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HTML爱心代码 | 一起体验理工男的极致浪漫(电视剧男主同款)

10 人参与  2022年11月09日 08:04  分类 : 《随便一记》  评论

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写在前面

大家好,我是陈橘又青,今天中午刷微博,看到最近《点燃我温暖你》中男主角——理工男李峋的爱心代码撩到了无数人,于是把代码开源分享给大家。

文章目录

写在前面运行示例完整代码保姆级运行教学添加背景图片修改爱心颜色

运行示例

遇见你温暖你 李峋爱心代码

完整代码

因为代码比较简单,就不做过多讲解了,大家需要自取即可,拿到代码不知道怎么运行想添加背景图片 的同学可以看文章最后的教学哦!

HTML代码如下:

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML> <HEAD>  <TITLE> New Document </TITLE>  <META NAME="Generator" CONTENT="EditPlus">  <META NAME="Author" CONTENT="">  <META NAME="Keywords" CONTENT="">  <META NAME="Description" CONTENT="">  <style>  html, body {  height: 100%;  padding: 0;  margin: 0;  background: #000;}canvas {  position: absolute;  width: 100%;  height: 100%;}  </style> </HEAD> <BODY>  <canvas id="pinkboard"></canvas>  <script>  /* * Settings */var settings = {  particles: {    length:   500, // maximum amount of particles    duration:   2, // particle duration in sec    velocity: 100, // particle velocity in pixels/sec    effect: -0.75, // play with this for a nice effect    size:      30, // particle size in pixels  },};/* * RequestAnimationFrame polyfill by Erik Möller */(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());/* * Point class */var Point = (function() {  function Point(x, y) {    this.x = (typeof x !== 'undefined') ? x : 0;    this.y = (typeof y !== 'undefined') ? y : 0;  }  Point.prototype.clone = function() {    return new Point(this.x, this.y);  };  Point.prototype.length = function(length) {    if (typeof length == 'undefined')      return Math.sqrt(this.x * this.x + this.y * this.y);    this.normalize();    this.x *= length;    this.y *= length;    return this;  };  Point.prototype.normalize = function() {    var length = this.length();    this.x /= length;    this.y /= length;    return this;  };  return Point;})();/* * Particle class */var Particle = (function() {  function Particle() {    this.position = new Point();    this.velocity = new Point();    this.acceleration = new Point();    this.age = 0;  }  Particle.prototype.initialize = function(x, y, dx, dy) {    this.position.x = x;    this.position.y = y;    this.velocity.x = dx;    this.velocity.y = dy;    this.acceleration.x = dx * settings.particles.effect;    this.acceleration.y = dy * settings.particles.effect;    this.age = 0;  };  Particle.prototype.update = function(deltaTime) {    this.position.x += this.velocity.x * deltaTime;    this.position.y += this.velocity.y * deltaTime;    this.velocity.x += this.acceleration.x * deltaTime;    this.velocity.y += this.acceleration.y * deltaTime;    this.age += deltaTime;  };  Particle.prototype.draw = function(context, image) {    function ease(t) {      return (--t) * t * t + 1;    }    var size = image.width * ease(this.age / settings.particles.duration);    context.globalAlpha = 1 - this.age / settings.particles.duration;    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);  };  return Particle;})();/* * ParticlePool class */var ParticlePool = (function() {  var particles,      firstActive = 0,      firstFree   = 0,      duration    = settings.particles.duration;    function ParticlePool(length) {    // create and populate particle pool    particles = new Array(length);    for (var i = 0; i < particles.length; i++)      particles[i] = new Particle();  }  ParticlePool.prototype.add = function(x, y, dx, dy) {    particles[firstFree].initialize(x, y, dx, dy);        // handle circular queue    firstFree++;    if (firstFree   == particles.length) firstFree   = 0;    if (firstActive == firstFree       ) firstActive++;    if (firstActive == particles.length) firstActive = 0;  };  ParticlePool.prototype.update = function(deltaTime) {    var i;        // update active particles    if (firstActive < firstFree) {      for (i = firstActive; i < firstFree; i++)        particles[i].update(deltaTime);    }    if (firstFree < firstActive) {      for (i = firstActive; i < particles.length; i++)        particles[i].update(deltaTime);      for (i = 0; i < firstFree; i++)        particles[i].update(deltaTime);    }        // remove inactive particles    while (particles[firstActive].age >= duration && firstActive != firstFree) {      firstActive++;      if (firstActive == particles.length) firstActive = 0;    }          };  ParticlePool.prototype.draw = function(context, image) {    // draw active particles    if (firstActive < firstFree) {      for (i = firstActive; i < firstFree; i++)        particles[i].draw(context, image);    }    if (firstFree < firstActive) {      for (i = firstActive; i < particles.length; i++)        particles[i].draw(context, image);      for (i = 0; i < firstFree; i++)        particles[i].draw(context, image);    }  };  return ParticlePool;})();/* * Putting it all together */(function(canvas) {  var context = canvas.getContext('2d'),      particles = new ParticlePool(settings.particles.length),      particleRate = settings.particles.length / settings.particles.duration, // particles/sec      time;    // get point on heart with -PI <= t <= PI  function pointOnHeart(t) {    return new Point(      160 * Math.pow(Math.sin(t), 3),      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25    );  }    // creating the particle image using a dummy canvas  var image = (function() {    var canvas  = document.createElement('canvas'),        context = canvas.getContext('2d');    canvas.width  = settings.particles.size;    canvas.height = settings.particles.size;    // helper function to create the path    function to(t) {      var point = pointOnHeart(t);      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;      return point;    }    // create the path    context.beginPath();    var t = -Math.PI;    var point = to(t);    context.moveTo(point.x, point.y);    while (t < Math.PI) {      t += 0.01; // baby steps!      point = to(t);      context.lineTo(point.x, point.y);    }    context.closePath();    // create the fill    context.fillStyle = '#ea80b0';    context.fill();    // create the image    var image = new Image();    image.src = canvas.toDataURL();    return image;  })();    // render that thing!  function render() {    // next animation frame    requestAnimationFrame(render);        // update time    var newTime   = new Date().getTime() / 1000,        deltaTime = newTime - (time || newTime);    time = newTime;        // clear canvas    context.clearRect(0, 0, canvas.width, canvas.height);        // create new particles    var amount = particleRate * deltaTime;    for (var i = 0; i < amount; i++) {      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());      var dir = pos.clone().length(settings.particles.velocity);      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);    }        // update and draw particles    particles.update(deltaTime);    particles.draw(context, image);  }    // handle (re-)sizing of the canvas  function onResize() {    canvas.width  = canvas.clientWidth;    canvas.height = canvas.clientHeight;  }  window.onresize = onResize;    // delay rendering bootstrap  setTimeout(function() {    onResize();    render();  }, 10);})(document.getElementById('pinkboard'));  </script> </BODY></HTML>

保姆级运行教学

如果有非计算机专业的同学不知道怎么运行代码,请接着往下看:

首先,在电脑桌面右击新建一个文本文档,并将上面给的代码复制粘贴进去,保存。

在这里插入图片描述

然后重命名这个文本文档,把后缀.txt改为.html格式

在这里插入图片描述
在这里插入图片描述

点击“是”即可,这时候这个文件就变成你浏览器的图标了,双击即可打开(也可以发给你喜欢的人,他可以直接在电脑上打开)

如果文件没有变成浏览器图标的话,右击这个文件,选择打开方式用你的浏览器打开即可。

在这里插入图片描述

效果实现啦:

在这里插入图片描述

补充:部分朋友反应的修改了文件扩展名后没有弹出是否更改的选项,应该是你的电脑没有开启文件扩展名选项,大家打开“此电脑”后,点击查看——显示——勾选文件扩展名,然后再去修改即可!在这里插入图片描述


添加背景图片

在上面代码的第17行“position: absolute;”后添加下面这两行代码

         background-image: url("love.jpg");         background-size: contain;

然后在桌面把你想添加的背景图片命名为love.jpg即可!
在这里插入图片描述

实现效果:

在这里插入图片描述

修改爱心颜色

1.找到你想要修改的颜色的 RGB色值(点击查询)
2.第215行代码“context.fillStyle = '#008c8c';”中的 008c8c 改成你想要颜色的色值即可。


成功运行了别忘了给个一键三连(点赞评论收藏)哦!如果大家喜欢这类文章,我会继续分享更多“撩妹”代码给大家。


在这里插入图片描述


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