目录
前言
一、python
1.python 第一个
2.python第二个
二、HTML
1.第一个
2.第二个html
3.第三个html
3.第四个html
总结
前言
最近那个电视剧很火,就是搞爱心代码的,本人兴趣使然,在网上搜集了一些代码,经过一定修改,做一个小总结。源文件直接免费下载点此处
一、python
运行
主要用的包都是那么几个,csdn搜pycharm怎么导包就可以。
1.python 第一个
成品效果
调整思路
HEART_COLOR = "#EEAEEE" #引号内修改颜色!颜色代码放在文章末尾
双引号里面可以在csdn搜RGB颜色,比如这个兄弟的,直接看里面的对照表,把包括#的数字或字母替换就可以换颜色了
代码如下
import randomfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 840 # 画布的宽CANVAS_HEIGHT = 680 # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标IMAGE_ENLARGE = 11 # 放大比例HEART_COLOR = "#EEAEEE" #引号内修改颜色!颜色代码放在文章末尾def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE): """ “爱心函数生成器” :param shrink_ratio: 放大比例 :param t: 参数 :return: 坐标 """ # 基础函数 x = 17 * (sin(t) ** 3) y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t)) # 放大 #x *= shrink_ratio #y *= shrink_ratio x*=IMAGE_ENLARGE y*=IMAGE_ENLARGE # 移到画布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y)def scatter_inside(x, y, beta=0.15): """ 随机内部扩散 :param x: 原x :param y: 原y :param beta: 强度 :return: 新坐标 """ ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dydef shrink(x, y, ratio): """ 抖动 :param x: 原x :param y: 原y :param ratio: 比例 :return: 新坐标 """ force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数... dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dydef curve(p): """ 自定义曲线函数,调整跳动周期 :param p: 参数 :return: 正弦 """ # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?) return 2 * (2 * sin(4 * p)) / (2 * pi)class Heart: """ 爱心类 """ def __init__(self, generate_frame=20): self._points = set() # 原始爱心坐标集合 self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合 self._center_diffusion_points = set() # 中心扩散效果点坐标集合 self.all_points = {} # 每帧动态点坐标 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): # 爱心 for _ in range(number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t) self._points.add((x, y)) # 爱心内扩散 for _x, _y in list(self._points): for _ in range(3): x, y = scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 爱心内再次扩散 point_list = list(self._points) for _ in range(10000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.27) self._center_diffusion_points.add((x, y)) @staticmethod def calc_position(x, y, ratio): # 调整缩放比例 force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420) # 魔法参数 dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio = 15 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例 halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi))) halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2)) all_points = [] # 光环 heart_halo_point = set() # 光环的点坐标集合 for _ in range(halo_number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t, shrink_ratio=-15) # 魔法参数 x, y = shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: # 处理新的点 heart_halo_point.add((x, y)) x += random.randint(-60, 60) y += random.randint(-60, 60) size = random.choice((1, 1, 2)) all_points.append((x, y, size)) all_points.append((x+20, y+20, size)) all_points.append((x-20, y -20, size)) all_points.append((x+20, y - 20, size)) all_points.append((x - 20, y +20, size)) # 轮廓 for x, y in self._points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 内容 for x, y in self._edge_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) for x, y in self._center_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__': root = Tk() canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = Heart() draw(root, canvas, heart) root.mainloop()
2.python第二个
成品效果
调整思路
HEART_COLOR = "#EEAEEE" #心的颜色
调整颜色的思路同上
代码如下
import randomfrom math import sin, cos, pi, logfrom tkinter import *CANVAS_WIDTH = 640 # 画布的宽CANVAS_HEIGHT = 480 # 画布的高CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标IMAGE_ENLARGE = 11 # 放大比例HEART_COLOR = "pink" # 心的颜色def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE): """ “爱心函数生成器” :param shrink_ratio: 放大比例 :param t: 参数 :return: 坐标 """ # 基础函数 x = 16 * (sin(t) ** 3) y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t)) # 放大 x *= shrink_ratio y *= shrink_ratio # 移到画布中央 x += CANVAS_CENTER_X y += CANVAS_CENTER_Y return int(x), int(y)def scatter_inside(x, y, beta=0.15): """ 随机内部扩散 :param x: 原x :param y: 原y :param beta: 强度 :return: 新坐标 """ ratio_x = - beta * log(random.random()) ratio_y = - beta * log(random.random()) dx = ratio_x * (x - CANVAS_CENTER_X) dy = ratio_y * (y - CANVAS_CENTER_Y) return x - dx, y - dydef shrink(x, y, ratio): """ 抖动 :param x: 原x :param y: 原y :param ratio: 比例 :return: 新坐标 """ force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数... dx = ratio * force * (x - CANVAS_CENTER_X) dy = ratio * force * (y - CANVAS_CENTER_Y) return x - dx, y - dydef curve(p): """ 自定义曲线函数,调整跳动周期 :param p: 参数 :return: 正弦 """ return 4 * (2 * sin(4 * p)) / (2 * pi)class Heart: """ 爱心类 """ def __init__(self, generate_frame=20): self._points = set() # 原始爱心坐标集合 self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合 self._center_diffusion_points = set() # 中心扩散效果点坐标集合 self.all_points = {} # 每帧动态点坐标 self.build(2000) self.random_halo = 1000 self.generate_frame = generate_frame for frame in range(generate_frame): self.calc(frame) def build(self, number): # 爱心 for _ in range(number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t) self._points.add((x, y)) # 爱心内扩散 for _x, _y in list(self._points): for _ in range(3): x, y = scatter_inside(_x, _y, 0.05) self._edge_diffusion_points.add((x, y)) # 爱心内再次扩散 point_list = list(self._points) for _ in range(4000): x, y = random.choice(point_list) x, y = scatter_inside(x, y, 0.17) self._center_diffusion_points.add((x, y)) @staticmethod def calc_position(x, y, ratio): # 调整缩放比例 force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520) dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1) dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1) return x - dx, y - dy def calc(self, generate_frame): ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例 halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi))) halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2)) all_points = [] # 光环 heart_halo_point = set() # 光环的点坐标集合 for _ in range(halo_number): t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口 x, y = heart_function(t, shrink_ratio=11) x, y = shrink(x, y, halo_radius) if (x, y) not in heart_halo_point: # 处理新的点 heart_halo_point.add((x, y)) x += random.randint(-11, 11) y += random.randint(-11, 11) size = random.choice((1, 2, 2))#控制外围粒子的大小 all_points.append((x, y, size)) # 轮廓 for x, y in self._points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 3) all_points.append((x, y, size)) # 内容 for x, y in self._center_diffusion_points: x, y = self.calc_position(x, y, ratio) size = random.randint(1, 2) all_points.append((x, y, size)) self.all_points[generate_frame] = all_points def render(self, render_canvas, render_frame): for x, y, size in self.all_points[render_frame % self.generate_frame]: render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0): render_canvas.delete('all') render_heart.render(render_canvas, render_frame) main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)if __name__ == '__main__': root = Tk() # 一个Tk canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH) canvas.pack() heart = Heart() # 心 draw(root, canvas, heart) # 开始画画~ root.mainloop()
二、HTML
html的个人感觉更好,因为有浏览器就支持运行,py的后期得导出成exe才可以在没有环境设备运行,html手机电脑都可以的。
1.第一个
输出样例
调整
<title>canvas爱心</title> 这个canvas爱心字样随便调整可以自己编辑TA的名字之类的
代码如下
<!doctype html><html><head><meta charset="utf-8"><title>canvas爱心</title><style>html, body { height: 100%; padding: 0; margin: 0; background: #000;}canvas { position: absolute; width: 100%; height: 100%;}</style></head><body><canvas id="pinkboard"></canvas><script>/* * Settings */var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels },};/* * RequestAnimationFrame polyfill by Erik M?ller */(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());/* * Point class */var Point = (function() { function Point(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } Point.prototype.clone = function() { return new Point(this.x, this.y); }; Point.prototype.length = function(length) { if (typeof length == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function() { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point;})();/* * Particle class */var Particle = (function() { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function(x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function(deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function(context, image) { function ease(t) { return (--t) * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size); }; return Particle;})();/* * ParticlePool class */var ParticlePool = (function() { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function(x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree ) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function(deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while (particles[firstActive].age >= duration && firstActive != firstFree) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function(context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool;})();/* * Putting it all together */(function(canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function() { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = '#ea80b0'; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function() { onResize(); render(); }, 10);})(document.getElementById('pinkboard'));</script></body></html>
2.第二个html
输出示例
调整一样方式
代码如下(这是看这个博主的):
<!DOCTYPE html><!-- saved from url=(0033)http://junior-l.gitee.io/to-lili/ --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>?</title> <style> canvas { position: absolute; left: 0; top: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, .2); } </style></head><body><canvas id="heart" width="1920" height="947"></canvas><script> window.requestAnimationFrame = window.__requestAnimationFrame || window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || (function () { return function (callback, element) { var lastTime = element.__lastTime; if (lastTime === undefined) { lastTime = 0; } var currTime = Date.now(); var timeToCall = Math.max(1, 33 - (currTime - lastTime)); window.setTimeout(callback, timeToCall); element.__lastTime = currTime + timeToCall; }; })(); window.isDevice = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(((navigator.userAgent || navigator.vendor || window.opera)).toLowerCase())); var loaded = false; var init = function () { if (loaded) return; loaded = true; var mobile = window.isDevice; var koef = mobile ? 0.5 : 1; var canvas = document.getElementById('heart'); var ctx = canvas.getContext('2d'); var width = canvas.width = koef * innerWidth; var height = canvas.height = koef * innerHeight; var rand = Math.random; ctx.fillStyle = "rgba(0,0,0,1)"; ctx.fillRect(0, 0, width, height); var heartPosition = function (rad) { //return [Math.sin(rad), Math.cos(rad)]; return [Math.pow(Math.sin(rad), 3), -(15 * Math.cos(rad) - 5 * Math.cos(2 * rad) - 2 * Math.cos(3 * rad) - Math.cos(4 * rad))]; }; var scaleAndTranslate = function (pos, sx, sy, dx, dy) { return [dx + pos[0] * sx, dy + pos[1] * sy]; }; window.addEventListener('resize', function () { width = canvas.width = koef * innerWidth; height = canvas.height = koef * innerHeight; ctx.fillStyle = "rgba(0,0,0,1)"; ctx.fillRect(0, 0, width, height); }); var traceCount = mobile ? 20 : 50; var pointsOrigin = []; var i; var dr = mobile ? 0.3 : 0.1; for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 210, 13, 0, 0)); for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 150, 9, 0, 0)); for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 90, 5, 0, 0)); var heartPointsCount = pointsOrigin.length; var targetPoints = []; var pulse = function (kx, ky) { for (i = 0; i < pointsOrigin.length; i++) { targetPoints[i] = []; targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2; targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2; } }; var e = []; for (i = 0; i < heartPointsCount; i++) { var x = rand() * width; var y = rand() * height; e[i] = { vx: 0, vy: 0, R: 2, speed: rand() + 5, q: ~~(rand() * heartPointsCount), D: 2 * (i % 2) - 1, force: 0.2 * rand() + 0.7, f: "hsla(0," + ~~(40 * rand() + 60) + "%," + ~~(60 * rand() + 20) + "%,.3)", trace: [] }; for (var k = 0; k < traceCount; k++) e[i].trace[k] = {x: x, y: y}; } var config = { traceK: 0.4, timeDelta: 0.01 }; var time = 0; var loop = function () { var n = -Math.cos(time); pulse((1 + n) * .5, (1 + n) * .5); time += ((Math.sin(time)) < 0 ? 9 : (n > 0.8) ? .2 : 1) * config.timeDelta; ctx.fillStyle = "rgba(0,0,0,.1)"; ctx.fillRect(0, 0, width, height); for (i = e.length; i--;) { var u = e[i]; var q = targetPoints[u.q]; var dx = u.trace[0].x - q[0]; var dy = u.trace[0].y - q[1]; var length = Math.sqrt(dx * dx + dy * dy); if (10 > length) { if (0.95 < rand()) { u.q = ~~(rand() * heartPointsCount); } else { if (0.99 < rand()) { u.D *= -1; } u.q += u.D; u.q %= heartPointsCount; if (0 > u.q) { u.q += heartPointsCount; } } } u.vx += -dx / length * u.speed; u.vy += -dy / length * u.speed; u.trace[0].x += u.vx; u.trace[0].y += u.vy; u.vx *= u.force; u.vy *= u.force; for (k = 0; k < u.trace.length - 1;) { var T = u.trace[k]; var N = u.trace[++k]; N.x -= config.traceK * (N.x - T.x); N.y -= config.traceK * (N.y - T.y); } ctx.fillStyle = u.f; for (k = 0; k < u.trace.length; k++) { ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1); } } ctx.fillStyle = "rgba(255,255,255,1)"; for (i = u.trace.length + 13; i--;) ctx.fillRect(targetPoints[i][0], targetPoints[i][1], 2, 2); window.requestAnimationFrame(loop, canvas); }; loop(); }; var s = document.readyState; if (s === 'complete' || s === 'loaded' || s === 'interactive') init(); else document.addEventListener('DOMContentLoaded', init, false);</script></body></html>
3.第三个html
样子
备注
这个我个人感觉还是蛮好看的,值得注意的是,里面的字是也能动的,可以把♥瓜瓜♥改成你想要的字眼(代码里面ctrl+f 找瓜瓜字眼 替换即可),titile也同理
代码
<!DOCTYPE html><!-- saved from url=(0046)https://httishere.gitee.io/notion/v4/love-name --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>? Love you ? My Dear 瓜瓜?</title> <style type="text/css"> body { margin: 0; overflow: hidden; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } #pinkboard { animation: anim 1.5s ease-in-out infinite; -webkit-animation: anim 1.5s ease-in-out infinite; -o-animation: anim 1.5s ease-in-out infinite; -moz-animation: anim 1.5s ease-in-out infinite; } @keyframes anim { 0% { transform: scale(0.8); } 25% { transform: scale(0.7); } 50% { transform: scale(1); } 75% { transform: scale(0.7); } 100% { transform: scale(0.8); } } @-webkit-keyframes anim { 0% { -webkit-transform: scale(0.8); } 25% { -webkit-transform: scale(0.7); } 50% { -webkit-transform: scale(1); } 75% { -webkit-transform: scale(0.7); } 100% { -webkit-transform: scale(0.8); } } @-o-keyframes anim { 0% { -o-transform: scale(0.8); } 25% { -o-transform: scale(0.7); } 50% { -o-transform: scale(1); } 75% { -o-transform: scale(0.7); } 100% { -o-transform: scale(0.8); } } @-moz-keyframes anim { 0% { -moz-transform: scale(0.8); } 25% { -moz-transform: scale(0.7); } 50% { -moz-transform: scale(1); } 75% { -moz-transform: scale(0.7); } 100% { -moz-transform: scale(0.8); } } #name { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); margin-top: -20px; font-size: 46px; color: #ea80b0; } </style> </head> <body> <canvas id="pinkboard" width="1920" height="947"></canvas> <!-- <div id="name">瓜瓜? ❤️</div> --> <canvas id="canvas" width="1920" height="947"></canvas> <script type="text/javascript"> const colors = [ "#eec996", "#8fb7d3", "#b7d4c6", "#c3bedd", "#f1d5e4", "#cae1d3", "#f3c89d", "#d0b0c3", "#819d53", "#c99294", "#cec884", "#ff8e70", "#e0a111", "#fffdf6", "#cbd7ac", "#e8c6c0", "#dc9898", "#ecc8ba", ]; //用来设置的颜色 var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); let count = 1; var ww = window.innerWidth; var wh = window.innerHeight; var hearts = []; function init() { requestAnimationFrame(render); canvas.width = ww; canvas.height = wh; for (var i = 0; i < 100; i++) { hearts.push(new Heart()); } } function Heart() { this.x = Math.random() * ww; this.y = Math.random() * wh; this.opacity = Math.random() * 0.5 + 0.5; this.vel = { x: (Math.random() - 0.5) * 4, y: (Math.random() - 0.5) * 4, }; this.targetScale = Math.random() * 0.15 + 0.02; this.scale = this.targetScale * Math.random(); } Heart.prototype.update = function (i) { this.x += this.vel.x; this.y += this.vel.y; this.scale += (this.targetScale - this.scale) * 0.01; if (this.x - this.width > ww || this.x + this.width < 0) { this.scale = 0; this.x = Math.random() * ww; } if (this.y - this.height > wh || this.y + this.height < 0) { this.scale = 0; this.y = Math.random() * wh; } this.width = 473.8; this.height = 408.6; }; Heart.prototype.draw = function (i) { ctx.globalAlpha = this.opacity; ctx.font = `${180 * this.scale}px "微软雅黑"`; // ctx.font="20px"; ctx.fillStyle = colors[i % 18]; ctx.fillText( "?瓜瓜?", this.x - this.width * 0.5, this.y - this.height * 0.5, this.width, this.height ); // ctx.drawImage( // heartImage, // this.x - this.width * 0.5, // this.y - this.height * 0.5, // this.width, // this.height // ); }; function render() { ctx.clearRect(0, 0, ww, wh); // ctx.globalAlpha = 1; // ctx.fillStyle = "rgba(255,255,255,0.3)"; // ctx.fillRect(0, 0, ww, wh); for (var i = 0; i < 100; i++) { hearts[i].update(i); hearts[i].draw(i); } requestAnimationFrame(render); } init(); // var heartImage = new Image(); // heartImage.onload = init(); // heartImage.src = // "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4="; window.addEventListener("resize", function () { ww = window.innerWidth; wh = window.innerHeight; }); </script> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); // 参考:https://blog.csdn.net/weixin_57038822/article/details/121644240 </script> </body></html>
3.第四个html
样例
代码调整思路
x位置直接记事本打开ctrl+f 找亲爱的 编辑文案
然后对这行字的编辑(样式上)
是这个,改这里的信息就行哪个参数不会就搜一下他的作用 比如第一行是字体,你可以百度html字体 比如这个大佬写的博客,都是一样道理。
代码
<!DOCTYPE html><html><meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <head> <title>LoveHTT</title></head><body> <canvas id="canvas"></canvas><style type="text/css"> body { margin: 0; padding: 0; overflow: hidden; }</style><script type="text/javascript"> var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); canvas.height = window.innerHeight; canvas.width = window.innerWidth; var texts = 'I LOVE U'.split(''); var fontSize = 16; var columns = canvas.width / fontSize; // 用于计算输出文字时坐标,所以长度即为列数 var drops = []; //初始值 for (var x = 0; x < columns; x++) { drops[x] = 1; } function draw() { //让背景逐渐由透明到不透明 ctx.fillStyle = 'rgba(0, 0, 0, 0.05)'; ctx.fillRect(0, 0, canvas.width, canvas.height); //文字颜色 ctx.fillStyle = '#f584b7'; ctx.font = fontSize + 'px arial'; //逐行输出文字 for (var i = 0; i < drops.length; i++) { var text = texts[Math.floor(Math.random() * texts.length)]; ctx.fillText(text, i * fontSize, drops[i] * fontSize); if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) { drops[i] = 0; } drops[i]++; } } setInterval(draw, 33);</script></body></html><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML><HEAD> <TITLE> love</TITLE><meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT=""> <META NAME="Keywords" CONTENT=""> <META NAME="Description" CONTENT=""> <meta charset="UTF-8"> <style> html, body { height: 100%; padding: 0; margin: 0; background: rgb(0, 0, 0); } canvas { position: absolute; width: 100%; height: 100%; } #child{ position: fixed; top:50%; left: 50%; margin-top: -75px; margin-left:-100px ; } h4{font-family:"STKaiti"; font-size: 40px; color:#f584b7; position: relative; top: -70px;left: -65px;} </style></head><body><div id="child" ><h4>?致亲爱的X女士</h4></div><!--这里写名字❤!!!--> <canvas id ="pinkboard"></canvas> <!-- <canvas id= "canvas"></canvas> --><script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik Möller */ (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}()); /* * Point class */ var Point = (function() { function Point(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } Point.prototype.clone = function() { return new Point(this.x, this.y); }; Point.prototype.length = function(length) { if (typeof length == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function() { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function() { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function(x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function(deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function(context, image) { function ease(t) { return (--t) * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function() { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function(x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree ) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function(deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while (particles[firstActive].age >= duration && firstActive != firstFree) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function(context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function(canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function() { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = '#ea80b0'; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function() { onResize(); render(); }, 10); })(document.getElementById('pinkboard'));</script> </BODY> <!-- <audio controls> <source src="Alan Walker-Faded.mp3" type="audio/ogg"> <source src="Alan Walker-Faded.mp3" type="audio/mpeg"></audio > --> </HTML>
总结
本文简单介绍了几种爱心代码,希望对大家有所帮助,求赞欧~~~
另外,python想送给你的那个 TA的话可以打包为exe的,我后期再补一下教程,然后运行有问题的可以在评论区说明~