持原创作者。

转载地址:李峋爱心代码_Littlesbai的博客-CSDN博客

import randomfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 640CANVAS_HEIGHT = 480CANVAS_CENTER_X = CANVAS_WIDTH / 2CANVAS_CENTER_Y = CANVAS_HEIGHT / 2IMAGE_ENLARGE = 11HEART_COLOR = "#FF99CC"def center_window(root, width, height):    screenwidth = root.winfo_screenwidth()  # 获取显示屏宽度    screenheight = root.winfo_screenheight()  # 获取显示屏高度    size = '%dx%d+%d+%d' % (width, height, (screenwidth - width) /                            2, (screenheight - height) / 2)  # 设置窗口居中参数    root.geometry(size)  # 让窗口居中显示def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):    x = 16 * (sin(t) ** 3)    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))    # 放大    x *= shrink_ratio    y *= shrink_ratio    # 移到画布中央    x += CANVAS_CENTER_X    y += CANVAS_CENTER_Y    return int(x), int(y)def scatter_inside(x, y, beta=0.15):    ratio_x = - beta * log(random.random())    ratio_y = - beta * log(random.random())    dx = ratio_x * (x - CANVAS_CENTER_X)    dy = ratio_y * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef shrink(x, y, ratio):    force = -1 / (((x - CANVAS_CENTER_X) ** 2 +                  (y - CANVAS_CENTER_Y) ** 2) ** 0.6)    dx = ratio * force * (x - CANVAS_CENTER_X)    dy = ratio * force * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef curve(p):    return 2 * (2 * sin(4 * p)) / (2 * pi)class Heart:    def __init__(self, generate_frame=20):        self._points = set()  # 原始爱心坐标集合        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合        self.all_points = {}  # 每帧动态点坐标        self.build(2000)        self.random_halo = 1000        self.generate_frame = generate_frame        for frame in range(generate_frame):            self.calc(frame)    def build(self, number):        for _ in range(number):            t = random.uniform(0, 2 * pi)            x, y = heart_function(t)            self._points.add((x, y))        # 爱心内扩散        for _x, _y in list(self._points):            for _ in range(3):                x, y = scatter_inside(_x, _y, 0.05)                self._edge_diffusion_points.add((x, y))        # 爱心内再次扩散        point_list = list(self._points)        for _ in range(4000):            x, y = random.choice(point_list)            x, y = scatter_inside(x, y, 0.17)            self._center_diffusion_points.add((x, y))    @staticmethod    def calc_position(x, y, ratio):        force = 1 / (((x - CANVAS_CENTER_X) ** 2 +                      (y - CANVAS_CENTER_Y) ** 2) ** 0.520)        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)        return x - dx, y - dy    def calc(self, generate_frame):        ratio = 10 * curve(generate_frame / 10 * pi)        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))        halo_number = int(            3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))        all_points = []        # 光环        heart_halo_point = set()        for _ in range(halo_number):            t = random.uniform(0, 2 * pi)            x, y = heart_function(t, shrink_ratio=11.6)            x, y = shrink(x, y, halo_radius)            if (x, y) not in heart_halo_point:                heart_halo_point.add((x, y))                x += random.randint(-14, 14)                y += random.randint(-14, 14)                size = random.choice((1, 2, 2))                all_points.append((x, y, size))        # 轮廓        for x, y in self._points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 3)            all_points.append((x, y, size))        # 内容        for x, y in self._edge_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))        self.all_points[generate_frame] = all_points        for x, y in self._center_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))        self.all_points[generate_frame] = all_points    def render(self, render_canvas, render_frame):        for x, y, size in self.all_points[render_frame % self.generate_frame]:            render_canvas.create_rectangle(                x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):    render_canvas.delete('all')    render_heart.render(render_canvas, render_frame)    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__':    root = Tk()    root.title("爱心")    center_window(root, CANVAS_WIDTH, CANVAS_HEIGHT)  # 窗口居中显示    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)    canvas.pack()    heart = Heart()    draw(root, canvas, heart)    Label(root, text="你想要替换的文字", bg="black", fg="#FF99CC", font="Helvetic 20 bold").place(        relx=.5, rely=.5, anchor=CENTER)    root.mainloop()

 (9)、跳动爱心

此代码需要用到import pgzrun,安装方式不是pgzrun,而是pgzero,请留意
pip install pgzero

以下文字转自作者:
https://blog.csdn.net/qq_40523737/article/details/127967411
1、用pgzero 库。然后结合最后那个极坐标爱心曲线代码,先绘制出曲线上离散的点。
2. 把点的数量增加,同时沿着原点到每个点的径向加一个随机数,并且这个随机数是按照正态分布来的(半个正态分布),大概率分布在曲线上,向曲线内部递减。这样,就得到这样一个随机分布的爱心效果。
3. 下面就是让点动起来,将每个点自定义成了一个Particle类的实例。从原理上来说,就是给每个点加一个缩放系数,这个系数是根据时间变化的正弦函数,看起来就会像呼吸的节律一样。
4. 剧中爱心跳动时,靠中间的点波动的幅度更大,有一种扩张的效果。所以再根据每个点距离原点的远近,再加上一个系数,离得越近,系数越大。
5. 最后再用同样的方法画一个更大一点的爱心,这个爱心不需要跳动,只要每一帧随机绘制就可以了。
合在一起,搞定!
总结一下,就是在原本的基础爱心曲线上加上一个正态分布的随机量、一个随时间变化的正弦函数和一个跟距离成反比的系数,外面再套一层更大的随机爱心,就得到类似剧中的跳动爱心效果。

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客

# 代码使用到 pygame-zero 框架,看起来与一般代码稍有不同,会有很多未定义的方法和变量,# 在一些编辑器里会报错,但其实是可以运行的,无需手动增加 import。# pgzero有两种方式运行(https://pygame-zero.readthedocs.io/zh_CN/latest/ide-mode.html)# 本代码用的是第二种直接运行的方式(需新版pgzero)。# 有部分读者反馈此代码在spyder上无法运行,类似情况可以尝试第一种传统方法:# 把最后的pgzrun.go()去掉,然后直接在命令行该目录下运行: pgzrun sheep.pyimport pgzrunfrom math import pi, sin, cosimport random# 粒子类,图像上每一个小点都是一个粒子对象class Particle():    def __init__(self, pos, size, f):        self.pos = pos    # 粒子当前位置(后面会变动)        self.pos0 = pos   # 粒子的原始位置        self.size = size  # 粒子大小        self.f = f        # 粒子的随机位移比例    def draw(self):        global L        # 用矩形绘制粒子        screen.draw.filled_rect(Rect((L*self.f*self.pos[0] + 400, -L*self.f*self.pos[1] + 300), self.size), 'hot pink')    def update(self, t):        # 根据程序运行时间计算一个正弦函数作为位移量        # 如果要调整爱心跳动的频率、幅度等效果,可修改这里面的数字        df = 1 + (4 - 3 * self.f) * sin(t * 3) / 12        self.pos = self.pos0[0] * df, self.pos0[1] * dftt = [105, 102, 98, 115, 117, 33, 112, 103, 33, 106, 108, 118, 111, 33, 46, 33, 68, 115, 112, 116, 116, 106, 111, 30341, 32535, 31244, 25946, 23461]no_p = 20000dt = 2*pi/no_pparticles = []t = 0c = 0# 采用极坐标下的爱心曲线,计算出爱心图案上的基准点,创建粒子对象# 每个点会有一个延轴向的随机位移,随机采用正态分布while t < 2*pi:    c += 1    sigma = 0.15 if c % 5 else 0.3    f = 1 - abs(random.gauss(1, sigma) - 1)    x = 16*sin(t)**3    y = 13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t)    size = (random.uniform(0.5,2.5), random.uniform(0.5,2.5))    particles.append(Particle((x, y), size, f))    t += dtdef draw():    screen.clear()    # 绘制爱心粒子    for p in particles:        p.draw()    if L == 10:        # 采用同样原理,绘制外层大爱心,但生成粒子,只是每帧随机绘制        t = 0        while t < 2*pi:            f = random.gauss(1.1, 0.1)            x = 16*sin(t)**3            y = 13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t)            size = (random.uniform(0.5,2.5), random.uniform(0.5,2.5))            screen.draw.filled_rect(Rect((10*f*x + 400, -10*f*y + 300), size), 'hot pink')            t += dt * 3    screen.draw.filled_rect(Rect((-10*11 + 400, 11*20 + 200), (2, 2)), 'hot pink')TITLE = ''.join([chr(i-1) for i in tt])status = 0L = 100elapsed = 0def update(dt):    global elapsed, L, status    elapsed += dt    if status == 0:        # 为了初始的集聚效果,加了一个很大的倍数L,并不断缩小至正常值        L -= dt * 200        if L <= 10:            status = 1            L = 10    elif status == 2:        L += dt * 200    # 根据时间更新粒子位置    for p in particles:        p.update(elapsed)TITLE = 'heart of ikun - Crossin的编程教室'pgzrun.go()

 (10)、空心爱心

此代码需要用到import pgzrun,安装方式不是pgzrun,而是pgzero,请留意
pip install pgzero

基于极坐标的爱心曲线,是遍历角度来计算点的位置

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客

import pgzrunfrom math import pi, sin, cos no_p = 100dt = 2*3/no_pt = 0x = []y = []while t <= 2*3:    x.append(16*sin(t)**3)    y.append(13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t))    t += dt def draw():    screen.clear()    for i in range(len(x)):        screen.draw.filled_rect(Rect((x[i]*10+400, -y[i]*10+300), (4, 4)), 'pink') pgzrun.go()

11、空心立体爱心

import turtle as tt.penup()t.seth(-90)t.fd(160)t.pendown()t.pensize(20)t.colormode(255)for j in range(10):  t.speed(0)  t.pencolor(20*j,2*j,20*j)  t.seth(130)  t.fd(215)  for i in range(23):    t.circle(-80,10)  t.seth(100)  for i in range(23):    t.circle(-80,10)  t.fd(215)t.hideturtle()t.done()

 12、李峋同款爱心代码【有声版】

李峋同款爱心代码【有声版】_李峋爱心代码_cs阿坤dn的博客-CSDN博客
建立mp3目录,下载
https://img-qn.51miz.com/preview/sound/00/28/31/51miz-S283175-043A2FE9.mp3
保存到mp3目录
安装相应的模块包
运行代码,有心跳声音
import random                           # 随机函数模块import pyttsx3                          # 文字转语音模块from pygame import mixer                # mp3播放模块from math import sin, cos, pi, log      # 核心模块,数学函数from tkinter import *                   # 窗口主体模块CANVAS_WIDTH = 1920   # 画布的宽CANVAS_HEIGHT = 1080  # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2   # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标IMAGE_ENLARGE = 15  # 放大比例HEART_COLOR = "#Fd789f"  # 心的颜色,少女粉def speak_voice(message, speak_mode=0):    """    “文字转语音”    :param message: 文本消息    :param speak_mode: 语音包,0 中文女声,1 英文女声,2 英文男声    """    # 初始化    engine = pyttsx3.init()    voices = engine.getProperty('voices')    # 改变语速  范围为0-200   默认值为200    rate = engine.getProperty('rate')    engine.setProperty('rate', rate - 100)    # 设置音量  范围为0.0-1.0  默认值为1.0    engine.setProperty('volume', 0.8)    # 设置发音人,目前只有0可以说中文    engine.setProperty('voice', voices[speak_mode].id)    # 预设要朗读的文本数据    engine.say(message)    # 读出声音    engine.runAndWait()def heart_voice(file_path, playback_mode=-1):    """    “噗噗的心跳声”    :param file_path: mp3文件路径    :param playback_mode: 播放模式,-1 为循环播放    """    # 初始化    mixer.init()    # 加载文件路径    mixer.music.load(file_path)    # 播放mp3文件    mixer.music.play(playback_mode)def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):    """    “爱心函数生成器”    :param shrink_ratio: 放大比例    :param t: 参数    :return: 坐标    """    # 基础函数    x = 16 * (sin(t) ** 3)    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))    # 放大    x *= shrink_ratio    y *= shrink_ratio    # 移到画布中央    x += CANVAS_CENTER_X    y += CANVAS_CENTER_Y    return int(x), int(y)def scatter_inside(x, y, beta=0.15):    """    随机内部扩散    :param x: 原x    :param y: 原y    :param beta: 强度    :return: 新坐标    """    ratio_x = - beta * log(random.random())    ratio_y = - beta * log(random.random())    dx = ratio_x * (x - CANVAS_CENTER_X)    dy = ratio_y * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef shrink(x, y, ratio):    """    抖动    :param x: 原x    :param y: 原y    :param ratio: 比例    :return: 新坐标    """    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...    dx = ratio * force * (x - CANVAS_CENTER_X)    dy = ratio * force * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef curve(p):    """    自定义曲线函数,调整跳动周期    :param p: 参数    :return: 正弦    """    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)    return 2 * (2 * sin(4 * p)) / (2 * pi)class Heart:    """    爱心类    """    def __init__(self, generate_frame=20):        self._points = set()  # 原始爱心坐标集合        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合        self.all_points = {}  # 每帧动态点坐标        self.build(2000)        self.random_halo = 1000        self.generate_frame = generate_frame        for frame in range(generate_frame):            self.calc(frame)    def build(self, number):        # 爱心        for _ in range(number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t)            self._points.add((x, y))        # 爱心内扩散        for _x, _y in list(self._points):            for _ in range(3):                x, y = scatter_inside(_x, _y, 0.05)                self._edge_diffusion_points.add((x, y))        # 爱心内再次扩散        point_list = list(self._points)        for _ in range(4000):            x, y = random.choice(point_list)            x, y = scatter_inside(x, y, 0.17)            self._center_diffusion_points.add((x, y))    @staticmethod    def calc_position(x, y, ratio):        # 调整缩放比例        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # 魔法参数        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)        return x - dx, y - dy    def calc(self, generate_frame):        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))        all_points = []        # 光环        heart_halo_point = set()  # 光环的点坐标集合        for _ in range(halo_number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t, shrink_ratio=11.6)  # 魔法参数            x, y = shrink(x, y, halo_radius)            if (x, y) not in heart_halo_point:                # 处理新的点                heart_halo_point.add((x, y))                x += random.randint(-14, 14)                y += random.randint(-14, 14)                size = random.choice((1, 2, 2))                all_points.append((x, y, size))        # 轮廓        for x, y in self._points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 3)            all_points.append((x, y, size))        # 内容        for x, y in self._edge_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))        for x, y in self._center_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))        self.all_points[generate_frame] = all_points    def render(self, render_canvas, render_frame):        for x, y, size in self.all_points[render_frame % self.generate_frame]:            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):    render_canvas.delete('all')    render_heart.render(render_canvas, render_frame)    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__':    root = Tk()  # 一个Tk    root.title("李峋同款代码【有声版】")   #标题    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)    canvas.pack()    heart = Heart()  # 心    draw(root, canvas, heart)    # 开始画画    speak_voice("请收下我的心!")   # 要对她说的话    heart_voice("mp3/51miz-S283175-043A2FE9.mp3")   # 心跳声音    root.mainloop()

 三、python字符画爱心 

此部分的代码会显示在终端,如果你没有打开终端会看不到效果。如果你没有专业的代码编辑器,只想试试效果,运行方式:

1、安装python配置好环境

2、将代码完整复制,保存成:你的文件名.py

3、同时按window+R键,输入cmd,打开命令提示符窗口

输入:python 你的文件名.py

 (1)、一行代码画爱心

print('\n'.join([''.join([('Love'[(x-y)%len('Love')] if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else' ') for x in range(-30,30)]) for y in range(15,-15,-1)]))

a = [
        ''.join(
            [
                (
                    'Love'[(x-y)%len('Love')]
                    if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else' '
                )
                for x in range(-30,30)
            ]
        )
        for y in range(15,-15,-1)
    ]

print('\n'.join(a))
 

 (2)、用字符输出 I 爱 U (2种形式)

import timey = 2.5while y>=-1.6:    x = -3.0    while x<=4.0:        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):            print(' ',end="")        else:            print('*',end="")        x += 0.1    print()    time.sleep(0.25)    y -= 0.2

参考:https://blog.csdn.net/qq_55342245/article/details/120904578

import timey = 2.5while y>=-1.6:    x = -3.0    while x<=4.0:        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):            print('*',end="")        else:            print(' ',end="")        x += 0.1    print()    time.sleep(0.25)    y -= 0.2

 (3)、输出五个爱心,由Dear I love you forever! 五个单词填充而成

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import timesentence = "Dear, I love you forever!"for char in sentence.split():   allChar = []   for y in range(12, -12, -1):       lst = []       lst_con = ''       for x in range(-30, 30):            formula = ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3            if formula <= 0:                lst_con += char[(x) % len(char)]            else:                lst_con += ' '       lst.append(lst_con)       allChar += lst   print('\n'.join(allChar))   time.sleep(1)

 (4)、字符输出爱心曲线公式爱心1

用是这个爱心曲线公式,然后遍历一个15*17的方阵,计算每个坐标是在曲线内还是曲线外,在内部就输出#或*,外部就是-

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客
for y in range(9, -6, -1):
    for x in range(-8, 9):
        print('*##*'[(x+10)%4] if (x*x+y*y-25)**3 < 25*x*x*y*y*y else '_', end=' ')
    print()

(5)、字符输出爱心曲线公式爱心2

用是这个爱心曲线公式,然后遍历一个15*17的方阵,计算每个坐标是在曲线内还是曲线外

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客
for y in range(9, -6, -1):
    for x in range(-8, 9):
        print('❤' if (x*x+y*y-25)**3 < 25*x*x*y*y*y else ' ', end=' ')
    print()

持续更新中。。。

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