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爱心代码李峋同款爱心 python html

20 人参与  2023年03月29日 14:17  分类 : 《随便一记》  评论

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目录

前言

一、python

1.python 第一个

2.python第二个

二、HTML

1.第一个

2.第二个html

3.第三个html

3.第四个html

总结


前言

最近那个电视剧很火,就是搞爱心代码的,本人兴趣使然,在网上搜集了一些代码,经过一定修改,做一个小总结。源文件直接免费下载点此处

一、python

运行

主要用的包都是那么几个,csdn搜pycharm怎么导包就可以。

1.python 第一个

成品效果

 

调整思路

HEART_COLOR = "#EEAEEE"  #引号内修改颜色!颜色代码放在文章末尾

双引号里面可以在csdn搜RGB颜色,比如这个兄弟的,直接看里面的对照表,把包括#的数字或字母替换就可以换颜色了

代码如下

import randomfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 840  # 画布的宽CANVAS_HEIGHT = 680  # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标IMAGE_ENLARGE = 11  # 放大比例HEART_COLOR = "#EEAEEE"  #引号内修改颜色!颜色代码放在文章末尾def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):    """    “爱心函数生成器”    :param shrink_ratio: 放大比例    :param t: 参数    :return: 坐标    """    # 基础函数    x = 17 * (sin(t) ** 3)    y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t))    # 放大    #x *= shrink_ratio    #y *= shrink_ratio    x*=IMAGE_ENLARGE    y*=IMAGE_ENLARGE    # 移到画布中央    x += CANVAS_CENTER_X    y += CANVAS_CENTER_Y    return int(x), int(y)def scatter_inside(x, y, beta=0.15):    """    随机内部扩散    :param x: 原x    :param y: 原y    :param beta: 强度    :return: 新坐标    """    ratio_x = - beta * log(random.random())    ratio_y = - beta * log(random.random())    dx = ratio_x * (x - CANVAS_CENTER_X)    dy = ratio_y * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef shrink(x, y, ratio):    """    抖动    :param x: 原x    :param y: 原y    :param ratio: 比例    :return: 新坐标    """    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...    dx = ratio * force * (x - CANVAS_CENTER_X)    dy = ratio * force * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef curve(p):    """    自定义曲线函数,调整跳动周期    :param p: 参数    :return: 正弦    """    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)    return 2 * (2 * sin(4 * p)) / (2 * pi)class Heart:    """    爱心类    """    def __init__(self, generate_frame=20):        self._points = set()  # 原始爱心坐标集合        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合        self.all_points = {}  # 每帧动态点坐标        self.build(2000)        self.random_halo = 1000        self.generate_frame = generate_frame        for frame in range(generate_frame):            self.calc(frame)    def build(self, number):        # 爱心        for _ in range(number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t)            self._points.add((x, y))        # 爱心内扩散        for _x, _y in list(self._points):            for _ in range(3):                x, y = scatter_inside(_x, _y, 0.05)                self._edge_diffusion_points.add((x, y))        # 爱心内再次扩散        point_list = list(self._points)        for _ in range(10000):            x, y = random.choice(point_list)            x, y = scatter_inside(x, y, 0.27)            self._center_diffusion_points.add((x, y))    @staticmethod    def calc_position(x, y, ratio):        # 调整缩放比例        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420)  # 魔法参数        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)        return x - dx, y - dy    def calc(self, generate_frame):        ratio = 15 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))        all_points = []        # 光环        heart_halo_point = set()  # 光环的点坐标集合        for _ in range(halo_number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t, shrink_ratio=-15)  # 魔法参数            x, y = shrink(x, y, halo_radius)            if (x, y) not in heart_halo_point:                # 处理新的点                heart_halo_point.add((x, y))                x += random.randint(-60, 60)                y += random.randint(-60, 60)                size = random.choice((1, 1, 2))                all_points.append((x, y, size))                all_points.append((x+20, y+20, size))                all_points.append((x-20, y -20, size))                all_points.append((x+20, y - 20, size))                all_points.append((x - 20, y +20, size))        # 轮廓        for x, y in self._points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 3)            all_points.append((x, y, size))        # 内容        for x, y in self._edge_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))        for x, y in self._center_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))        self.all_points[generate_frame] = all_points    def render(self, render_canvas, render_frame):        for x, y, size in self.all_points[render_frame % self.generate_frame]:            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):    render_canvas.delete('all')    render_heart.render(render_canvas, render_frame)    main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__':    root = Tk()    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)    canvas.pack()    heart = Heart()    draw(root, canvas, heart)    root.mainloop()

2.python第二个

成品效果

 

调整思路

HEART_COLOR = "#EEAEEE"  #心的颜色

调整颜色的思路同上

代码如下

import randomfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 640  # 画布的宽CANVAS_HEIGHT = 480  # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标IMAGE_ENLARGE = 11  # 放大比例HEART_COLOR = "pink"  # 心的颜色def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):    """    “爱心函数生成器”    :param shrink_ratio: 放大比例    :param t: 参数    :return: 坐标    """    # 基础函数    x = 16 * (sin(t) ** 3)    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))    # 放大    x *= shrink_ratio    y *= shrink_ratio    # 移到画布中央    x += CANVAS_CENTER_X    y += CANVAS_CENTER_Y    return int(x), int(y)def scatter_inside(x, y, beta=0.15):    """    随机内部扩散    :param x: 原x    :param y: 原y    :param beta: 强度    :return: 新坐标    """    ratio_x = - beta * log(random.random())    ratio_y = - beta * log(random.random())    dx = ratio_x * (x - CANVAS_CENTER_X)    dy = ratio_y * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef shrink(x, y, ratio):    """    抖动    :param x: 原x    :param y: 原y    :param ratio: 比例    :return: 新坐标    """    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...    dx = ratio * force * (x - CANVAS_CENTER_X)    dy = ratio * force * (y - CANVAS_CENTER_Y)    return x - dx, y - dydef curve(p):    """    自定义曲线函数,调整跳动周期    :param p: 参数    :return: 正弦    """    return 4 * (2 * sin(4 * p)) / (2 * pi)class Heart:    """    爱心类    """    def __init__(self, generate_frame=20):        self._points = set()  # 原始爱心坐标集合        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合        self.all_points = {}  # 每帧动态点坐标        self.build(2000)        self.random_halo = 1000        self.generate_frame = generate_frame        for frame in range(generate_frame):            self.calc(frame)    def build(self, number):        # 爱心        for _ in range(number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t)            self._points.add((x, y))        # 爱心内扩散        for _x, _y in list(self._points):            for _ in range(3):                x, y = scatter_inside(_x, _y, 0.05)                self._edge_diffusion_points.add((x, y))        # 爱心内再次扩散        point_list = list(self._points)        for _ in range(4000):            x, y = random.choice(point_list)            x, y = scatter_inside(x, y, 0.17)            self._center_diffusion_points.add((x, y))    @staticmethod    def calc_position(x, y, ratio):        # 调整缩放比例        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)        return x - dx, y - dy    def calc(self, generate_frame):        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))        all_points = []        # 光环        heart_halo_point = set()  # 光环的点坐标集合        for _ in range(halo_number):            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口            x, y = heart_function(t, shrink_ratio=11)            x, y = shrink(x, y, halo_radius)            if (x, y) not in heart_halo_point:                # 处理新的点                heart_halo_point.add((x, y))                x += random.randint(-11, 11)                y += random.randint(-11, 11)                size = random.choice((1, 2, 2))#控制外围粒子的大小                all_points.append((x, y, size))        # 轮廓        for x, y in self._points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 3)            all_points.append((x, y, size))        # 内容        for x, y in self._center_diffusion_points:            x, y = self.calc_position(x, y, ratio)            size = random.randint(1, 2)            all_points.append((x, y, size))        self.all_points[generate_frame] = all_points    def render(self, render_canvas, render_frame):        for x, y, size in self.all_points[render_frame % self.generate_frame]:            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):    render_canvas.delete('all')    render_heart.render(render_canvas, render_frame)    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__':    root = Tk()  # 一个Tk    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)    canvas.pack()    heart = Heart()  # 心    draw(root, canvas, heart)  # 开始画画~    root.mainloop()

二、HTML

html的个人感觉更好,因为有浏览器就支持运行,py的后期得导出成exe才可以在没有环境设备运行,html手机电脑都可以的。

1.第一个

输出样例

调整

<title>canvas爱心</title>   这个canvas爱心字样随便调整可以自己编辑TA的名字之类的

代码如下

<!doctype html><html><head><meta charset="utf-8"><title>canvas爱心</title><style>html, body {  height: 100%;  padding: 0;  margin: 0;  background: #000;}canvas {  position: absolute;  width: 100%;  height: 100%;}</style></head><body><canvas id="pinkboard"></canvas><script>/* * Settings */var settings = {  particles: {    length:   500, // maximum amount of particles    duration:   2, // particle duration in sec    velocity: 100, // particle velocity in pixels/sec    effect: -0.75, // play with this for a nice effect    size:      30, // particle size in pixels  },};/* * RequestAnimationFrame polyfill by Erik M?ller */(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());/* * Point class */var Point = (function() {  function Point(x, y) {    this.x = (typeof x !== 'undefined') ? x : 0;    this.y = (typeof y !== 'undefined') ? y : 0;  }  Point.prototype.clone = function() {    return new Point(this.x, this.y);  };  Point.prototype.length = function(length) {    if (typeof length == 'undefined')      return Math.sqrt(this.x * this.x + this.y * this.y);    this.normalize();    this.x *= length;    this.y *= length;    return this;  };  Point.prototype.normalize = function() {    var length = this.length();    this.x /= length;    this.y /= length;    return this;  };  return Point;})();/* * Particle class */var Particle = (function() {  function Particle() {    this.position = new Point();    this.velocity = new Point();    this.acceleration = new Point();    this.age = 0;  }  Particle.prototype.initialize = function(x, y, dx, dy) {    this.position.x = x;    this.position.y = y;    this.velocity.x = dx;    this.velocity.y = dy;    this.acceleration.x = dx * settings.particles.effect;    this.acceleration.y = dy * settings.particles.effect;    this.age = 0;  };  Particle.prototype.update = function(deltaTime) {    this.position.x += this.velocity.x * deltaTime;    this.position.y += this.velocity.y * deltaTime;    this.velocity.x += this.acceleration.x * deltaTime;    this.velocity.y += this.acceleration.y * deltaTime;    this.age += deltaTime;  };  Particle.prototype.draw = function(context, image) {    function ease(t) {      return (--t) * t * t + 1;    }    var size = image.width * ease(this.age / settings.particles.duration);    context.globalAlpha = 1 - this.age / settings.particles.duration;    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);  };  return Particle;})();/* * ParticlePool class */var ParticlePool = (function() {  var particles,      firstActive = 0,      firstFree   = 0,      duration    = settings.particles.duration;    function ParticlePool(length) {    // create and populate particle pool    particles = new Array(length);    for (var i = 0; i < particles.length; i++)      particles[i] = new Particle();  }  ParticlePool.prototype.add = function(x, y, dx, dy) {    particles[firstFree].initialize(x, y, dx, dy);        // handle circular queue    firstFree++;    if (firstFree   == particles.length) firstFree   = 0;    if (firstActive == firstFree       ) firstActive++;    if (firstActive == particles.length) firstActive = 0;  };  ParticlePool.prototype.update = function(deltaTime) {    var i;        // update active particles    if (firstActive < firstFree) {      for (i = firstActive; i < firstFree; i++)        particles[i].update(deltaTime);    }    if (firstFree < firstActive) {      for (i = firstActive; i < particles.length; i++)        particles[i].update(deltaTime);      for (i = 0; i < firstFree; i++)        particles[i].update(deltaTime);    }        // remove inactive particles    while (particles[firstActive].age >= duration && firstActive != firstFree) {      firstActive++;      if (firstActive == particles.length) firstActive = 0;    }          };  ParticlePool.prototype.draw = function(context, image) {    // draw active particles    if (firstActive < firstFree) {      for (i = firstActive; i < firstFree; i++)        particles[i].draw(context, image);    }    if (firstFree < firstActive) {      for (i = firstActive; i < particles.length; i++)        particles[i].draw(context, image);      for (i = 0; i < firstFree; i++)        particles[i].draw(context, image);    }  };  return ParticlePool;})();/* * Putting it all together */(function(canvas) {  var context = canvas.getContext('2d'),      particles = new ParticlePool(settings.particles.length),      particleRate = settings.particles.length / settings.particles.duration, // particles/sec      time;    // get point on heart with -PI <= t <= PI  function pointOnHeart(t) {    return new Point(      160 * Math.pow(Math.sin(t), 3),      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25    );  }    // creating the particle image using a dummy canvas  var image = (function() {    var canvas  = document.createElement('canvas'),        context = canvas.getContext('2d');    canvas.width  = settings.particles.size;    canvas.height = settings.particles.size;    // helper function to create the path    function to(t) {      var point = pointOnHeart(t);      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;      return point;    }    // create the path    context.beginPath();    var t = -Math.PI;    var point = to(t);    context.moveTo(point.x, point.y);    while (t < Math.PI) {      t += 0.01; // baby steps!      point = to(t);      context.lineTo(point.x, point.y);    }    context.closePath();    // create the fill    context.fillStyle = '#ea80b0';    context.fill();    // create the image    var image = new Image();    image.src = canvas.toDataURL();    return image;  })();    // render that thing!  function render() {    // next animation frame    requestAnimationFrame(render);        // update time    var newTime   = new Date().getTime() / 1000,        deltaTime = newTime - (time || newTime);    time = newTime;        // clear canvas    context.clearRect(0, 0, canvas.width, canvas.height);        // create new particles    var amount = particleRate * deltaTime;    for (var i = 0; i < amount; i++) {      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());      var dir = pos.clone().length(settings.particles.velocity);      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);    }        // update and draw particles    particles.update(deltaTime);    particles.draw(context, image);  }    // handle (re-)sizing of the canvas  function onResize() {    canvas.width  = canvas.clientWidth;    canvas.height = canvas.clientHeight;  }  window.onresize = onResize;    // delay rendering bootstrap  setTimeout(function() {    onResize();    render();  }, 10);})(document.getElementById('pinkboard'));</script></body></html>

 

2.第二个html

输出示例

调整一样方式

代码如下(这是看这个博主的):

<!DOCTYPE html><!-- saved from url=(0033)http://junior-l.gitee.io/to-lili/ --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">        <title>?</title>    <style>        canvas {            position: absolute;            left: 0;            top: 0;            width: 100%;            height: 100%;            background-color: rgba(0, 0, 0, .2);        }    </style></head><body><canvas id="heart" width="1920" height="947"></canvas><script>    window.requestAnimationFrame =        window.__requestAnimationFrame ||        window.requestAnimationFrame ||        window.webkitRequestAnimationFrame ||        window.mozRequestAnimationFrame ||        window.oRequestAnimationFrame ||        window.msRequestAnimationFrame ||        (function () {            return function (callback, element) {                var lastTime = element.__lastTime;                if (lastTime === undefined) {                    lastTime = 0;                }                var currTime = Date.now();                var timeToCall = Math.max(1, 33 - (currTime - lastTime));                window.setTimeout(callback, timeToCall);                element.__lastTime = currTime + timeToCall;            };        })();    window.isDevice = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(((navigator.userAgent || navigator.vendor || window.opera)).toLowerCase()));    var loaded = false;    var init = function () {        if (loaded) return;        loaded = true;        var mobile = window.isDevice;        var koef = mobile ? 0.5 : 1;        var canvas = document.getElementById('heart');        var ctx = canvas.getContext('2d');        var width = canvas.width = koef * innerWidth;        var height = canvas.height = koef * innerHeight;        var rand = Math.random;        ctx.fillStyle = "rgba(0,0,0,1)";        ctx.fillRect(0, 0, width, height);        var heartPosition = function (rad) {            //return [Math.sin(rad), Math.cos(rad)];            return [Math.pow(Math.sin(rad), 3), -(15 * Math.cos(rad) - 5 * Math.cos(2 * rad) - 2 * Math.cos(3 * rad) - Math.cos(4 * rad))];        };        var scaleAndTranslate = function (pos, sx, sy, dx, dy) {            return [dx + pos[0] * sx, dy + pos[1] * sy];        };        window.addEventListener('resize', function () {            width = canvas.width = koef * innerWidth;            height = canvas.height = koef * innerHeight;            ctx.fillStyle = "rgba(0,0,0,1)";            ctx.fillRect(0, 0, width, height);        });        var traceCount = mobile ? 20 : 50;        var pointsOrigin = [];        var i;        var dr = mobile ? 0.3 : 0.1;        for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 210, 13, 0, 0));        for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 150, 9, 0, 0));        for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 90, 5, 0, 0));        var heartPointsCount = pointsOrigin.length;        var targetPoints = [];        var pulse = function (kx, ky) {            for (i = 0; i < pointsOrigin.length; i++) {                targetPoints[i] = [];                targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2;                targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2;            }        };        var e = [];        for (i = 0; i < heartPointsCount; i++) {            var x = rand() * width;            var y = rand() * height;            e[i] = {                vx: 0,                vy: 0,                R: 2,                speed: rand() + 5,                q: ~~(rand() * heartPointsCount),                D: 2 * (i % 2) - 1,                force: 0.2 * rand() + 0.7,                f: "hsla(0," + ~~(40 * rand() + 60) + "%," + ~~(60 * rand() + 20) + "%,.3)",                trace: []            };            for (var k = 0; k < traceCount; k++) e[i].trace[k] = {x: x, y: y};        }        var config = {            traceK: 0.4,            timeDelta: 0.01        };        var time = 0;        var loop = function () {            var n = -Math.cos(time);            pulse((1 + n) * .5, (1 + n) * .5);            time += ((Math.sin(time)) < 0 ? 9 : (n > 0.8) ? .2 : 1) * config.timeDelta;            ctx.fillStyle = "rgba(0,0,0,.1)";            ctx.fillRect(0, 0, width, height);            for (i = e.length; i--;) {                var u = e[i];                var q = targetPoints[u.q];                var dx = u.trace[0].x - q[0];                var dy = u.trace[0].y - q[1];                var length = Math.sqrt(dx * dx + dy * dy);                if (10 > length) {                    if (0.95 < rand()) {                        u.q = ~~(rand() * heartPointsCount);                    } else {                        if (0.99 < rand()) {                            u.D *= -1;                        }                        u.q += u.D;                        u.q %= heartPointsCount;                        if (0 > u.q) {                            u.q += heartPointsCount;                        }                    }                }                u.vx += -dx / length * u.speed;                u.vy += -dy / length * u.speed;                u.trace[0].x += u.vx;                u.trace[0].y += u.vy;                u.vx *= u.force;                u.vy *= u.force;                for (k = 0; k < u.trace.length - 1;) {                    var T = u.trace[k];                    var N = u.trace[++k];                    N.x -= config.traceK * (N.x - T.x);                    N.y -= config.traceK * (N.y - T.y);                }                ctx.fillStyle = u.f;                for (k = 0; k < u.trace.length; k++) {                    ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1);                }            }            ctx.fillStyle = "rgba(255,255,255,1)";            for (i = u.trace.length + 13; i--;) ctx.fillRect(targetPoints[i][0], targetPoints[i][1], 2, 2);            window.requestAnimationFrame(loop, canvas);        };        loop();    };    var s = document.readyState;    if (s === 'complete' || s === 'loaded' || s === 'interactive') init();    else document.addEventListener('DOMContentLoaded', init, false);</script></body></html>

3.第三个html

样子

 

备注

这个我个人感觉还是蛮好看的,值得注意的是,里面的字是也能动的,可以把♥瓜瓜♥改成你想要的字眼(代码里面ctrl+f 找瓜瓜字眼 替换即可),titile也同理

代码

<!DOCTYPE html><!-- saved from url=(0046)https://httishere.gitee.io/notion/v4/love-name --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">        <title>? Love you ? My Dear 瓜瓜?</title>    <style type="text/css">      body {        margin: 0;        overflow: hidden;        background: #000;      }      canvas {        position: absolute;        width: 100%;        height: 100%;      }      #pinkboard {        animation: anim 1.5s ease-in-out infinite;        -webkit-animation: anim 1.5s ease-in-out infinite;        -o-animation: anim 1.5s ease-in-out infinite;        -moz-animation: anim 1.5s ease-in-out infinite;      }      @keyframes anim {        0% {          transform: scale(0.8);        }        25% {          transform: scale(0.7);        }        50% {          transform: scale(1);        }        75% {          transform: scale(0.7);        }        100% {          transform: scale(0.8);        }      }      @-webkit-keyframes anim {        0% {          -webkit-transform: scale(0.8);        }        25% {          -webkit-transform: scale(0.7);        }        50% {          -webkit-transform: scale(1);        }        75% {          -webkit-transform: scale(0.7);        }        100% {          -webkit-transform: scale(0.8);        }      }      @-o-keyframes anim {        0% {          -o-transform: scale(0.8);        }        25% {          -o-transform: scale(0.7);        }        50% {          -o-transform: scale(1);        }        75% {          -o-transform: scale(0.7);        }        100% {          -o-transform: scale(0.8);        }      }      @-moz-keyframes anim {        0% {          -moz-transform: scale(0.8);        }        25% {          -moz-transform: scale(0.7);        }        50% {          -moz-transform: scale(1);        }        75% {          -moz-transform: scale(0.7);        }        100% {          -moz-transform: scale(0.8);        }      }      #name {        position: absolute;        top: 50%;        left: 50%;        transform: translate(-50%, -50%);        margin-top: -20px;        font-size: 46px;        color: #ea80b0;      }    </style>  </head>  <body>    <canvas id="pinkboard" width="1920" height="947"></canvas>    <!-- <div id="name">瓜瓜? ❤️</div> -->    <canvas id="canvas" width="1920" height="947"></canvas>    <script type="text/javascript">      const colors = [        "#eec996",        "#8fb7d3",        "#b7d4c6",        "#c3bedd",        "#f1d5e4",        "#cae1d3",        "#f3c89d",        "#d0b0c3",        "#819d53",        "#c99294",        "#cec884",        "#ff8e70",        "#e0a111",        "#fffdf6",        "#cbd7ac",        "#e8c6c0",        "#dc9898",        "#ecc8ba",      ]; //用来设置的颜色      var canvas = document.getElementById("canvas");      var ctx = canvas.getContext("2d");      let count = 1;      var ww = window.innerWidth;      var wh = window.innerHeight;      var hearts = [];      function init() {        requestAnimationFrame(render);        canvas.width = ww;        canvas.height = wh;        for (var i = 0; i < 100; i++) {          hearts.push(new Heart());        }      }      function Heart() {        this.x = Math.random() * ww;        this.y = Math.random() * wh;        this.opacity = Math.random() * 0.5 + 0.5;        this.vel = {          x: (Math.random() - 0.5) * 4,          y: (Math.random() - 0.5) * 4,        };        this.targetScale = Math.random() * 0.15 + 0.02;        this.scale = this.targetScale * Math.random();      }      Heart.prototype.update = function (i) {        this.x += this.vel.x;        this.y += this.vel.y;        this.scale += (this.targetScale - this.scale) * 0.01;        if (this.x - this.width > ww || this.x + this.width < 0) {          this.scale = 0;          this.x = Math.random() * ww;        }        if (this.y - this.height > wh || this.y + this.height < 0) {          this.scale = 0;          this.y = Math.random() * wh;        }        this.width = 473.8;        this.height = 408.6;      };      Heart.prototype.draw = function (i) {        ctx.globalAlpha = this.opacity;        ctx.font = `${180 * this.scale}px "微软雅黑"`;        // ctx.font="20px";        ctx.fillStyle = colors[i % 18];        ctx.fillText(          "?瓜瓜?",          this.x - this.width * 0.5,          this.y - this.height * 0.5,          this.width,          this.height        );        // ctx.drawImage(        //   heartImage,        //   this.x - this.width * 0.5,        //   this.y - this.height * 0.5,        //   this.width,        //   this.height        // );      };      function render() {        ctx.clearRect(0, 0, ww, wh);        // ctx.globalAlpha = 1;        // ctx.fillStyle = "rgba(255,255,255,0.3)";        // ctx.fillRect(0, 0, ww, wh);        for (var i = 0; i < 100; i++) {          hearts[i].update(i);          hearts[i].draw(i);        }        requestAnimationFrame(render);      }      init();      // var heartImage = new Image();      // heartImage.onload = init();      // heartImage.src =      //   "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";      window.addEventListener("resize", function () {        ww = window.innerWidth;        wh = window.innerHeight;      });    </script>    <script>      /*       * Settings       */      var settings = {        particles: {          length: 500, // maximum amount of particles          duration: 2, // particle duration in sec          velocity: 100, // particle velocity in pixels/sec          effect: -0.75, // play with this for a nice effect          size: 30, // particle size in pixels        },      };      /*       * RequestAnimationFrame polyfill by Erik M?ller       */      (function () {        var b = 0;        var c = ["ms", "moz", "webkit", "o"];        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];          window.cancelAnimationFrame =            window[c[a] + "CancelAnimationFrame"] ||            window[c[a] + "CancelRequestAnimationFrame"];        }        if (!window.requestAnimationFrame) {          window.requestAnimationFrame = function (h, e) {            var d = new Date().getTime();            var f = Math.max(0, 16 - (d - b));            var g = window.setTimeout(function () {              h(d + f);            }, f);            b = d + f;            return g;          };        }        if (!window.cancelAnimationFrame) {          window.cancelAnimationFrame = function (d) {            clearTimeout(d);          };        }      })();      /*       * Point class       */      var Point = (function () {        function Point(x, y) {          this.x = typeof x !== "undefined" ? x : 0;          this.y = typeof y !== "undefined" ? y : 0;        }        Point.prototype.clone = function () {          return new Point(this.x, this.y);        };        Point.prototype.length = function (length) {          if (typeof length == "undefined")            return Math.sqrt(this.x * this.x + this.y * this.y);          this.normalize();          this.x *= length;          this.y *= length;          return this;        };        Point.prototype.normalize = function () {          var length = this.length();          this.x /= length;          this.y /= length;          return this;        };        return Point;      })();      /*       * Particle class       */      var Particle = (function () {        function Particle() {          this.position = new Point();          this.velocity = new Point();          this.acceleration = new Point();          this.age = 0;        }        Particle.prototype.initialize = function (x, y, dx, dy) {          this.position.x = x;          this.position.y = y;          this.velocity.x = dx;          this.velocity.y = dy;          this.acceleration.x = dx * settings.particles.effect;          this.acceleration.y = dy * settings.particles.effect;          this.age = 0;        };        Particle.prototype.update = function (deltaTime) {          this.position.x += this.velocity.x * deltaTime;          this.position.y += this.velocity.y * deltaTime;          this.velocity.x += this.acceleration.x * deltaTime;          this.velocity.y += this.acceleration.y * deltaTime;          this.age += deltaTime;        };        Particle.prototype.draw = function (context, image) {          function ease(t) {            return --t * t * t + 1;          }          var size = image.width * ease(this.age / settings.particles.duration);          context.globalAlpha = 1 - this.age / settings.particles.duration;          context.drawImage(            image,            this.position.x - size / 2,            this.position.y - size / 2,            size,            size          );        };        return Particle;      })();      /*       * ParticlePool class       */      var ParticlePool = (function () {        var particles,          firstActive = 0,          firstFree = 0,          duration = settings.particles.duration;        function ParticlePool(length) {          // create and populate particle pool          particles = new Array(length);          for (var i = 0; i < particles.length; i++)            particles[i] = new Particle();        }        ParticlePool.prototype.add = function (x, y, dx, dy) {          particles[firstFree].initialize(x, y, dx, dy);          // handle circular queue          firstFree++;          if (firstFree == particles.length) firstFree = 0;          if (firstActive == firstFree) firstActive++;          if (firstActive == particles.length) firstActive = 0;        };        ParticlePool.prototype.update = function (deltaTime) {          var i;          // update active particles          if (firstActive < firstFree) {            for (i = firstActive; i < firstFree; i++)              particles[i].update(deltaTime);          }          if (firstFree < firstActive) {            for (i = firstActive; i < particles.length; i++)              particles[i].update(deltaTime);            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);          }          // remove inactive particles          while (            particles[firstActive].age >= duration &&            firstActive != firstFree          ) {            firstActive++;            if (firstActive == particles.length) firstActive = 0;          }        };        ParticlePool.prototype.draw = function (context, image) {          // draw active particles          if (firstActive < firstFree) {            for (i = firstActive; i < firstFree; i++)              particles[i].draw(context, image);          }          if (firstFree < firstActive) {            for (i = firstActive; i < particles.length; i++)              particles[i].draw(context, image);            for (i = 0; i < firstFree; i++) particles[i].draw(context, image);          }        };        return ParticlePool;      })();      /*       * Putting it all together       */      (function (canvas) {        var context = canvas.getContext("2d"),          particles = new ParticlePool(settings.particles.length),          particleRate =            settings.particles.length / settings.particles.duration, // particles/sec          time;        // get point on heart with -PI <= t <= PI        function pointOnHeart(t) {          return new Point(            160 * Math.pow(Math.sin(t), 3),            130 * Math.cos(t) -              50 * Math.cos(2 * t) -              20 * Math.cos(3 * t) -              10 * Math.cos(4 * t) +              25          );        }        // creating the particle image using a dummy canvas        var image = (function () {          var canvas = document.createElement("canvas"),            context = canvas.getContext("2d");          canvas.width = settings.particles.size;          canvas.height = settings.particles.size;          // helper function to create the path          function to(t) {            var point = pointOnHeart(t);            point.x =              settings.particles.size / 2 +              (point.x * settings.particles.size) / 350;            point.y =              settings.particles.size / 2 -              (point.y * settings.particles.size) / 350;            return point;          }          // create the path          context.beginPath();          var t = -Math.PI;          var point = to(t);          context.moveTo(point.x, point.y);          while (t < Math.PI) {            t += 0.01; // baby steps!            point = to(t);            context.lineTo(point.x, point.y);          }          context.closePath();          // create the fill          context.fillStyle = "#ea80b0";          context.fill();          // create the image          var image = new Image();          image.src = canvas.toDataURL();          return image;        })();        // render that thing!        function render() {          // next animation frame          requestAnimationFrame(render);          // update time          var newTime = new Date().getTime() / 1000,            deltaTime = newTime - (time || newTime);          time = newTime;          // clear canvas          context.clearRect(0, 0, canvas.width, canvas.height);          // create new particles          var amount = particleRate * deltaTime;          for (var i = 0; i < amount; i++) {            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());            var dir = pos.clone().length(settings.particles.velocity);            particles.add(              canvas.width / 2 + pos.x,              canvas.height / 2 - pos.y,              dir.x,              -dir.y            );          }          // update and draw particles          particles.update(deltaTime);          particles.draw(context, image);        }        // handle (re-)sizing of the canvas        function onResize() {          canvas.width = canvas.clientWidth;          canvas.height = canvas.clientHeight;        }        window.onresize = onResize;        // delay rendering bootstrap        setTimeout(function () {          onResize();          render();        }, 10);      })(document.getElementById("pinkboard"));      // 参考:https://blog.csdn.net/weixin_57038822/article/details/121644240    </script>  </body></html>

3.第四个html

样例

 代码调整思路

x位置直接记事本打开ctrl+f 找亲爱的 编辑文案

然后对这行字的编辑(样式上)

是这个,改这里的信息就行哪个参数不会就搜一下他的作用 比如第一行是字体,你可以百度html字体 比如这个大佬写的博客,都是一样道理。

代码

<!DOCTYPE html><html><meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <head>    <title>LoveHTT</title></head><body> <canvas id="canvas"></canvas><style type="text/css">    body {        margin: 0;        padding: 0;        overflow: hidden;    }</style><script type="text/javascript">    var canvas = document.getElementById('canvas');    var ctx = canvas.getContext('2d');      canvas.height = window.innerHeight;    canvas.width = window.innerWidth;     var texts = 'I LOVE U'.split('');     var fontSize = 16;    var columns = canvas.width / fontSize;    // 用于计算输出文字时坐标,所以长度即为列数    var drops = [];    //初始值    for (var x = 0; x < columns; x++) {        drops[x] = 1;    }     function draw() {        //让背景逐渐由透明到不透明        ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';        ctx.fillRect(0, 0, canvas.width, canvas.height);        //文字颜色        ctx.fillStyle = '#f584b7';        ctx.font = fontSize + 'px arial';        //逐行输出文字        for (var i = 0; i < drops.length; i++) {            var text = texts[Math.floor(Math.random() * texts.length)];            ctx.fillText(text, i * fontSize, drops[i] * fontSize);             if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) {                drops[i] = 0;            }             drops[i]++;        }    }    setInterval(draw, 33);</script></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML><HEAD>    <TITLE> love</TITLE><meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>     <META NAME="Generator" CONTENT="EditPlus">    <META NAME="Author" CONTENT="">    <META NAME="Keywords" CONTENT="">    <META NAME="Description" CONTENT="">    <meta charset="UTF-8">    <style>        html, body {            height: 100%;            padding: 0;            margin: 0;            background: rgb(0, 0, 0);        }        canvas {            position: absolute;            width: 100%;            height: 100%;        }        #child{            position: fixed;            top:50%;            left: 50%;            margin-top: -75px;            margin-left:-100px ;         }         h4{font-family:"STKaiti";             font-size: 40px;             color:#f584b7;             position: relative;             top: -70px;left: -65px;}    </style></head><body><div id="child" ><h4>?致亲爱的X女士</h4></div><!--这里写名字❤!!!-->  <canvas id ="pinkboard"></canvas>  <!-- <canvas id= "canvas"></canvas>  --><script>    /*   * Settings   */    var settings = {        particles: {            length:   500, // maximum amount of particles            duration:   2, // particle duration in sec            velocity: 100, // particle velocity in pixels/sec            effect: -0.75, // play with this for a nice effect            size:      30, // particle size in pixels        },    };     /*     * RequestAnimationFrame polyfill by Erik Möller     */    (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());     /*     * Point class     */    var Point = (function() {        function Point(x, y) {            this.x = (typeof x !== 'undefined') ? x : 0;            this.y = (typeof y !== 'undefined') ? y : 0;        }        Point.prototype.clone = function() {            return new Point(this.x, this.y);        };        Point.prototype.length = function(length) {            if (typeof length == 'undefined')                return Math.sqrt(this.x * this.x + this.y * this.y);            this.normalize();            this.x *= length;            this.y *= length;            return this;        };        Point.prototype.normalize = function() {            var length = this.length();            this.x /= length;            this.y /= length;            return this;        };        return Point;    })();     /*     * Particle class     */    var Particle = (function() {        function Particle() {            this.position = new Point();            this.velocity = new Point();            this.acceleration = new Point();            this.age = 0;        }        Particle.prototype.initialize = function(x, y, dx, dy) {            this.position.x = x;            this.position.y = y;            this.velocity.x = dx;            this.velocity.y = dy;            this.acceleration.x = dx * settings.particles.effect;            this.acceleration.y = dy * settings.particles.effect;            this.age = 0;        };        Particle.prototype.update = function(deltaTime) {            this.position.x += this.velocity.x * deltaTime;            this.position.y += this.velocity.y * deltaTime;            this.velocity.x += this.acceleration.x * deltaTime;            this.velocity.y += this.acceleration.y * deltaTime;            this.age += deltaTime;        };        Particle.prototype.draw = function(context, image) {            function ease(t) {                return (--t) * t * t + 1;            }            var size = image.width * ease(this.age / settings.particles.duration);            context.globalAlpha = 1 - this.age / settings.particles.duration;            context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);        };        return Particle;    })();     /*     * ParticlePool class     */    var ParticlePool = (function() {        var particles,            firstActive = 0,            firstFree   = 0,            duration    = settings.particles.duration;         function ParticlePool(length) {            // create and populate particle pool            particles = new Array(length);            for (var i = 0; i < particles.length; i++)                particles[i] = new Particle();        }        ParticlePool.prototype.add = function(x, y, dx, dy) {            particles[firstFree].initialize(x, y, dx, dy);             // handle circular queue            firstFree++;            if (firstFree   == particles.length) firstFree   = 0;            if (firstActive == firstFree       ) firstActive++;            if (firstActive == particles.length) firstActive = 0;        };        ParticlePool.prototype.update = function(deltaTime) {            var i;             // update active particles            if (firstActive < firstFree) {                for (i = firstActive; i < firstFree; i++)                    particles[i].update(deltaTime);            }            if (firstFree < firstActive) {                for (i = firstActive; i < particles.length; i++)                    particles[i].update(deltaTime);                for (i = 0; i < firstFree; i++)                    particles[i].update(deltaTime);            }             // remove inactive particles            while (particles[firstActive].age >= duration && firstActive != firstFree) {                firstActive++;                if (firstActive == particles.length) firstActive = 0;            }          };        ParticlePool.prototype.draw = function(context, image) {            // draw active particles            if (firstActive < firstFree) {                for (i = firstActive; i < firstFree; i++)                    particles[i].draw(context, image);            }            if (firstFree < firstActive) {                for (i = firstActive; i < particles.length; i++)                    particles[i].draw(context, image);                for (i = 0; i < firstFree; i++)                    particles[i].draw(context, image);            }        };        return ParticlePool;    })();     /*     * Putting it all together     */    (function(canvas) {        var context = canvas.getContext('2d'),            particles = new ParticlePool(settings.particles.length),            particleRate = settings.particles.length / settings.particles.duration, // particles/sec            time;         // get point on heart with -PI <= t <= PI        function pointOnHeart(t) {            return new Point(                160 * Math.pow(Math.sin(t), 3),                130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25            );        }         // creating the particle image using a dummy canvas        var image = (function() {            var canvas  = document.createElement('canvas'),                context = canvas.getContext('2d');            canvas.width  = settings.particles.size;            canvas.height = settings.particles.size;            // helper function to create the path            function to(t) {                var point = pointOnHeart(t);                point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;                point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;                return point;            }            // create the path            context.beginPath();            var t = -Math.PI;            var point = to(t);            context.moveTo(point.x, point.y);            while (t < Math.PI) {                t += 0.01; // baby steps!                point = to(t);                context.lineTo(point.x, point.y);            }            context.closePath();            // create the fill            context.fillStyle = '#ea80b0';            context.fill();            // create the image            var image = new Image();            image.src = canvas.toDataURL();            return image;        })();         // render that thing!        function render() {            // next animation frame            requestAnimationFrame(render);             // update time            var newTime   = new Date().getTime() / 1000,                deltaTime = newTime - (time || newTime);            time = newTime;             // clear canvas            context.clearRect(0, 0, canvas.width, canvas.height);             // create new particles            var amount = particleRate * deltaTime;            for (var i = 0; i < amount; i++) {                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());                var dir = pos.clone().length(settings.particles.velocity);                particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);            }             // update and draw particles            particles.update(deltaTime);            particles.draw(context, image);        }         // handle (re-)sizing of the canvas        function onResize() {            canvas.width  = canvas.clientWidth;            canvas.height = canvas.clientHeight;        }        window.onresize = onResize;         // delay rendering bootstrap        setTimeout(function() {            onResize();            render();        }, 10);    })(document.getElementById('pinkboard'));</script> </BODY> <!--                           <audio controls>  <source src="Alan Walker-Faded.mp3" type="audio/ogg">  <source src="Alan Walker-Faded.mp3" type="audio/mpeg"></audio >     --> </HTML>

总结

本文简单介绍了几种爱心代码,希望对大家有所帮助,求赞欧~~~
另外,python想送给你的那个 TA的话可以打包为exe的,我后期再补一下教程,然后运行有问题的可以在评论区说明~


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