大家好,给大家分享一下一个有趣的事情,很多人还不知道这一点。下面详细解释一下。现在让我们来看看!
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下面给大家带来python实现植物大战僵尸的的源码分享,只含有冒险模式python 安装后怎么用。
截图+动态演示+源码分享
游戏截图动态演示源码分享 state/tool.pystate/constants.pystate/main.py主执行文件main.py
游戏截图
动态演示
源码分享
state/tool.py
import osimport jsonfrom abc import abstractmethodimport pygame as pgfrom . import constants as cclass State(): def __init__(self): self.start_time = 0.0 self.current_time = 0.0 self.done = False self.next = None self.persist = {} @abstractmethod def startup(self, current_time, persist): '''abstract method''' def cleanup(self): self.done = False return self.persist @abstractmethod def update(self, surface, keys, current_time): '''abstract method'''class Control(): def __init__(self): self.screen = pg.display.get_surface() self.done = False self.clock = pg.time.Clock() self.fps = 60 self.keys = pg.key.get_pressed() self.mouse_pos = None self.mouse_click = [False, False] # value:[left mouse click, right mouse click] self.current_time = 0.0 self.state_dict = {} self.state_name = None self.state = None self.game_info = {c.CURRENT_TIME:0.0, c.LEVEL_NUM:c.START_LEVEL_NUM} def setup_states(self, state_dict, start_state): self.state_dict = state_dict self.state_name = start_state self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, self.game_info) def update(self): self.current_time = pg.time.get_ticks() if self.state.done: self.flip_state() self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click) self.mouse_pos = None self.mouse_click[0] = False self.mouse_click[1] = False def flip_state(self): previous, self.state_name = self.state_name, self.state.next persist = self.state.cleanup() self.state = self.state_dict[self.state_name] self.state.startup(self.current_time, persist) def event_loop(self): for event in pg.event.get(): if event.type == pg.QUIT: self.done = True elif event.type == pg.KEYDOWN: self.keys = pg.key.get_pressed() elif event.type == pg.KEYUP: self.keys = pg.key.get_pressed() elif event.type == pg.MOUSEBUTTONDOWN: self.mouse_pos = pg.mouse.get_pos() self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed() print('pos:', self.mouse_pos, ' mouse:', self.mouse_click) def main(self): while not self.done: self.event_loop() self.update() pg.display.update() self.clock.tick(self.fps) print('game over')def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1): image = pg.Surface([width, height]) rect = image.get_rect() image.blit(sheet, (0, 0), (x, y, width, height)) image.set_colorkey(colorkey) image = pg.transform.scale(image, (int(rect.width*scale), int(rect.height*scale))) return imagedef load_image_frames(directory, image_name, colorkey, accept): frame_list = [] tmp = {} # image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1 index_start = len(image_name) + 1 frame_num = 0; for pic in os.listdir(directory): name, ext = os.path.splitext(pic) if ext.lower() in accept: index = int(name[index_start:]) img = pg.image.load(os.path.join(directory, pic)) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) tmp[index]= img frame_num += 1 for i in range(frame_num): frame_list.append(tmp[i]) return frame_listdef load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')): graphics = {} for name1 in os.listdir(directory): # subfolders under the folder resources\graphics dir1 = os.path.join(directory, name1) if os.path.isdir(dir1): for name2 in os.listdir(dir1): dir2 = os.path.join(dir1, name2) if os.path.isdir(dir2): # e.g. subfolders under the folder resources\graphics\Zombies for name3 in os.listdir(dir2): dir3 = os.path.join(dir2, name3) # e.g. subfolders or pics under the folder resources\graphics\Zombies\ConeheadZombie if os.path.isdir(dir3): # e.g. it's the folder resources\graphics\Zombies\ConeheadZombie\ConeheadZombieAttack image_name, _ = os.path.splitext(name3) graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept) else: # e.g. pics under the folder resources\graphics\Plants\Peashooter image_name, _ = os.path.splitext(name2) graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept) break else: # e.g. pics under the folder resources\graphics\Screen name, ext = os.path.splitext(name2) if ext.lower() in accept: img = pg.image.load(dir2) if img.get_alpha(): img = img.convert_alpha() else: img = img.convert() img.set_colorkey(colorkey) graphics[name] = img return graphicsdef loadZombieImageRect(): file_path = os.path.join('source', 'data', 'entity', 'zombie.json') f = open(file_path) data = json.load(f) f.close() return data[c.ZOMBIE_IMAGE_RECT]def loadPlantImageRect(): file_path = os.path.join('source', 'data', 'entity', 'plant.json') f = open(file_path) data = json.load(f) f.close() return data[c.PLANT_IMAGE_RECT]pg.init()pg.display.set_caption(c.ORIGINAL_CAPTION)SCREEN = pg.display.set_mode(c.SCREEN_SIZE)GFX = load_all_gfx(os.path.join("resources","graphics"))ZOMBIE_RECT = loadZombieImageRect()PLANT_RECT = loadPlantImageRect()
state/constants.py
START_LEVEL_NUM = 1ORIGINAL_CAPTION = 'Plant VS Zombies Game'SCREEN_WIDTH = 800SCREEN_HEIGHT = 600SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)GRID_X_LEN = 9GRID_Y_LEN = 5GRID_X_SIZE = 80GRID_Y_SIZE = 100WHITE = (255, 255, 255)NAVYBLUE = ( 60, 60, 100)SKY_BLUE = ( 39, 145, 251)BLACK = ( 0, 0, 0)LIGHTYELLOW = (234, 233, 171)RED = (255, 0, 0)PURPLE = (255, 0, 255)GOLD = (255, 215, 0)GREEN = ( 0, 255, 0)SIZE_MULTIPLIER = 1.3#GAME INFO DICTIONARY KEYSCURRENT_TIME = 'current time'LEVEL_NUM = 'level num'#STATES FOR ENTIRE GAMEMAIN_MENU = 'main menu'LOAD_SCREEN = 'load screen'GAME_LOSE = 'game los'GAME_VICTORY = 'game victory'LEVEL = 'level'MAIN_MENU_IMAGE = 'MainMenu'OPTION_ADVENTURE = 'Adventure'GAME_LOOSE_IMAGE = 'GameLoose'GAME_VICTORY_IMAGE = 'GameVictory'#MAP COMPONENTSBACKGROUND_NAME = 'Background'BACKGROUND_TYPE = 'background_type'INIT_SUN_NAME = 'init_sun_value'ZOMBIE_LIST = 'zombie_list'MAP_EMPTY = 0MAP_EXIST = 1BACKGROUND_OFFSET_X = 220MAP_OFFSET_X = 35MAP_OFFSET_Y = 100#MENUBARCHOOSEBAR_TYPE = 'choosebar_type'CHOOSEBAR_STATIC = 0CHOOSEBAR_MOVE = 1CHOSSEBAR_BOWLING = 2MENUBAR_BACKGROUND = 'ChooserBackground'MOVEBAR_BACKGROUND = 'MoveBackground'PANEL_BACKGROUND = 'PanelBackground'START_BUTTON = 'StartButton'CARD_POOL = 'card_pool'MOVEBAR_CARD_FRESH_TIME = 6000CARD_MOVE_TIME = 60#PLANT INFOPLANT_IMAGE_RECT = 'plant_image_rect'CAR = 'car'SUN = 'Sun'SUNFLOWER = 'SunFlower'PEASHOOTER = 'Peashooter'SNOWPEASHOOTER = 'SnowPea'WALLNUT = 'WallNut'CHERRYBOMB = 'CherryBomb'THREEPEASHOOTER = 'Threepeater'REPEATERPEA = 'RepeaterPea'CHOMPER = 'Chomper'CHERRY_BOOM_IMAGE = 'Boom'PUFFSHROOM = 'PuffShroom'POTATOMINE = 'PotatoMine'SQUASH = 'Squash'SPIKEWEED = 'Spikeweed'JALAPENO = 'Jalapeno'SCAREDYSHROOM = 'ScaredyShroom'SUNSHROOM = 'SunShroom'ICESHROOM = 'IceShroom'HYPNOSHROOM = 'HypnoShroom'WALLNUTBOWLING = 'WallNutBowling'REDWALLNUTBOWLING = 'RedWallNutBowling'PLANT_HEALTH = 5WALLNUT_HEALTH = 30WALLNUT_CRACKED1_HEALTH = 20WALLNUT_CRACKED2_HEALTH = 10WALLNUT_BOWLING_DAMAGE = 10PRODUCE_SUN_INTERVAL = 7000FLOWER_SUN_INTERVAL = 22000SUN_LIVE_TIME = 7000SUN_VALUE = 25ICE_SLOW_TIME = 2000FREEZE_TIME = 7500ICETRAP = 'IceTrap'#PLANT CARD INFOCARD_SUNFLOWER = 'card_sunflower'CARD_PEASHOOTER = 'card_peashooter'CARD_SNOWPEASHOOTER = 'card_snowpea'CARD_WALLNUT = 'card_wallnut'CARD_CHERRYBOMB = 'card_cherrybomb'CARD_THREEPEASHOOTER = 'card_threepeashooter'CARD_REPEATERPEA = 'card_repeaterpea'CARD_CHOMPER = 'card_chomper'CARD_PUFFSHROOM = 'card_puffshroom'CARD_POTATOMINE = 'card_potatomine'CARD_SQUASH = 'card_squash'CARD_SPIKEWEED = 'card_spikeweed'CARD_JALAPENO = 'card_jalapeno'CARD_SCAREDYSHROOM = 'card_scaredyshroom'CARD_SUNSHROOM = 'card_sunshroom'CARD_ICESHROOM = 'card_iceshroom'CARD_HYPNOSHROOM = 'card_hypnoshroom'CARD_REDWALLNUT = 'card_redwallnut'#BULLET INFOBULLET_PEA = 'PeaNormal'BULLET_PEA_ICE = 'PeaIce'BULLET_MUSHROOM = 'BulletMushRoom'BULLET_DAMAGE_NORMAL = 1#ZOMBIE INFOZOMBIE_IMAGE_RECT = 'zombie_image_rect'ZOMBIE_HEAD = 'ZombieHead'NORMAL_ZOMBIE = 'Zombie'CONEHEAD_ZOMBIE = 'ConeheadZombie'BUCKETHEAD_ZOMBIE = 'BucketheadZombie'FLAG_ZOMBIE = 'FlagZombie'NEWSPAPER_ZOMBIE = 'NewspaperZombie'BOOMDIE = 'BoomDie'LOSTHEAD_HEALTH = 5NORMAL_HEALTH = 10FLAG_HEALTH = 15CONEHEAD_HEALTH = 20BUCKETHEAD_HEALTH = 30NEWSPAPER_HEALTH = 15ATTACK_INTERVAL = 1000ZOMBIE_WALK_INTERVAL = 70ZOMBIE_START_X = SCREEN_WIDTH + 50#STATEIDLE = 'idle'FLY = 'fly'EXPLODE = 'explode'ATTACK = 'attack'ATTACKED = 'attacked'DIGEST = 'digest'WALK = 'walk'DIE = 'die'CRY = 'cry'FREEZE = 'freeze'SLEEP = 'sleep'#LEVEL STATECHOOSE = 'choose'PLAY = 'play'#BACKGROUNDBACKGROUND_DAY = 0BACKGROUND_NIGHT = 1
state/main.py
from . import toolfrom . import constants as cfrom .state import mainmenu, screen, leveldef main(): game = tool.Control() state_dict = {c.MAIN_MENU: mainmenu.Menu(), c.GAME_VICTORY: screen.GameVictoryScreen(), c.GAME_LOSE: screen.GameLoseScreen(), c.LEVEL: level.Level()} game.setup_states(state_dict, c.MAIN_MENU) game.main()
主执行文件main.py
import pygame as pgfrom source.main import mainif __name__=='__main__': main() pg.quit()
还有植物和僵尸的源码,实在太多了,需要的小伙伴直接私聊我领取!!